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EverQuest II Instanced Zone Information
Introduced Splitpaw Saga
Level Range 40-55
Access Quest A Darkened Shard, Part 2
Zone in from Sundered Splitpaw: Splitpaw Den
Parent Zone Sundered Splitpaw: Splitpaw Den
Required Quest A Darkened Shard, Part 3
Difficulty Raid x2
Persistence 2 days 20 hours - 7 days
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

The zone is split in half, requiring each group to go down a separate path and solve separate riddles. When one group completes a riddle it opens a path for the other group. Team work is vital and if one group gets too far ahead the other group could get trapped.

The Riddles[edit | edit source]

Upon entering the zone, send Right Group straight ahead into the first room. Left Group takes the left-hand passage and fights to their puzzle. Once both groups are ready to continue, have them solve their puzzles. Each puzzle consist of either totems or items that must be placed or clicked in sequence. Normally, by right-clicking and examining them you can find the information to help you with the riddle answer.

The Riddle Answers
Puzzle # Left Group Right Group

Place the totems on the pedestals as follows:

  • First = Qolthox, skilled
  • Second = Rollox, runt
  • Third = Olthox, strongest

Completing Left Path Puzzle 1 opens Right Path Puzzle 2

Place the totems on the pedestals as follows:

  • First = Dorathex, fastest
  • Second = Merathex, middle
  • Third = Catherax, slowest

Completing Right Path Puzzle 1 opens Left Path Puzzle 2

  • 1 = 1
  • 2 = 2
  • 3 = 3
  • Completing Left Path Puzzle 2 opens Right Path Room 3
  • Food = Darter
  • Found = Rook
  • Lost = Egret
  • Completing Right Path Puzzle 2 opens Left Path Ring Event
  • Fight an optional ring event while waiting for Right Path to finish their puzzle.
  • The ring event will go as long as you continue to fight it. (Well over 100 spawns and counting)
  • Left Path group needs to be at the doorway ahead and not fighting when the puzzle is completed.
  • Chaos = dark
  • Life = green
  • Order = light
  • Completing Right Path Puzzle 3 opens the doors ahead for both parties.
  • Honorable = rook
  • Strongest = avocet
  • Unpredictable = harrier
  • Completing Left Path Puzzle 4 opens the doors ahead for both parties.
  • Fight an optional ring event while waiting for Left Path to finish their puzzle.
  • Right Path group needs to be at the doorway ahead and not fighting when the puzzle is completed.
  • Enchanter = ergar
  • Sorcerer = delogar
  • Summonner = maligar
  • The puzzle boxes are located left of the "Puzzle Solve" Totem. They are small and may not be visible if your camera is zoomed all the way out.
  • Completing Left Path Puzzle 5 opens Right Path Puzzle 6.
  • 423-487 = first
  • 413-497 = second
  • 424-477 = third
  • Completing Right Path Puzzle 5 opens Left Path Final Room.
  • Get to final room and wait for Right Group to finish.
  • dark = 20 Copper
  • green = brother
  • blue = Regicide
  • Completing Right Path Puzzle 5 activates the elevators, allowing Right Group to join with Left Group. Right Group must fight through several encounters to reach Left Group.

The Fight with Skoam Anvilpaw[edit | edit source]

    • Once both groups have entered the ring event area you are locked in. Clear to the cage that is holding the imprisoned gnolls and release them. Don't worry they will not attack the raid, they are more interested in getting out of the area. You will see Anvilpaw sitting on a levitating pad. He will say something and disappear. This is the signal to let you know that the ring event is getting ready to start. He reappears in a locked area with 2 guards. This gate is not able to be open till the ring event is completed.
    • The easiest way to do the ring event, due to the many bugs this encounter has is to go inside the cage that you released the gnolls from. Once the raid is inside. The mobs will not agro as long as the door is closed. This allows you to pull the mobs as they spawn to the inside of the cage where you can kill them at your leisure.
    • Once the ring event is finished the door that is between you and Anvilpaw will become targetable.
    • There are 4 totems in the area. These totems if not deactivated will allow Anvilpaw to cast a spell that will spawn adds and regenerate his health. To prevent this, a person needs to be at each totem to click on them when needed.
    • They will turn blue and give you a message when they are becoming activated. You will need to left click on them to deactivate them. This can happen several times during the raid and is random when they do.
    • It is best to put mages or ranged melee raid members on the totems so they can still help with the fight while they are at their designated totem.
    • Once your have designated people in place to take care of the totems you can get ready to pull Anvilpaw to the middle of the room. The MT will pull Anvilpaw and his 2 adds. The adds are killed first and then the raid concentrates on Anvilpaw. If the totems are not deactivated he can be a handful to deal with. As long as both groups are well balanced he is not difficult at all
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