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Skyshrine Capital Guild Hall is a prestige guild hall.

Overview[]

Unlike other guild halls, the the prestige halls give players the option to use Daybreak Cash to purchase a hall.

The halls still have upkeep costs like regular halls, though the coin cost is only for amenities, rather than the hall itself.

How to Obtain[]

Guild-window-skyshrine-count

Edited for Emphasis: the guild window area to check the ticket count.

The guild must be at least level 30.

One or more members of the guild must purchase Highhold Guild Tickets from the Marketplace.

  • To "unlock" the ability to buy the hall, the guild needs a total of 400 tickets.
  • Tickets can be purchased 1 at a time or in groups of 20.
  • Each added ticket is tracked through the guild roster (press U) in the achievements tab.
  • Excess tickets can be sold for status points.

Locations[]

This hall can be accessed at the same bell as the largest Freeport-style Guild Halls and large Qeynos-style Guild Halls:

  • The Commonlands dock, northeast corner at ( -1055, -144, -683 ) Copy
  • Antonica dock, southeast corner at ( 441, -37, 823 ) Copy

Base Cost[]

The following are the associated base costs for this hall. Any amenities added will have additional costs and most amenties also have an upkeep cost as well.

Purchase Cost 10,000 status
Upkeep Cost 2,000 status

Amenities[]

Though the above are the base cost, the cost can be a mix of coin (platinum, gold, etc.) and additional status. See the Guild Hall Amenities for the costs of each.

  • This hall has an option not available in other halls: a dragon that grants a small bonus to guild members.
  • As of fall 2016, the bonus is a 200,000 experience vial that is granted once per week.

Style[]

This hall features a round entry courtyard with a huge courtyard and smaller outbuildings off to the sides. A large, gold dragon statue is prominent in the huge courtyard. While looking up, players will see the open sky many drakes flying around.

Gallery[]

Related Topics[]

References[]

See the official announcement that explained the way these halls are unlocked.

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