EverQuest 2 Wiki
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level = Scales|
 
level = Scales|
 
diff = Solo|
 
diff = Solo|
  +
aaexp = Yes|
 
szone = A Collection of Dreams|
 
szone = A Collection of Dreams|
 
patch = LU53|
 
patch = LU53|
 
prelist = [[Thumore's Absence (Good)]]<BR>[[Thumore's Absence (Evil)]]|
 
prelist = [[Thumore's Absence (Good)]]<BR>[[Thumore's Absence (Evil)]]|
start = Speak with [[Thumore D'armer]] in the dream zone. |
+
start = Speak with [[Thumore D'armer]] in [[A Collection of Dreams]].|
next = |
+
next = A Dream Adventure|
 
displaytl=y|
 
displaytl=y|
 
}}
 
}}
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==Steps==
 
==Steps==
 
[[File:Memory Gate.jpg|thumb|right|The darkly swirling gate to memory]]
 
[[File:Memory Gate.jpg|thumb|right|The darkly swirling gate to memory]]
#Click the portal by the sleeping body in either North Qeynos or North Freeport {{Loc|-73|-21|-76}} to zone into A Memory of Sand, a special version of the Tower of the Moon.
+
#Click the portal by the sleeping body in either [[North Qeynos]] {{Loc|410|-21|-189}} or [[North Freeport]] {{Loc|-73|-21|-76}} to zone into [[A Memory of Sand]], a special version of the Tower of the Moon.
##Make your way to the top floor and collect the green shard at {{Loc|6|28|11|}}.
+
##Make your way to the top floor and collect the green shard at {{Loc|6|28|11|}}.
  +
##*''Note: encounter of 3 mummy equal level vv, encounter of 3 djinn equal level vv, encounter of 2 naga equal v. Note 2: The encounters seem to have a minimal level of 10''
##Zone out and reenter [[A Collection of Dreams]]. Speak to Thumore.
 
  +
##*''Note: (Stormhold) 2016, at 76 all groups of 3 mobs were 76 Heroics with no ^s, so ended up invising past them on each floor.''
#Zone out of the dream world and use the portal to enter A Memory of Sky, a special version of the Halls of Fate.
 
 
##Zone out and reenter [[A Collection of Dreams]]. Speak to [[Thumore D'armer]].
##Kill the group at the bottom of the stairs to remove the first water barrier, then head through the doorway and collect the green shard at {{Loc|-1|1|-118}}.
 
 
#Zone out of the dream world and use the portal to enter [[A Memory of Sky]], a special version of the Halls of Fate.
##Return and speak to Thumore in the dream world once again.
 
  +
#*''Note: Nearly '''ALL''' beasties see through Stealth, so come prepared for battle or to be beat on while harvesting shard.
#Use the portal by the body to enter A Memory of Echoes, a special version of Unrest.
 
 
##Kill the group at the bottom of the stairs to remove the smoke barrier
  +
##Climb the stairs and kill the snakes at the top.
  +
##Collect the green shard at {{Loc|-1|1|-118}}.
 
#Return and speak to [[Thumore D'armer]] in the dream world once again.
 
#Use the portal by the body to enter [[A Memory of Echoes]], a special version of Unrest.
 
##Make your way to the graveyard and collect the green shard at {{Loc|-65|-1|247}}. (invis works great)
 
##Make your way to the graveyard and collect the green shard at {{Loc|-65|-1|247}}. (invis works great)
##Speak to Thumore in A Collection of Dreams again.
+
##Speak to [[Thumore D'armer]] in A Collection of Dreams again.
#Use the portal by the sleeping body to zone into A Memory of Scale, a special version of Karnor's Castle.
+
#Use the portal by the sleeping body to zone into [[A Memory of Scale]], a special version of Karnor's Castle.
##Make your way through the zone and collect the green shard at {{Loc|-7|-70|176}}.
+
##Make your way through the zone and collect the green shard at {{Loc|-7|-70|176}}. Invis works.
##Return to Thumore yet again.
+
##Return to [[Thumore D'armer]] yet again.
#Use the portal by the sleeping Thumore to enter A Memory of Nothingness, a special version of the Palace of Ferzhul.
+
#Use the portal by the sleeping Thumore to enter [[A Memory of Nothingness]], a special version of the Palace of Ferzhul.
  +
##You do not have to defeat all monsters. You can get by them by keeping to the edges of the map, going alone the sides of the rock and bridges till you reach the wall of ice. The only monsters you really need to kill are the three trolls in front of it.
##Head West and kill the group of troll guardians standing in front of the wall of ice. Enter the passage and collect the shard at {{Loc|81|22|-3}}.
+
##Head West and kill the group of troll guardians standing in front of the wall of ice. Enter the passage and collect the shard at {{Loc|81|22|-3}}.Invis works.
##Return to Thumore one final time for your rewards.
+
##Return to [[Thumore D'armer]] one final time for your rewards.
   
 
==Rewards==
 
==Rewards==
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*[[a Qeynos Claymore replica statue]]
 
*[[a Qeynos Claymore replica statue]]
 
*Title: [[the Dream Hero]]
 
*Title: [[the Dream Hero]]
  +
One of the following:
  +
* {{Item|Banner of the Void Tempest}} *NEW for 2010*
  +
* 5 [[Token of Heroism|Tokens of Heroism]]
   
 
==Notes==
 
==Notes==
 
*Many of the monsters in the Memory instances can be skipped by careful navigation or the use of stealth/invisibility.
 
*Many of the monsters in the Memory instances can be skipped by careful navigation or the use of stealth/invisibility.
  +
*A Memory of Nothingness, and possibly the other instances, will re-spawn mobs.
  +
  +
{{HeroesFestival}}

Revision as of 00:32, 9 November 2019

other resources
ZAM · EQ2U · Census xml
EverQuest 2 Quest Information
Journal Category World Event  (AA)
Introduced LU53
Journal Level Scales with player level
Journal Difficulty Solo
Starting Zone A Collection of Dreams more
How to Start Speak with Thumore D'armer in A Collection of Dreams.
part of: Heroes' Festival Timeline
Preceded by:
Thumore's Absence (Good)
Thumore's Absence (Evil)
Followed by:
A Dream Adventure

What does this information mean?

Steps

Memory Gate

The darkly swirling gate to memory

  1. Click the portal by the sleeping body in either North Qeynos410, -21, -189 ) Copy or North Freeport-73, -21, -76 ) Copy to zone into A Memory of Sand, a special version of the Tower of the Moon.
    1. Make your way to the top floor and collect the green shard at ( 6, 28, 11 ) Copy.
      • Note: encounter of 3 mummy equal level vv, encounter of 3 djinn equal level vv, encounter of 2 naga equal v. Note 2: The encounters seem to have a minimal level of 10
      • Note: (Stormhold) 2016, at 76 all groups of 3 mobs were 76 Heroics with no ^s, so ended up invising past them on each floor.
    2. Zone out and reenter A Collection of Dreams. Speak to Thumore D'armer.
  2. Zone out of the dream world and use the portal to enter A Memory of Sky, a special version of the Halls of Fate.
    • Note: Nearly ALL beasties see through Stealth, so come prepared for battle or to be beat on while harvesting shard.
    1. Kill the group at the bottom of the stairs to remove the smoke barrier
    2. Climb the stairs and kill the snakes at the top.
    3. Collect the green shard at ( -1, 1, -118 ) Copy.
  3. Return and speak to Thumore D'armer in the dream world once again.
  4. Use the portal by the body to enter A Memory of Echoes, a special version of Unrest.
    1. Make your way to the graveyard and collect the green shard at ( -65, -1, 247 ) Copy. (invis works great)
    2. Speak to Thumore D'armer in A Collection of Dreams again.
  5. Use the portal by the sleeping body to zone into A Memory of Scale, a special version of Karnor's Castle.
    1. Make your way through the zone and collect the green shard at ( -7, -70, 176 ) Copy. Invis works.
    2. Return to Thumore D'armer yet again.
  6. Use the portal by the sleeping Thumore to enter A Memory of Nothingness, a special version of the Palace of Ferzhul.
    1. You do not have to defeat all monsters. You can get by them by keeping to the edges of the map, going alone the sides of the rock and bridges till you reach the wall of ice. The only monsters you really need to kill are the three trolls in front of it.
    2. Head West and kill the group of troll guardians standing in front of the wall of ice. Enter the passage and collect the shard at ( 81, 22, -3 ) Copy.Invis works.
    3. Return to Thumore D'armer one final time for your rewards.

Rewards

One of the following:

Notes

  • Many of the monsters in the Memory instances can be skipped by careful navigation or the use of stealth/invisibility.
  • A Memory of Nothingness, and possibly the other instances, will re-spawn mobs.


Mischevas-tribute This article refers to events, personae, items and activities only present in-game during the annual Heroes' Festival event. Heroes' Festival comes to Norrath for a short time, generally around the beginning of November.