EverQuest 2 Wiki
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There are three major factions in [[Maj'Dul]] called Courts: The Court of Truth, Coin and Blades. Each Court has a headquarters in the city of Maj'Dul, and a representative on the beach in The Sinking Sands.
 
There are three major factions in [[Maj'Dul]] called Courts: The Court of Truth, Coin and Blades. Each Court has a headquarters in the city of Maj'Dul, and a representative on the beach in The Sinking Sands.
   
To gain entry to the Court headquarters in Maj'Dul, you need 20,000 faction standing with that Court. The Sinking Sands quests listed below will give you this faction. Good standing with one of the Court factions brings the following benefits:
+
To gain entry to the Court headquarters in Maj'Dul, you need 20,000 faction standing with that Court. You can earn faction points by doing the Sinking Sands quests listed below. Good standing with one of the Court factions brings the following benefits:
 
* Gives you access to a banker, mender, broker, merchant, and quests within the Court headquarters in Maj'Dul.
 
* Gives you access to a banker, mender, broker, merchant, and quests within the Court headquarters in Maj'Dul.
 
* Allows you to purchase a license to rent housing in Maj'Dul, and to be given the residence quest (which gives you the [[Call of Ro]] ability which is in addition to your call home).
 
* Allows you to purchase a license to rent housing in Maj'Dul, and to be given the residence quest (which gives you the [[Call of Ro]] ability which is in addition to your call home).
 
* With better faction standing, you can earn a special Title from the Court, and will be given a Court quest timeline, completion of which is necessary for the signature heroic quest [[The Courts of Maj'Dul: Of Fate and Destiny|Of Fate and Destiny]].
 
* With better faction standing, you can earn a special Title from the Court, and will be given a Court quest timeline, completion of which is necessary for the signature heroic quest [[The Courts of Maj'Dul: Of Fate and Destiny|Of Fate and Destiny]].
   
You can earn good standing with a Court by doing repeatable quests in The Sinking Sands, listed below. Once you reach 20,000 faction, you will not be given any more quests in the Sinking Sands, and will be directed to a new representative in Maj'Dul for further faction quests.
+
Once you reach 20,000 faction, you will not be given any more quests in the Sinking Sands, and will be directed to a new representative in Maj'Dul for further faction quests.
   
Alternatively, you can kill Guards, Bodyguards, Patrol Men, Trainees or Officers of Rival factions, and turn in looted Faction Insignia Coins to the appropriate Court Counsel in the Tower of the Moon in Maj'Dul, you want to gain faction with (see Maj'Dul timeline). The guard mobs are usually 3 x 52 and solo 52 heroics. '''Warning:''' The law of Maj'Dul is that no blood shall be shed in the City. Killing and being spotted by a Sha'ir (61^^^) flying over head on a carpet will result in a warning that you are going to be caught breaking the law, and subsequently being caught (your Name will turn DARK RED in the display), and this will bring down first 1, then 2 then more Sha'ir to attack you.
+
Alternatively, to gain faction directly, you can kill Rival faction members, and turn in looted Faction Insignia Coins to the appropriate Court Counsel in the Tower of the Moon in Maj'Dul. Faction insignia coins drop from various Citizens, Guards, Bodyguards, Patrol Men, Trainees or Officers in the City. You turn in these looted coins to the Court Counsel of the Court you want to gain faction with (see Maj'Dul timeline). The guard mobs are usually 3 x 52 and solo 52 heroics. '''Warning:''' The law of Maj'Dul is that no blood shall be shed in the City. Killing and being spotted by a Sha'ir (61^^^) flying over head on a carpet will result in a warning that you are going to be caught breaking the law, and subsequently being caught (your Name will turn DARK RED in the display), and this will bring down first 1, then 2 then more Sha'ir to attack you.
   
 
'''Note:''' You can do all three sets of Court quests if you just want experience. However, this will be counterproductive in terms of earning faction. If Maj'Dul faction and/or residence is your goal, then '''''choose one of the three Court NPCs, and do faction quests for that Court only.'''''
 
'''Note:''' You can do all three sets of Court quests if you just want experience. However, this will be counterproductive in terms of earning faction. If Maj'Dul faction and/or residence is your goal, then '''''choose one of the three Court NPCs, and do faction quests for that Court only.'''''

Revision as of 04:30, 3 June 2009

Sinking Sands Timeline
Recommended Levels 45 to 52
Introduced: Desert of Flames
Difficulty: Solo
Starts in: The Sinking Sands
Preceded by: Steamfont Timeline
Everfrost Timeline
Followed by: Maj'Dul Timeline
Peacock Club Timeline
Pillars of Flame Timeline
Sinking Sands Timeline [edit]
Solo Series
Kallon Ebbtide
1.1. Kallon's Vengeance
Numair
2.1. Cooking Crocodiles
2.2. Diggers for Dinner
2.3. A Terrible Crime
2.4. Scarabs and Spiders
Aliyyah the Embalmer
3.1. Unraveling the Mummies
3.2. Grisly Gathering
3.3. More Mummies?
3.4. Osseous Investigations
3.5. Undead Investigations
3.6. Sul'Dal Studies
Xilla Beetlebinder
4.1. Beetle Herding - Act I
4.2. Beetle Herding - Act II
4.3. Beetle Herding - Act III
4.4. Beetle Herding - Act IV
4.5. Beetle Herding - Act V
4.6. Beetle Herding - Act VI
4.7. Beetle Herding - Act VII
4.8. Beetle Herding - Final Act
Repeatable Quests
5.1. Mender Mending
5.2. Noxious Roundup
5.3. Sand Thing Special
El'Khazi, Purveyor of Fine Carpets
6.1. Threads of the Desert
6.2. Scouring the Sands
6.3. Rocky Correspondence
6.4. The Spirit of Ab'zheri
Fahad Nuhayd
7.1. Stopping the Flow
Ghassan the Trader Timeline

These quest lines start in The Sinking Sands. You'll find more quests at the same level range nearby in Maj'Dul; see the Maj'Dul Timeline.

(recommended levels in brackets)

Solo Series

TwinTearsOasis

The Sinking Sands

Kallon Ebbtide - on dock

  1. Kallon's Vengeance (44)

from An ornamental metal lamp at ( -2080,-223,-160 ) on the beach of Pirate's Perch
(right-click and "rub")

  1. The Gauntlet of al-Azhar (45)

Chef Numair series

Numair - at north croc hunter camp

  1. Cooking Crocodiles (44)
  2. Diggers for Dinner (47)
  3. A Terrible Crime (46)
  4. Scarabs and Spiders (47)

Undead series

Aliyyah the Embalmer - at south croc hunter camp

  1. Unravelling the Mummies (47)
  2. Grisly Gathering (49)
  3. More Mummies? (49)
  4. Osseous Investigations (49)
  5. Undead Investigations (50)
  6. Sul'Dal Studies (52)

Beetle Herding series

Xilla Beetlebinder

Xilla Beetlebinder

Xilla Beetlebinder - at top of beach path

  1. Beetle Herding - Act I (47)
  2. Beetle Herding - Act II
  3. Beetle Herding - Act III
  4. Beetle Herding - Act IV
  5. Beetle Herding - Act V
  6. Beetle Herding - Act VI
  7. Beetle Herding - Act VII
  8. Beetle Herding - Final Act

Part of the Ghassan the Trader Timeline

Ghassan the Trader - at dock

Rashad - start of orc highway

continues with Sergeant Tuskin in the Ortallian camp in Pillars of Flame

Court Faction

There are three major factions in Maj'Dul called Courts: The Court of Truth, Coin and Blades. Each Court has a headquarters in the city of Maj'Dul, and a representative on the beach in The Sinking Sands.

To gain entry to the Court headquarters in Maj'Dul, you need 20,000 faction standing with that Court. You can earn faction points by doing the Sinking Sands quests listed below. Good standing with one of the Court factions brings the following benefits:

  • Gives you access to a banker, mender, broker, merchant, and quests within the Court headquarters in Maj'Dul.
  • Allows you to purchase a license to rent housing in Maj'Dul, and to be given the residence quest (which gives you the Call of Ro ability which is in addition to your call home).
  • With better faction standing, you can earn a special Title from the Court, and will be given a Court quest timeline, completion of which is necessary for the signature heroic quest Of Fate and Destiny.

Once you reach 20,000 faction, you will not be given any more quests in the Sinking Sands, and will be directed to a new representative in Maj'Dul for further faction quests.

Alternatively, to gain faction directly, you can kill Rival faction members, and turn in looted Faction Insignia Coins to the appropriate Court Counsel in the Tower of the Moon in Maj'Dul. Faction insignia coins drop from various Citizens, Guards, Bodyguards, Patrol Men, Trainees or Officers in the City. You turn in these looted coins to the Court Counsel of the Court you want to gain faction with (see Maj'Dul timeline). The guard mobs are usually 3 x 52 and solo 52 heroics. Warning: The law of Maj'Dul is that no blood shall be shed in the City. Killing and being spotted by a Sha'ir (61^^^) flying over head on a carpet will result in a warning that you are going to be caught breaking the law, and subsequently being caught (your Name will turn DARK RED in the display), and this will bring down first 1, then 2 then more Sha'ir to attack you.

Note: You can do all three sets of Court quests if you just want experience. However, this will be counterproductive in terms of earning faction. If Maj'Dul faction and/or residence is your goal, then choose one of the three Court NPCs, and do faction quests for that Court only.

Thara Bashirah

Continues with Fadi Miyaz

- see Court of the Coin Timeline

Taj As'ad

Continues with Muyassar Zuhur

- see Court of Truth Timeline

Mahir Lu'ay and Hadoth Al'Uzza

Continues with Dirar Muti

- see Court of the Blades Timeline

Carpet Quest (Heroic)

The following quest series is heroic, but is included here for completeness. This is the quest series to earn the Carpet of El'khazi.

El'Khazi, Purveyor of Fine Carpets - northwest of the docks in the Sinking Sands (-1320, -226, -589)

  1. Threads of the Desert (50)
  2. Scouring the Sands (52)
  3. Rocky Correspondence (55)
  4. The Spirit of Ab'Zheri (57)

Fahad Nuhayd-1319, -226, -591 ) Copy

  1. Stopping the Flow (47)