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maxnum = 6| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
 
maxnum = 6| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
 
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
 
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
L1 = 18| L2 = 32| L3 = 46| L4 = 60| L5 = 73| L6 = 83| L7 = | L8 = |
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L1 = 18| L2 = 32| L3 = 46| L4 = 60| L5 = 73| L6 = 83| L7 = | L8 = | L9 = |
 
<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
 
<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
 
<!-- alt is used for when a spell doesn't land properly (e.g. the spell Bodyguard is at Bodyguard (CA)). -->
 
<!-- alt is used for when a spell doesn't land properly (e.g. the spell Bodyguard is at Bodyguard (CA)). -->
alt1 = | alt2 = | alt3 = | alt4 = | alt5 = | alt6 = | alt7 = | alt8 = |
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alt1 = | alt2 = | alt3 = | alt4 = | alt5 = | alt6 = | alt7 = | alt8 = | alt9 = |
 
level = 83|
 
level = 83|
category = Stance - Defensive| <!-- REQUIRED Spell Type -->
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category = Buff| <!-- REQUIRED Spell Type -->
 
categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
 
categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
 
target = Self| <!-- default is Self -->
 
target = Self| <!-- default is Self -->
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nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
 
nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
 
noeffectsword = | <!-- if not blank this spell has an 'effects' section that does NOT have the yellow "Effects" word -->
 
noeffectsword = | <!-- if not blank this spell has an 'effects' section that does NOT have the yellow "Effects" word -->
desc = Increases defense, parry, agility and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance.| <!-- description text from the top part of the examine window -->
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desc = Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance.| <!-- description text from the top part of the examine window -->
 
mastery = | <!-- Mastery skill that controls this spell -->
 
mastery = | <!-- Mastery skill that controls this spell -->
 
hitbonus = | <!-- for some combat arts, include words -->
 
hitbonus = | <!-- for some combat arts, include words -->
 
crit = | <!-- Critical modifier. Most should be 1.30 -->
 
crit = | <!-- Critical modifier. Most should be 1.30 -->
 
effects =
 
effects =
*Increases AGI of caster by (W)
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*Increases AGI of caster by (A)
*Adds (X) to base avoidance.
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*Adds (B) to base avoidance.
*Increases Slashing and Piercing of caster by ?29.2?
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*Decreases Slashing and Piercing of caster by 29.2
*Increases Parry of caster by (Y)
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*Increases Parry of caster by (C)
*Increases Defense of caster by (Z)
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*Increases Defense of caster by (D)
 
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
}}
 
}}
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The SpellEffectsLine2 may be repeated as many times as needed, -->
 
The SpellEffectsLine2 may be repeated as many times as needed, -->
 
{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
{{SpellEffectsLine2|Increases AGI by (W)|?|76.2|83.2|?|110.9||gu52=y|nogm=y|}}
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{{SpellEffectsLine2|Increases AGI by (A)|?|76.2|83.2|97.0|110.9||gu52=y|nogm=y|}}
{{SpellEffectsLine2|Adds (X) to base avoidance.|?|?|1.9%|?|?||gu52=y|nogm=y|}}
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{{SpellEffectsLine2|Adds (B) to base avoidance|1.4%|1.7%|1.9%|2.2%|2.5%||gu52=y|nogm=y|}}
{{SpellEffectsLine2|Increases Parry by (Y)|?|43.7|47.7|?|63.6||gu52=y|nogm=y|}}
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{{SpellEffectsLine2|Increases Parry by (C)|?|43.7|47.7|55.6|63.6||gu52=y|nogm=y|}}
{{SpellEffectsLine2|Increases Defense by (Z)|?|58.3|63.6|?|84.8||gu52=y|nogm=y|}}
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{{SpellEffectsLine2|Increases Defense by (D)|?|58.3|63.6|74.2|84.8||gu52=y|nogm=y|}}
 
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
 
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->

Latest revision as of 08:26, April 3, 2011

other resources
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EverQuest 2 Spell Information
Survival Instincts VI
Ranger
Icon Yellow Crossed Swords
Wheel Green Cape
Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance.

Target Self
Casting 0.5 seconds
Recast Instant
Duration Until Cancelled
Level 83

Effects
  • Increases AGI of caster by (A)
  • Adds (B) to base avoidance.
  • Decreases Slashing and Piercing of caster by 29.2
  • Increases Parry of caster by (C)
  • Increases Defense of caster by (D)
Survival Instincts Spell Line
IIIIIIIVVVI
183246607383


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Increases AGI by (A)  ? 76.2 83.2 97.0 110.9
Adds (B) to base avoidance 1.4% 1.7% 1.9% 2.2% 2.5%
Increases Parry by (C)  ? 43.7 47.7 55.6 63.6
Increases Defense by (D)  ? 58.3 63.6 74.2 84.8

Gray cells correspond to unavailable ranks of the spell.

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