other resources LootDB · ZAM · Census xml EverQuest 2 Spell Information Shroud of Armor IIIDefiler A group augmentation that increases physical mitigation to the defiler's non-fighter allies, health to the defiler's figher allies (when the defiler is level 94 or above), and a replenishing ward against non-physical damage to the entire group. Target Group Concentration 1 Casting 3.0 seconds Recast 2.0 seconds Duration Until Cancelled Effect Radius 50.0 meters Level 33 Mastery Ordination Effects Wards group members (AE) against (X) points of elemental, noxious and arcane damage Increases Mitigation of group members (AE) vs physical damage by (Y) if not fighter Shroud of Armor Spell Line IIIIIIIVVVIVIIVIII 519334761748494 Spell Effects by Spell Rank Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial Wards against (X) points ? 78 85 99 113 117 Increases physical mitigation by (Y) ? 272 297 347 396 408 Gray cells correspond to unavailable ranks of the spell. Retrieved from "https://eq2.fandom.com/wiki/Shroud_of_Armor_III?oldid=616319" Categories: Spells Defiler Spells Buff (Spell Type) Ward (Spell Type) Ordination Spells Spells Missing Apprentice Info Add category Cancel Save Community content is available under CC-BY-SA unless otherwise noted.