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maxnum = 6| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 --> |
maxnum = 6| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 --> |
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<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. --> |
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. --> |
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− | L1 = 18| L2 = 32| L3 = 46| L4 = 60| L5 = 73| L6 = 83| L7 = | L8 |
+ | L1 = 18| L2 = 32| L3 = 46| L4 = 60| L5 = 73| L6 = 83| L7 = | L8 = | |
<!-- you only need to enter as many levels above as there are spells, leave the rest blank --> |
<!-- you only need to enter as many levels above as there are spells, leave the rest blank --> |
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<!-- alt is used for when a spell doesn't land properly (e.g. the spell Bodyguard is at Bodyguard (CA)). --> |
<!-- alt is used for when a spell doesn't land properly (e.g. the spell Bodyguard is at Bodyguard (CA)). --> |
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− | alt1 = | alt2 = | alt3 = | alt4 = | alt5 = | alt6 = | alt7 = | alt8 |
+ | alt1 = | alt2 = | alt3 = | alt4 = | alt5 = | alt6 = | alt7 = | alt8 = | |
level = 83| |
level = 83| |
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− | category = |
+ | category = Stance - Defensive| <!-- REQUIRED Spell Type --> |
categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} --> |
categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} --> |
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target = Self| <!-- default is Self --> |
target = Self| <!-- default is Self --> |
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nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) --> |
nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) --> |
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noeffectsword = | <!-- if not blank this spell has an 'effects' section that does NOT have the yellow "Effects" word --> |
noeffectsword = | <!-- if not blank this spell has an 'effects' section that does NOT have the yellow "Effects" word --> |
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− | desc = Increases defense, parry, agility |
+ | desc = Increases defense, parry, agility and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance.| <!-- description text from the top part of the examine window --> |
mastery = | <!-- Mastery skill that controls this spell --> |
mastery = | <!-- Mastery skill that controls this spell --> |
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hitbonus = | <!-- for some combat arts, include words --> |
hitbonus = | <!-- for some combat arts, include words --> |
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crit = | <!-- Critical modifier. Most should be 1.30 --> |
crit = | <!-- Critical modifier. Most should be 1.30 --> |
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effects = |
effects = |
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− | *Increases AGI of caster by ( |
+ | *Increases AGI of caster by (W) |
− | *Adds ( |
+ | *Adds (X) to base avoidance. |
− | * |
+ | *Increases Slashing and Piercing of caster by ?29.2? |
− | *Increases Parry of caster by ( |
+ | *Increases Parry of caster by (Y) |
− | *Increases Defense of caster by ( |
+ | *Increases Defense of caster by (Z) |
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table --> |
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table --> |
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}} |
}} |
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The SpellEffectsLine2 may be repeated as many times as needed, --> |
The SpellEffectsLine2 may be repeated as many times as needed, --> |
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{{SpellEffectsTop}} |
{{SpellEffectsTop}} |
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− | {{SpellEffectsLine2|Increases AGI by ( |
+ | {{SpellEffectsLine2|Increases AGI by (W)|?|76.2|83.2|?|110.9||gu52=y|nogm=y|}} |
− | {{SpellEffectsLine2|Adds ( |
+ | {{SpellEffectsLine2|Adds (X) to base avoidance.|?|?|1.9%|?|?||gu52=y|nogm=y|}} |
− | {{SpellEffectsLine2|Increases Parry by ( |
+ | {{SpellEffectsLine2|Increases Parry by (Y)|?|43.7|47.7|?|63.6||gu52=y|nogm=y|}} |
− | {{SpellEffectsLine2|Increases Defense by ( |
+ | {{SpellEffectsLine2|Increases Defense by (Z)|?|58.3|63.6|?|84.8||gu52=y|nogm=y|}} |
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= --> |
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= --> |