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Choosing a server when you begin playing can significantly influence how you experience the game. Below you will find overviews of the types of servers offered in EverQuest II, with a larger section devoted to the Progression (Time-Locked Expansion) servers, due to the unique approach to game play available on those servers.

Overview[]

  • For a list of current and past servers check the Servers page.
  • For live status of servers, check the official Server Status page on the Daybreak website.
  • The time of day, special events or scheduled server downtime can all impact a server's population status and may not be indicative of each server's typical activity. For example, if a server is restarted, that server's population may be listed as low, even though it is normally a high population server. New players may want to create an account on the forums to ask for server recommendations based on their desired play style.
  • Some servers require you to have an active All Access membership to play on them. This requirement is noted in the description for each of the server types. All of the standard servers are available to Free-to-Play players, with certain restrictions.
  • Elective character transfers are available for purchase through the Marketplace, however there may be restrictions on which servers you can transfer to or away from. This primarily affects special server types, such as the Progression and Free Trade servers. During past server merges and consolidations, players were granted a free transfer token to use for a limited time.

Traditional[]

Player vs. Environment[]

  • Limits based on account type: None.

On servers of this type, players can only battle monsters at-will and each other in short, simple, no-consequence duels only if and when they are willing.

  • This server type is the most popular and the most common.

Player vs. Player[]

  • Limits based on account type: Unavailable.

PvP servers are those on which a player may openly attack other players at will. On PvP servers this sort of battle has consequences that go beyond armor repair.

  • There are currently no standard PvP ruleset servers available.

Roleplay[]

  • Limits based on account type: None.

Roleplay is when one or more players acts as if they are the character they are playing in the game world. In short, it is when you write a stroy that suits the Everquest 2 world of Norrath in real-time and over time as you play in the world and interact with others. While EQ2 has RP servers, RP is not strictly enforced as it may be in some other games and you will find non-RP players in the community too. The best way to find fellow RP enthusiasts is to create a character on a RP server and look for guilds who focus on that activity.

  • This server type is officially designated but not policed as RP. The community for RP is quite strong, making RP servers a place with a steady population, even though there are fewer servers of this type.
  • Antonia Bayle was the first RP server and is the only one remaining. Lucan D'Lere was the second; it opened shortly after launch but was merged with Crushbone in 2011.

Progression (TLE)[]

  • Limits based on account type: All Access membership is required.

Progression servers, also known as Time-Locked Expansion (TLE) servers, differ from other server types in that not all content is immediately available at launch. When a TLE server is first opened, the level cap is 50 and only content from the original Shattered Lands (e.g.: Antonica, Commonlands, Enchanted Lands, etc.) will be available to players. Over time, additional expansions will be unlocked on the server, increasing the level cap, making new features and more content available.

Due to this difference, it is highly likely that TLE servers may not have the same quests, the same rules for some gameplay aspects like mounts, for world travel and more as other servers as described by this wiki.
  • Progression servers are only accessible to players with All Access membership.
  • These are not pure legacy servers with all old rulesets in place; rather they offer an experience similar to the original launch of EverQuest II. For example there are no "corpse runs" and no crafting subcomponents. There are also no veterans bonuses, and mounts have lower speed limitations. The intent is to offer a slower progression through classic content, and an opportunity for those who missed it the first time to experience the game as it was released.
  • Veteran's Rewards accessed with /claim are not available on the TLE servers, however the Marketplace is available. Some limited /claim items from other expansions will be made available as those expansions unlock on the server.
  • Special holiday events may be available on TLE servers, depending on what expansions have been unlocked. Servers which have not yet unlocked Echoes of Faydwer are particularly limited in the amount of holiday content available. If the complete holiday event is not available, usually there are special merchants in the main cities which sell holiday-themed items.
  • The original TLE servers unlocked expansions based on an in-game vote by players as to whether the next expansion should be unlocked, or if the server should remain in the current expansion. This voting system was abandoned with subsequent TLE servers and those servers have been unlocked on a fixed schedule. The current TLE server unlocks the next expansion approximately every 16 weeks (4 months).
  • Additional content, such as Adventure Packs and access to certain zones which were opened after the original expansion released, is made available midway between the time the current expansion unlocked and the next expansion is scheduled to unlock. On the current TLE server, this means mid-expansion content is unlocked every 8 weeks (2 months). An example is the Bloodline Chronicles adventure pack, which is unlocked midway between the original opening of the TLE server and the scheduled unlocking of the Desert of Flames expansion.

Server Progression[]

Expansion Max Level Max AA Notes
Shattered Lands 50 None The original EverQuest II content at release, with the addition of New Halas and Darklight Wood.
Desert of Flames 60 None Guild banks are available. Voice emotes are enabled.
Kingdom of Sky 70 50 Alternate Achievements are available. AA subclass trees (e.g.: Warrior) are unlocked.
Echoes of Faydwer 70 100 AA class trees (e.g.: Guardian) are unlocked. Deities are available. Tinkering, transmuting and adorning unlocked. Adornments can be applied to items. Leaping and gliding mounts available.
Rise of Kunark 80 140 Timorous Deep is available for new characters. The Tribunal, Karana and Bertoxxulous deities are available.
The Shadow Odyssey 80 200 AA Shadows tree and Focus Effects are unlocked. The AA conversion slider is enabled. The Rodcet Nife and Anashti Sul deities are available.
Sentinel's Fate 90 250 There are no additional AA trees or features unlocked with this expansion. The maximum number of AA points are increased.
Destiny of Velious 90 300 AA Heroic tree is unlocked and flying mounts are available. Guild halls may be available, depending on the server ruleset. Guild halls were unlocked on Kaladim, the current TLE PvE server.
Age of Discovery 92 320 Mercenaries, tradeskill apprentices and reforging are unlocked. Beastlord class is available. Access to Withered Lands, Skyshrine and the Plane of War.
Chains of Eternity 95 320 AA prestige abilities and tradeskill prestige trees are unlocked.
Tears of Veeshan 95 350 Channeler class is available.
Altar of Malice 100 350 Prestige class tree unlocked. Agnostic dungeons are available. All spells and combat arts can be upgraded to Grandmaster. Legendary, fabled and mythical critical hits are enabled.

Note: The maximum level applies to both adventure and tradeskill levels. Guild levels are not limited by the original content releases and may exceed level 100. As with the standard ruleset servers, adventure and crafting writs will not contribute to guild experience after level 100.

There have been three generations of TLE servers:

  • Stormhold was the first TLE PvE server and Deathtoll was the first TLE PvP server. Both were opened on July 21st, 2015. Deathtoll was closed and merged with Stormhold on April 5th, 2016. Expansions were unlocked based on an in-game vote by players. The server was closed on September 4th, 2018 and all characters were transferred to the Antonia Bayle server. Sentinel's Fate was the last expansion unlocked on the server. No further PvP servers were opened until Tarinax in 2021.
  • Fallen Gate was a TLE PvE server which was opened on June 27th, 2017. Expansions were unlocked on a fixed schedule every 12 weeks (3 months). Unlike other TLE servers, Fallen Gate allowed players to create Beastlord and Channeler characters when the server opened. The server was closed on June 5th, 2019 and all characters were transferred to the Antonia Bayle server. Destiny of Velious was the last expansion unlocked on the server. One unique feature of Fallen Gate was that any Heritage Quests you completed on that server would award you with a special currency which enabled you to purchase upgraded versions of that item on a standard server.
  • Kaladim is the current TLE PvE server and was opened on March 16th, 2019. Expansions are unlocked on fixed schedule every 16 weeks (4 months). The launch of Kaladim coincided with the 20th anniversary of the launch of the original EverQuest game in 1999. As with Fallen Gate, any Heritage Quests completed on Kaladim also allow you to purchase upgraded versions of the item on standard servers.
  • Tarinax is the current TLE PvP server and was opened on May 11, 2021. It has an open world PvP ruleset and launched with the original content, along with the Desert of Flames and Kingdom of Sky expansions. The Echoes of Faydwer expansion is scheduled to unlock for the Tarinax server on November 9, 2021.

In the past, whenever Daybreak has opened a new TLE server, the population of the current server diminishes as players move to the new server. Eventually the older TLE server closes, typically within a 6-12 month time period. When a TLE server is closed, the characters are merged with the Antonia Bayle server, but players are given a token which allows them to move to a different standard ruleset server if they choose.

At this point, no TLE server has remained open beyond the Destiny of Velious expansion. Kaladim will be the first TLE PvE server to reach the Age of Discovery expansion, which is currently scheduled for January 25, 2022. This expansion will unlock the Beastlord class and mercenaries, and will allow for tradeskill apprentices and reforging.

Server Differences[]

The Time-Locked Expansion servers have different rulesets, and some of these rules have changed over time. Below you'll find the core differences between TLE servers and the standard servers. Check the Daybreak site for the current TLE server ruleset.

  • Only All Access members will be able to create characters on TLE servers. If a player's membership expires, characters created on a TLE server will be inaccessible until they renew their membership or the TLE server closes and characters are transferred to a standard server.
  • Initially there will only be ground mounts and they will have reduced ground speed. The ground speed is the same for all mounts, and is gradually increased as new expansions unlock. Leaper mounts will become available when The Echoes of Faydwer expansion unlocks.
  • Equipment and quest rewards are significantly different compared to the original game. Over the years, gear stats and resists have been consolidated and certain stats are limited on TLE servers. Set bonuses have been removed and replaced with turquoise adornments.
  • The Alternate Advancement system is disabled until the Kingdom of Sky expansion is unlocked on the server, and you will not be able to convert adventure XP into additional AA XP until The Shadow Odyssey expansion is unlocked.
  • Focus Effects cannot be chosen for your character until The Shadow Odyssey expansion is unlocked.
  • Tinkering, Adorning and Transmuting are not available until the Echoes of Faydwer expansion is unlocked. Some quests continue to give adornments as rewards, but you will be unable to use them until Adorning is available.
  • There are no Veteran Rewards and you will not receive Veteran experience bonus for maximum level characters.
  • There are only a subset of /claim items available and they are restricted to the current expansion unlocked on the server. You will not be able to claim items from Legands of Norrath loot cards. Loot cards for specific LoN seasons are available for purchase on the Marketplace.
  • The Daily Objective System and use of Loyalty Tokens are locked to the Chains of Eternity expansion. Until then, you will not earn loyalty tokens as you play on a TLE server, and there are no Loyalty merchants available on TLE servers.
  • Legendary, Fabled and Mythical critical hits are locked to the Altar of Malice expansion.
  • There is no Dungeon Finder or agnostic dungeons until the Altar of Malice expansion is unlocked.
  • There is no Fast Travel feature available and travel using the world bell system is limited.
  • All races are playable at launch. Players still need to purchase races they don’t own if they’d like to play Aerakyn and Freeblood. The Vah Shir race is only available with the purchase of the Reign of Shadows expansion.
  • Beastlords are locked to Age of Discovery and Channelers are locked to the Tears of Veeshan expansion. These classes still need to be purchased if you don't already own them.
  • Reforging and tradeskill apprentices will be locked to Age of Discovery.
  • Mercenaries may not be made available when the server unlocks the Age of Discovery expansion, depending on the server ruleset.
  • Guidhalls may not be available, depending on the server ruleset and current expansion.
  • The Marketplace will have a somewhat limited selection of items, although XP potions, LoN loot cards and cosmetic items will be available.
  • Spell research is available, although the maximum a spell can be researched to is Master. This may be increased to Grandmaster when the Altar of Malice expansion is unlocked.
  • Experience gain will be at a level closer to what it was when the game launched. It is estimated that normal experience gain is approximately 40% of what it is on the standard servers. Items and potions which increase XP gain are available, but veteran reward XP potions cannot be claimed.
  • Dropped coin will be reduced and there are caps on the amount of coin quests will award.
  • Coin rewards for repeatable quests has been significantly reduced. This does not apply to crafting writs, where the coin reward is reimbursement for the coin spent to craft the items.
  • Adventure packs are linked to the expansion after they were launched. The Splitpaw Saga and Bloodline Chronicles adventure packs are mid-content expansion for the Shattered Lands (original launch). The Fallen Dynasty is released as mid-expansion content for Echoes of Faydwer. Rum Cellar would be released as mid-expansion content for Altar of Malice.

Free Trade[]

  • Limits based on account type: All Access membership is required.

In June of 2016, a new server type was added only for those with All Access memberships. These servers allow players to freely trade items that are flagged as No-Trade or Heirloom on the standard servers, with a few exceptions. Heirloom items purchased via a merchant or in the marketplace, granted from repeatable quests, or received via /claims will remain Heirloom. As of November 2020, there are two servers of this type, Isle of Refuge and Rivervale.

The following rules apply to these servers:

  • Most items can be freely traded between players, except for some Heirloom items.
  • There may be limited account bonuses and some /claim items may not be available
  • No access to Battlegrounds (instanced PvP)
  • A one-way transfer token to the Isle of Refuge server can be purchased via the Marketplace.
  • Server transfer tokens may be purchased after a 30 day cooldown period. [1]
  • The amount of status that is contributed to guild leveling has been increased.

On the Rivervale server, there are no limitations on /claim items and new characters created on the server are granted a free level boost.

Event Servers[]

  • Limits based on account type: All Access membership is required.

In July of 2016, the Race to Trakanon special event server was added only for those with paid accounts. Server transfer tokens were provided to players on December 1st, 2016 and the server was closed in January, 2017. No further servers of this type have been made available as of November, 2020.

This server was set at the Rise of Kunark expansion and players were invited to "race" to achieve certain benchmarks to earn items like special adornments, charms, and titles. The biggest goal was to defeat the epic dragon, Trakanon in three months or less of the server "going live".

In essence, this server straddled the line between a normal server and the TLE (Time Locked Expansion) servers, in that it applies limits that some players may consider appealing. The old style starter zones (Queen's Colony and Overlord's Outpost) (like the Isle of Refuge) and limitations on adventure class that were once tied to city alignment on all servers are implemented on this server again. Instead of the Daily Objective System, a tab Journal also has Missions, which are tasks to complete in a limited time span (e.g. participate in a group in a specific zone within 2 days).

The following is taken directly from the official announcement about the Race to Trakanon server:

To keep things interesting during the Race to Trakanon, there were additional special server rules:

  • Reduced experience rates
  • Increased encounter difficulty
  • Limited Marketplace with no experience potions or other consumables
  • The Beastlord and Channeler classes were not available.
  • Mount speeds were reduced
  • No experience bonuses for max level characters on the account
  • No Veteran Rewards claims
  • No Guildhalls
  • No Battlegrounds server access
  • No Live Events (City Festivals, Tinkerfest, etc.)
  • No Tradeskill writs

Test Servers[]

There are two types of servers used to test game content.

Please inquire about accessing these server while in-game or on the forums as rules for accessing them and the steps to do so may change at any time.

Public Test Server[]

  • Limits based on account type: All Access membership is required.

Test is what it sounds like: a server where players test content before it goes live. This is reserved for smaller patches, event content, and (typically) content that is not tied to payment to access it. Large-scale content like expansions or other paid adventure packs are only added to the Beta test server described below. Characters created on Public Test do not count toward you character limits, but bear in mind that this server is more prone to the following:

  • Bugs, since new content is tested here on a regular basis
  • Changes to introduced/tested content based on player feedback and bug reporting
  • A smaller community, due to the conditions above
  • A community that expects its members to be good citizens who take the time to use /bug to report bugs and give feedback both in game and on the Test forums. Only those committed to actually testing should create a character here. As such a few guilds there are designed specifically to this purpose.
  • Extreme inflation or deflation, as some items are in greater demand there, while others are not in demand at all. For example, you may need to craft all of your own gear and spells there as they may never show up on the broker if they are older gear/spells.
  • Public test is a persistent server, meaning that any character created there will remain there.

Beta Test Server[]

  • Limits based on account type: All Access membership is required.
  • Pre-order purchase of the expansion being tested is required.

This server functions in a manner similar to Test, but players are able to (usually) able auto-level a character for the purposes of running content that's added at (typically) higher levels, as well as, the ability to copy any of your characters over for the purpose of testing content. For example, you may want to test your (already) max Monk in new gear while still having gear you earned previously on a live server. If you created and auto-leveled a new monk to test the new content, you would not have any old gear to compare it to, and so on.

  • Beta is not a persistent server, meaning that all characters copied or created there are "wiped" (deleted) on a regular basis, generally after the new content launches on live servers.
  • See the Beta Testing Expansions page for details on copying a character and other general info about the Beta server.

Server Merges[]

Over many years, the populations of some servers were combined in the process of mergers. A merge is when the population of one server is moved to an existing server, and the other server or servers are closed.

In 2015 and 2016, several consolidations were carried out. Consolidation is when two or more server populations are moved to an new server and the previous servers are closed.

In the past, free-to-play accounts and "silver" accounts replaced the free trial to invite new players to try the game. Such accounts were heavily restricted and limited to a single server (once called Freeport, now part of the Skyfire server), but this rule was changed to allow population growth to all servers and all players who wished to return to access characters they created in years past. Those looking to play for free can now create on most servers.

Consolidations[]

Once the heaviest restrictions were lifted on free-to-play accounts, many servers were also consolidated to bring up the overall population on those which had no free-to-play accounts.

Character Names

Due to overlapping names during merges, existing characters may have found they had a Z or X at the end of their name when they logged in again. Those who find their characters renamed can use /rename once to choose a new name.

To learn more about the general the consolidation process, including how name retention was prioritized, see the official announcement about the 2015-16 process.

For a breakdown of account types (free vs. paid membership) and the benefits of paying to play, see the Free-To-Play page.

Notes[]

The servers available to you are based on your location and language choice. You can switch which servers you see and access by changing the Language option in the game launcher. Bear in mind that you must also have the appropriate account type etc. to create characters on some servers (like the TLE)

  • Over the years some servers were merged to keep the population at active levels that best served the community. Such merges occurred in 2010 and 2015. Should you find yourself returning after many years away and your character has the letter z or x added to the end of your name, you were moved during the 2015 server merges. The same holds true for guilds with duplicate names. See the Official Daybreak post on how to rename your character and/or guild after the 2015 merges.
  • The Exchange server type (that once allowed use of real-world money to buy/sell items) was retired and those servers were merged with other servers
  • A single Prison server, Drunder (Server), was created to contain misbehaving players who use "bots" and otherwise violate the game rules. As of it's 2015 launch it is a one-way ticket server with zero customer service and it requires a paid account.

Sources[]

The information about Time Locked servers on this page was adapted from official Daybreak announcements:

Info about the Prison server is based on info from EQ2 Wire's post, The Prison Server Experiment

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