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{{TLInformation|
 
{{TLInformation|
szone=The Sinking Sands|
+
szone =The Sinking Sands|
patch=Desert of Flames|
+
patch =Desert of Flames|
levellow=45|
+
levellow =45|
 
levelhigh=52|
 
levelhigh=52|
diff=Solo|
+
diff =Solo|
prev=[[Steamfont Mountains Timeline|Steamfont Timeline]]<br>[[Everfrost Timeline]]|
+
prev =[[Steamfont Mountains Timeline]]<br>[[Everfrost Timeline]]<br>[[Lavastorm Timeline]]|
next=[[Maj'Dul Timeline]]<br>[[Peacock Club Timeline]]<br>[[Pillars of Flame Timeline]]
+
next =[[Maj'Dul Timeline]]<br>[[Peacock Club Timeline]]<br>[[Pillars of Flame Timeline]]|
  +
sidetimeline=|
  +
toc =y|
  +
hidetemplate=y|
 
}}
 
}}
  +
*''This is a master quest list that excludes any holiday/event related quests.''
{| align="right"
 
  +
*''All quests listed here, unless noted, can be started and completed as of August 2018.''
| __TOC__
 
  +
*''[[The Sinking Sands]] received major quest/zone revamps in [[Update:54|LU54]] and [[Update:55|LU55]]. ''
|}
 
  +
Welcome to the [[The Sinking Sands|Sinking Sands]] and the [[:Category:Desert of Flames|Desert of Flames]]! In this timeline you'll begin your journey to uncover the great many secrets hidden beneath the sand, as well as help the [[:Category:Dervish (Group)|Dervin]] inhabitants cope will the ever-changing desert. Start your journey at the [[Port of Tears]], the quest hub around the zone-in from the [[Globe of Swift Travel]].
These quest lines start in [[The Sinking Sands]]. You'll find more quests at the same level range nearby in Maj'Dul; see the [[Maj'Dul Timeline]].
 
   
  +
There are many [[:Category:Unlimited Repeatable Quests|unlimited repeatable]] quests in the Sinking Sands, such as the ones immediately encountered when first arriving. These are related to the [[The Courts of Maj'Dul|Courts of Maj'Dul]], of which there are three: [[:Category:The Court of the Blades (Faction)|Court of the Blades]], [[:Category:The Court of the Coin (Faction)|Court of the Coin]], and [[:Category:The Court of Truth (Faction)|Court of Truth]]. Each Court has a headquarters in the city of [[Maj'Dul]] and a representative at the Port of Tears. See [[#Courts of Maj'Dul Quests|below]] for further information on the Courts.
''(recommended levels in brackets)''
 
   
==Solo Series==
+
==NPC Quests==
  +
===[[Port of Tears]]===
[[Image:TwinTearsOasis.jpg|right|thumb|The Sinking Sands]]
 
'''[[Kallon Ebbtide]]''' - on dock
+
[[Kallon Ebbtide]] {{loc|-1492|-215|-400}}
#[[Kallon's Vengeance]] (44)
+
*'''[45] [[Kallon's Vengeance]]'''
   
 
[[Ghassan the Trader]] {{loc|-1461|-225|-421}}
'''from [[An ornamental metal lamp]] at ( -2080,-223,-160 ) on the beach of [[Pirate's Perch]]'''<br>''(right-click and "rub")''
 
 
:''Part of the [[Ghassan the Trader Timeline]]''
#[[The Gauntlet of al-Azhar]] (45)
 
 
#'''[46] [[Hides for Ghassan]]'''
 
#'''[46] [[Spice Delivery]]'''
 
#'''[46] [[Venomous Venture]]'''
 
#'''[47] [[Questionable Merchandise]]'''
 
#'''[46] [[A Delicate Matter]]'''
 
#'''[46] [[Another Employer]]'''
 
#'''[48] [[The Search Begins]]'''
 
#'''[50] [[The Lonely Crypt]]'''
 
#'''[52] [[The Final Piece]]'''
 
#*'''[51] [[Scorpion Scrounging]]'''
   
===Chef Numair series===
+
===[[Croc Hunter Camp]]===
 
[[El'Khazi, Purveyor of Fine Carpets]] {{loc|-1320|-226|-589}}
'''[[Numair]]''' - at north croc hunter camp
 
 
#'''[50] [[Threads of the Desert]]'''
#[[Cooking Crocodiles]] (44)
 
 
#'''[52] [[Scouring the Sands]]'''
#[[Diggers for Dinner]] (47)
 
 
#'''[55] [[Rocky Correspondence]]'''
#[[A Terrible Crime]] (46)
 
 
#'''[57] [[The Spirit of Ab'zheri]]'''
#[[Scarabs and Spiders]] (47)
 
   
  +
[[Numair]] {{loc|-1322|-227|-599}}
===Undead series===
 
 
#'''[48] [[Cooking Crocodiles]]'''
'''[[Aliyyah the Embalmer]]''' - at south croc hunter camp
 
 
#'''[47] [[Diggers for Dinner]]'''
#[[Unravelling the Mummies]] (47)
 
 
#'''[47] [[A Terrible Crime]]'''
#[[Grisly Gathering]] (49)
 
 
#'''[48] [[Scarabs and Spiders]]'''
#[[More Mummies?]] (49)
 
#[[Osseous Investigations]] (49)
 
#[[Undead Investigations]] (50)
 
#[[Sul'Dal Studies]] (52)
 
   
===Beetle Herding series===
+
===[[The Oasis of Marr]]===
 
[[Aliyyah the Embalmer]] {{Loc|-1241|-215.07|-305.95}}
[[Image:Xilla Beetlebinder.jpg|right|thumb|Xilla Beetlebinder]]
 
 
#'''[47] [[Unraveling the Mummies]]'''
'''[[Xilla Beetlebinder]]''' - at top of beach path
 
 
#'''[47] [[Grisly Gathering]]'''
#[[Beetle Herding - Act I]] (47)
 
 
#'''[50] [[More Mummies?]]'''
#[[Beetle Herding - Act II]]
 
 
#'''[52] [[Osseous Investigations]]'''
#[[Beetle Herding - Act III]]
 
 
#'''[52] [[Undead Investigations]]'''
#[[Beetle Herding - Act IV]]
 
 
#'''[52] [[Sul'Dal Studies]]'''
#[[Beetle Herding - Act V]]
 
#[[Beetle Herding - Act VI]]
 
#[[Beetle Herding - Act VII]]
 
#[[Beetle Herding - Final Act]]
 
   
===Part of the [[Ghassan the Trader Timeline]]===
+
===[[Sandslide Passage]]===
 
[[Xilla Beetlebinder]] {{Loc|-920|-140|-340}}
'''[[Ghassan the Trader]]''' - at dock
 
 
#'''[47] [[Beetle Herding - Act I]]'''
*1. [[Hides for Ghassan]] (46)
 
 
#'''[47] [[Beetle Herding - Act II]]'''
*2. [[Spice Delivery]] (46)
 
 
#'''[47] [[Beetle Herding - Act III]]'''
*3. [[Venomous Venture]] (46)
 
 
#'''[47] [[Beetle Herding - Act IV]]'''
*4. [[Questionable Merchandise]] (47)
 
 
#'''[47] [[Beetle Herding - Act V]]'''
*5. [[A Delicate Matter]] (46)
 
 
#'''[47] [[Beetle Herding - Act VI]]'''
*6. [[Another Employer]] (45)
 
 
#'''[47] [[Beetle Herding - Act VII]]'''
*7. [[Scorpion Scrounging]] (51)
 
 
#'''[47] [[Beetle Herding - Final Act]]'''
** available from Ghassan after speaking with [[Rashad]] in the next quest line
 
   
  +
===[[Camp D'Sas]]===
'''[[Rashad]]''' - start of orc highway
 
  +
[[Vera D'Sas]] {{Loc|-11|-93|-909}}
*7. [[The Search Begins]] (48)
 
  +
*'''[52] {{Quest|Mender Mending}}'''
*8. [[The Lonely Crypt]] (50)
 
*9. [[The Final Piece]] (52)
 
''continues with [[Sergeant Tuskin]] in the Ortallian camp in [[Pillars of Flame]]''
 
   
  +
[[Rassad Ali]] {{Loc|6|-92|-925}}
== Court Faction ==
 
  +
*'''[52] {{Quest|Sand Thing Special}}'''
   
  +
[[Assad M'Lyshad]] {{Loc|6|-92|-925}}
There are three major factions in [[Maj'Dul]] called Courts: The Court of Truth, Coin and Blades. Each Court has a headquarters in the city of Maj'Dul, and a representative on the beach in The Sinking Sands.
 
  +
*'''[54] {{Quest|Noxious Roundup}}'''
   
  +
==Examined Quests==
To gain entry to the Court headquarters in Maj'Dul, you need 20,000 faction standing with that Court. You can earn faction points by doing the Sinking Sands quests listed below. Good standing with one of the Court factions brings the following benefits:
 
  +
*'''[Scales up to 50] [[The Gauntlet of al-Azhar]]''' - right-click the genie lamp at {{loc|-2079|-233|-161}} and select 'Rub', then speak to [[Khalhan al-Azhar]].
* Gives you access to a banker, mender, broker, merchant, and quests within the Court headquarters in Maj'Dul.
 
* Allows you to purchase a license to rent housing in Maj'Dul, and to be given the residence quest (which gives you the [[Call of Ro]] ability which is in addition to your call home).
 
* With better faction standing, you can earn a special Title from the Court, and will be given a Court quest timeline, completion of which is necessary for the signature heroic quest [[The Courts of Maj'Dul: Of Fate and Destiny|Of Fate and Destiny]].
 
   
  +
==Courts of Maj'Dul Quests==
Once you reach 20,000 faction, you will not be given any more quests in the Sinking Sands, and will be directed to a new representative in Maj'Dul for further faction quests.
 
  +
:''See [[Court of the Blades Timeline]], [[Court of the Coin Timeline]], [[Court of Truth Timeline]]''
  +
As mentioned above, there is a representative from each Court near the [[Port of Tears]]. Each representative will offer quests that will raise your faction standing with their faction while simultaneously lowering your faction standing with the other two. You can do all three sets of quests if you just want to earn experience and/or add them to your quest journal. However, this is not recommended if you want to gain faction with a specific court as you will end up with all three factions hostile to you. If a specific Court faction and/or [[Maj'Dul]] residence is your goal, then choose one of the three Court NPCs and only do the quests they offer. Ultimately, you will want to go to full faction with each of the Courts, one at a time, if you wish to do the major quest for this expansion, [[The Courts of Maj'Dul: Of Fate and Destiny]] to become a [[Hero of Maj'Dul]] and gain the [[Ring of Fate]]. See [[#Raising Court Faction|below]] for more details on raising faction with the Courts of Maj'Dul. The following are the Court quests available irregardless of faction standing, unless noted otherwise:
   
 
===Court of the Blades===
Alternatively, to gain faction directly, you can kill Rival faction members, and turn in looted Faction Insignia Coins to the appropriate Court Counsel in the Tower of the Moon in Maj'Dul. Faction insignia coins drop from various Citizens, Guards, Bodyguards, Patrol Men, Trainees or Officers in the City. You turn in these looted coins to the Court Counsel of the Court you want to gain faction with (see Maj'Dul timeline). The guard mobs are usually 3 x 52 and solo 52 heroics. '''Warning:''' The law of Maj'Dul is that no blood shall be shed in the City. Killing and being spotted by a Sha'ir (61^^^) flying over head on a carpet will result in a warning that you are going to be caught breaking the law, and subsequently being caught (your Name will turn DARK RED in the display), and this will bring down first 1, then 2 then more Sha'ir to attack you.
 
 
[[Mahir Lu'ay]] {{loc|-1455|-226|-378}}
 
*'''[45] [[Blades: Crocodile Bounty]]'''
 
*'''[45] [[Blades: Rujarkian Raiders]]'''
 
*'''[48] [[Blades: Captive of the Alliz Raef Ew]]''' - requires +10,000 faction
 
*'''[50] [[Blades: Nuisance Clearing]]'''
   
'''Note:''' You can do all three sets of Court quests if you just want experience. However, this will be counterproductive in terms of earning faction. If Maj'Dul faction and/or residence is your goal, then '''''choose one of the three Court NPCs, and do faction quests for that Court only.'''''
 
   
  +
===Court of the Coin===
{|
 
  +
[[Thara Bashirah]] {{loc|-1460|-225|-430}}
|
 
'''[[Thara Bashirah]]'''<br>
+
*'''[45] [[Coin: Beachcomber]]'''
*[[Coin: Resource Gathering]]
+
*'''[45] [[Coin: Manifest Error]]'''
 
*'''[48] [[Coin: Search for the Merchant]]''' - requires +10,000 faction
*[[Coin: Beachcomber]]
 
*[[Coin: Manifest Error]]
+
*'''[50] [[Coin: Resource Gathering]]'''
*[[Coin: Search for the Merchant]] (at 10K)
 
''Continues with [[Fadi Miyaz]]
 
:''- see [[Court of the Coin Timeline]]''
 
   
|
 
'''[[Taj As'ad]]'''<br>
 
*[[Samiel Investigations]]
 
*[[Truth: In Service to the Court]]
 
*[[Truth: Preceptors' Requests]]
 
*[[Seeking the Past]] (at 10k)
 
''Continues with [[Muyassar Zuhur]]
 
:''- see [[Court of Truth Timeline]]''
 
   
  +
===Court of Truth===
|
 
'''[[Mahir Lu'ay]] and {{NPC|Hadoth Al'Uzza}}'''<br>
+
[[Taj As'ad]] {{loc|-1449|-224|-427}}
 
*'''[45] [[Truth: Preceptors' Requests]]'''
*[[Blades: Crocodile Bounty]]
 
 
*'''[46] [[Samiel Investigations]]'''
*[[Blades: Nuisance Clearing]]
 
  +
*'''[48] [[Seeking the Past]]''' - requires +10,000 faction
*[[Blades: Rujarkian Raiders]]
 
 
*'''[50] [[Truth: In Service to the Court]]'''
**[[Slaughtering the Steelslaves]]
 
  +
**[[Further Assistance to the Court of the Blades]]
 
  +
*[[Blades: Captive of the Alliz Raef Ew]] (at 10K)
 
  +
===Other Court Quests===
''Continues with [[Dirar Muti]]
 
  +
''Once at least +10,000 faction has been earned with any faction, the following quest is offered:''
:''- see [[Court of the Blades Timeline]]''
 
  +
*'''[47] [[Stopping the Flow]]''' - obtained from [[Fahad Nuhayd]] in [[Croc Hunter Camp]] at {{loc|-1321|-226|-589}}
  +
  +
''Once at least +10,000 faction has been earned with a given faction, the correlating quest amongst the following will be offered by {{NPC|Majah L'Asi}} in [[Camp D'Sas]] at {{Loc|-8.22|-93.63|-919.55}}:''
  +
*'''[52] {{Quest|Service of the Blades}}'''
  +
*'''[52] {{Quest|Service of the Coin}}'''
  +
*'''[52] {{Quest|Service of Truth}}'''
  +
  +
 
===Raising Court Faction===
  +
To gain entry to the Court headquarters in [[Maj'Dul]], you need 20,000 faction standing with that Court. You can earn faction points by doing the repeatable quests from the docks area. Once you reach 20,000 faction, you will not receive any more quests in the Sinking Sands, and will be directed to a new representative in Maj'Dul for further faction quests. Alternatively, to gain faction directly, you can kill rival faction members in Maj'Dul, and turn in their [[Coin insignia token|Insignia Coins]] to the appropriate Court Counsel in the [[Tower of the Moon]].
  +
  +
Good standing with one of the Court factions brings the following benefits:
 
* Gives you access to a banker, mender, broker, merchant, and quests within the Court headquarters in Maj'Dul.
 
* Allows you to purchase a license to rent housing in Maj'Dul, and to be given the residence quest (which gives you the [[Call of Ro]] ability which is in addition to your call home).
 
* With better faction standing, you can earn a special Title from the Court, and will be given a Court quest timeline, completion of which is necessary for the signature heroic quest [[The Courts of Maj'Dul: Of Fate and Destiny]].
   
  +
==Collections==
|}
 
  +
:''See: [[:Category:The Sinking Sands Collection Quests|The Sinking Sands Collection Quests]], there are many''
   
  +
==Discoveries==
== Carpet Quest (Heroic) ==
 
  +
:''See: [[:Category:The Sinking Sands Discovery Locations|The Sinking Sands Discovery Locations]]''
The following quest series is heroic, but is included here for completeness. This is the quest series to earn the {{Item|Carpet of El'khazi}}.
 
   
  +
==Named Monsters==
'''[[El'Khazi, Purveyor of Fine Carpets]]''' - northwest of the docks in the Sinking Sands (-1320, -226, -589)
 
  +
:''See: [[:Category:The Sinking Sands Named Monsters|The Sinking Sands Named Monsters]]''
#[[Threads of the Desert]] (50)
 
#[[Scouring the Sands]] (52)
 
#[[Rocky Correspondence]] (55)
 
#[[The Spirit of Ab'Zheri]] (57)
 
   
  +
==Notes==
'''[[Fahad Nuhayd]]''' {{loc|-1319|-226|-591}}
 
  +
*The recommended levels on some of the following quests were raised in [[Update:54|GU54]] along with mob levels in Sinking Sands. Most monsters were also downscaled from heroic to solo. Mob levels were re-lowered to what they were originally in [[Update:55|GU55]], but the zone remained de-heroiced.
#[[Stopping the Flow]] (47)
 
 
[[Category:Desert of Flames]]
 
[[Category:Desert of Flames]]

Revision as of 17:53, 3 September 2018

Sinking Sands Timeline
Recommended Levels 45 to 52
Introduced: Desert of Flames
Difficulty: Solo
Starts in: The Sinking Sands
Preceded by: Steamfont Mountains Timeline
Everfrost Timeline
Lavastorm Timeline
Followed by: Maj'Dul Timeline
Peacock Club Timeline
Pillars of Flame Timeline


  • This is a master quest list that excludes any holiday/event related quests.
  • All quests listed here, unless noted, can be started and completed as of August 2018.
  • The Sinking Sands received major quest/zone revamps in LU54 and LU55.

Welcome to the Sinking Sands and the Desert of Flames! In this timeline you'll begin your journey to uncover the great many secrets hidden beneath the sand, as well as help the Dervin inhabitants cope will the ever-changing desert. Start your journey at the Port of Tears, the quest hub around the zone-in from the Globe of Swift Travel.

There are many unlimited repeatable quests in the Sinking Sands, such as the ones immediately encountered when first arriving. These are related to the Courts of Maj'Dul, of which there are three: Court of the Blades, Court of the Coin, and Court of Truth. Each Court has a headquarters in the city of Maj'Dul and a representative at the Port of Tears. See below for further information on the Courts.

NPC Quests

Port of Tears

Kallon Ebbtide-1492, -215, -400 ) Copy

Ghassan the Trader-1461, -225, -421 ) Copy

Part of the Ghassan the Trader Timeline
  1. [46] Hides for Ghassan
  2. [46] Spice Delivery
  3. [46] Venomous Venture
  4. [47] Questionable Merchandise
  5. [46] A Delicate Matter
  6. [46] Another Employer
  7. [48] The Search Begins
  8. [50] The Lonely Crypt
  9. [52] The Final Piece

Croc Hunter Camp

El'Khazi, Purveyor of Fine Carpets-1320, -226, -589 ) Copy

  1. [50] Threads of the Desert
  2. [52] Scouring the Sands
  3. [55] Rocky Correspondence
  4. [57] The Spirit of Ab'zheri

Numair-1322, -227, -599 ) Copy

  1. [48] Cooking Crocodiles
  2. [47] Diggers for Dinner
  3. [47] A Terrible Crime
  4. [48] Scarabs and Spiders

The Oasis of Marr

Aliyyah the Embalmer-1241, -215, -306 ) Copy

  1. [47] Unraveling the Mummies
  2. [47] Grisly Gathering
  3. [50] More Mummies?
  4. [52] Osseous Investigations
  5. [52] Undead Investigations
  6. [52] Sul'Dal Studies

Sandslide Passage

Xilla Beetlebinder-920, -140, -340 ) Copy

  1. [47] Beetle Herding - Act I
  2. [47] Beetle Herding - Act II
  3. [47] Beetle Herding - Act III
  4. [47] Beetle Herding - Act IV
  5. [47] Beetle Herding - Act V
  6. [47] Beetle Herding - Act VI
  7. [47] Beetle Herding - Act VII
  8. [47] Beetle Herding - Final Act

Camp D'Sas

Vera D'Sas-11, -93, -909 ) Copy

Rassad Ali6, -92, -925 ) Copy

Assad M'Lyshad6, -92, -925 ) Copy

Examined Quests

Courts of Maj'Dul Quests

See Court of the Blades Timeline, Court of the Coin Timeline, Court of Truth Timeline

As mentioned above, there is a representative from each Court near the Port of Tears. Each representative will offer quests that will raise your faction standing with their faction while simultaneously lowering your faction standing with the other two. You can do all three sets of quests if you just want to earn experience and/or add them to your quest journal. However, this is not recommended if you want to gain faction with a specific court as you will end up with all three factions hostile to you. If a specific Court faction and/or Maj'Dul residence is your goal, then choose one of the three Court NPCs and only do the quests they offer. Ultimately, you will want to go to full faction with each of the Courts, one at a time, if you wish to do the major quest for this expansion, The Courts of Maj'Dul: Of Fate and Destiny to become a Hero of Maj'Dul and gain the Ring of Fate. See below for more details on raising faction with the Courts of Maj'Dul. The following are the Court quests available irregardless of faction standing, unless noted otherwise:

Court of the Blades

Mahir Lu'ay-1455, -226, -378 ) Copy


Court of the Coin

Thara Bashirah-1460, -225, -430 ) Copy


Court of Truth

Taj As'ad-1449, -224, -427 ) Copy


Other Court Quests

Once at least +10,000 faction has been earned with any faction, the following quest is offered:

Once at least +10,000 faction has been earned with a given faction, the correlating quest amongst the following will be offered by Majah L'Asi in Camp D'Sas at ( -8, -94, -920 ) Copy:


Raising Court Faction

To gain entry to the Court headquarters in Maj'Dul, you need 20,000 faction standing with that Court. You can earn faction points by doing the repeatable quests from the docks area. Once you reach 20,000 faction, you will not receive any more quests in the Sinking Sands, and will be directed to a new representative in Maj'Dul for further faction quests. Alternatively, to gain faction directly, you can kill rival faction members in Maj'Dul, and turn in their Insignia Coins to the appropriate Court Counsel in the Tower of the Moon.

Good standing with one of the Court factions brings the following benefits:

  • Gives you access to a banker, mender, broker, merchant, and quests within the Court headquarters in Maj'Dul.
  • Allows you to purchase a license to rent housing in Maj'Dul, and to be given the residence quest (which gives you the Call of Ro ability which is in addition to your call home).
  • With better faction standing, you can earn a special Title from the Court, and will be given a Court quest timeline, completion of which is necessary for the signature heroic quest The Courts of Maj'Dul: Of Fate and Destiny.

Collections

See: The Sinking Sands Collection Quests, there are many

Discoveries

See: The Sinking Sands Discovery Locations

Named Monsters

See: The Sinking Sands Named Monsters

Notes

  • The recommended levels on some of the following quests were raised in GU54 along with mob levels in Sinking Sands. Most monsters were also downscaled from heroic to solo. Mob levels were re-lowered to what they were originally in GU55, but the zone remained de-heroiced.