for the heroic version of this instance see Scourge Keep (Heroic)

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EverQuest II Instanced Zone Information
Introduced LU100
Level Range 105-107
Zone in from Zek, the Scourge Wastes (Solo)
Entrance is at

Clicking the sewer entrance right next to the on the NE of Bridge of Zek underwater at ( -193, -36, -579 ) Copy

Parent Zone Deathfist Citadel
Difficulty Solo-Group
Persistence 6 hours - 3 days
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Overview[edit | edit source]

Click the bottle to avoid cutscenes inside the Keep

  • Scourge Keep is designed around a number of puzzles that you must solve in order to progress. Keep alert for things that can be clicked upon in the zone.
  • If you look in the area of the Green Hood tracker near the exit to Zek, the Scourge Wastes, there is a bottle ( -208, 2, 92 ) Copy. Clicking the bottle prevents the cutscenes within Scourge Keep from running.
    • Note that if you camp or leave the zone, you will have to go drink from the bottle again to continue preventing cutscenes.

Spawning the Names[edit | edit source]

You will be able to spawn only six names on each run through Scourge Keep: one each from five different groupings or sets, plus a final boss. Each set is mutually exclusive, such that you can do only one from each grouping, and you must do one from each set in order to advance to the final boss. The 5 sets are:

After you've slain one named monster from each of those groups, you gain access to the Sanctifier's Vault ( 3, -25, 17 ) Copy the arena where you can get an item that allows you spawn the Sanctifiers, who act as the zone end boss

Recommended spawn choices for first (quest) runthrough are on the Talk page.

Accessing the Keep (Outdoors)[edit | edit source]

To gain access to Scourge Keep itself, you must slay either Harkor or Viletooth or Vurgal.

Harkor Longdraw[edit | edit source]

  • To spawn Harkor, kill mounted orcs and warboars around the keep. If you start the quest Orc Hunting by clicking the impaled skeleton at ( 5, -12, -138 ) Copy, kill the groups of orcs after Harkor spawns.
  • Harkor rides a boar, and he has a 270° "frontal" doing ranged damage: Harkor himself is rooted.
  • Keep all the squishies in his back quadrant and somehow avoid his red text.

Viletooth[edit | edit source]

  • Viletooth is spawned by killing moat stalker crocodiles in the river.
  • Viletooth cannot be damaged except in the water, and about every 20% he puts a noxious detrimental on you. If you DPS too fast without curing, he applies the noxious again, which kills you.
  • If you spawn Viletooth, you may only enter Scourge Keep via the sewers, ( 42, -15, -25 ) Copy EQ2MAP POI or ( -2, -13, -51 ) Copy EQ2MAP POI.

Vurgal[edit | edit source]

Inside Scourge Keep (Castle Bailey)[edit | edit source]

The cleaver needed to kill Pork Chop

Vine-covered staff needed to spawn Onok

Pork Chop[edit | edit source]

  • To spawn Pork Chop, kill the butcher's guard.
  • The butcher will see his moment and try to run, going around the north side of the keep and despawning at the north west tower. If he despawns, you cannot kill Pork Chop and that will end the zone for you. When he reaches the north east tower he becomes attackable and if killed will spawn Pork Chop.
  • Grab the cleaver on the wall inside Gud Eats Butcher, use the cleaver on Pork Chop.

Onok[edit | edit source]

  • To spawn: collect the vine covered staff next to the dead body in the stable at ( 32, 0, -2 ) Copy.
  • Take the staff to The Supplier's Hoard27, 0, 17 ) Copy storeroom nearby and light it by clicking the lantern outside the door.
  • Equip the flaming version of the staff in your appearance slot.
  • Go into the storeroom and click three crates and barrels to set them aflame.

Partak Headripper and Bandak Necksnapper[edit | edit source]

  • Partak and Bandak are spawned by finding all the dying orcs in the towers around the keep and clicking them to put them out of their misery.
    • The dying orcs can be on the first, second, and third floor, and two of them are on roofs.
  • Partak and Bandak gain an incremental which, when it hits 20, lets them one-shot you. To avoid this, burn them down equally, switching back and forth between the two to keep their health approximately even are a tank and spank that gain increments when they take damage.

Inside Scourge Keep (Upper Castle)[edit | edit source]

Prime Vigoth Ansleborg[edit | edit source]

  • Prime Vigoth Ansleborg is spawned by talking to a Deathfist serf18, 1, 1 ) Copy EQ2MAP POI in The Scourge Barracks.
  • The Prime Vigoth comes with two adds and is a Tallonite.
  • She will say, "You know little of battle. I shall teach you!", followed by, "Let's see how well you follow orders!" Then she will issue commands such as, "Mages! To me!" or "Paladin! Get back there!"
    • When she orders, "Get down!" then crouch -- Do NOT SIT due to aoe procs that can make you stand.
    • When she orders, "Front and center!" then stand directly in front of her.
    • When she orders, "Stop attacking!" stop all auto attack and target self.
    • When she orders, "Flank!" get right next to her at a 90 degree angle.
    • When she orders, "Get back there!" move 15 meters away.
  • If you fail to follow her orders by the time she finishes casting a spell, you die instantly.
  • If you correctly follow her orders in time, she responds, "Excellent solder!" or "Good! You may yet live!" or "And the fight continues!"

The Glutton[edit | edit source]

  • Spawn the Glutton by killing all the orcs in The Glutton's Bliss messhall, then speak to the toiler. Let the toiler go free, and the sneaky orc will go and ring the gong nearby, spawning the Glutton.
  • Make sure all the doors possible are shut, as the Glutton will try and rush to The Glutton's Bliss, and if he gets there, he will become unkillable.
  • Basically a tank and spank, but you will want to stun, slow, and root as much as possible.
    • The Glutton spawns at ( -13, 1, 15 ) Copy EQ2MAP POI
    • At about 20%, the Glutton runs to the first spot ( ?0? )  and takes 25% less damage
    • At 60%, the Glutton runs to the door ( ?0? )  and takes 50% less damage.
    • At 40%, the Glutton charges to the far wall and takes 75% less damage.
    • At 20%, the Glutton runs to The Glutton's Bliss and takes 100% less damage unless stunned.
      • Once he enters this last phase you can reduce his damage reduction to 0 by simply waiting in the hallway away from the entrance to the Glutton's bliss (i.e. wait in the long hallway going north to south). He will run into the bliss, gain the 100% reduction, and run back out to you, losing ALL of his damage reduction, so you can kill him with ease (31/08/16 - Amily, Guk/Halls of Fate)

Inside Scourge Keep (Lower Castle)[edit | edit source]

A dying Jailor Qulkor.png

Thrug[edit | edit source]

  • Thrug spawns in Thrug's Torture Chamber-25, -10, -13 ) Copy but you cannot unlock the door to the room until you retrieve the key in one of the locked jail cells.
    • Click on the dying Jailor Qulkor, who tells you that he has locked Thrug away and thrown the key into a cell.
    • He then tells you how to find the cell. For example, "...from here... 2nd right... 2nd left... 1st left... 1st right" or "...from here... 1st left... 2nd left... 2nd right... 1st right" and so on
    • If you do not unlock the cells in the given order, you die instantly.
    • The key is in the last cell that you unlock. It's often somewhat concealed and small, but has a sparkle effect.
  • Thrug casts a very high-damage spell, Bloody Mess that is usually an instant kill. The spell has a very small radius, so joust out!
  • Thrug can only be damaged while he is moving, so you'll want to run back and forth down the hall. A slow spell helps a lot here.
  • After Thrug is dead, the iron maiden in his room becomes active. You can open it, run down the hall, climb the rope, and you'll appear outside on the trebuchet near The Disabled Arm of Innoruuk. You can jump back down the opening to return to the torture chamber.

The Blood Iron Eater[edit | edit source]

  • The Blood Iron Eater spawns when you harvest out all the blood iron ore veins in the mine.
  • Spawn location is ( 35, -11, 27 ) Copy EQ2MAP POI.
  • Damage-out-put is ~300k every 3sec (crush), BUT during the fight The Blood Iron Eater casts "enemy mining" (?). You have to cure this poisen immediately (start cure in the last 20% of the cast-bar of The Blood Iron Eater), as The Blood Iron Eater runs away and if you are to fare away you will instantly die.

Inside Scourge Keep (Recipes)[edit | edit source]

A nearby Nearly-Faded Message lists the ingredients needed

Vile Essence

Alchemist's Phylactery

Deathrot Oil

Blood Sap comes from an arrow outside the Keep

Maiden's Scream

Yallessulich[edit | edit source]

Spawn[edit | edit source]

  • To spawn Yallessulich, you will need to collect several ingredients.
    • Vile Essence (SW tower, top floor) in Old Deathfist Stockpile19, 17, 28 ) Copy.
    • Alchemist's Phylactery (nearby in Lich's Brew) ( -22, 8, 29 ) Copy.
    • Deathrot Oil (The Depleted Armory) ( -8, 1, 22 ) Copy.
    • Blood Sap (the arrow piercing the orc on tree outside the keep) ( 139, -12, 138 ) Copy
    • Maiden's Scream (across from cauldron) ( -16, 9, 41 ) Copy is not needed for the recipe, but may be used during the fight.

Strategy[edit | edit source]

  • Yallessulich spawns above the cauldron, you must to pull him away from the cauldron to damage him.
  • Yallessulich spawns an add every 20 seconds or so, which is inactive for 5 seconds, then launches a high-damage probably one-shot-kill attack.
    • An orange text appears with the first add telling you to use your Maiden's Scream to stop the add attacking, but after that you have to watch for new adds.
  • Yallessulich creates a fog that slows down your casting. Pull him away from the fog and stay out of the fog yourself.

Rinis[edit | edit source]

If you are on the signature quest The Siege of Zek: Sacrifice (Solo), you can kill Rinis and Yallessulich in the same run, although you won't get achievement or chest for the Yallessulich on the quest kill (you can come back later and kill him for credit).

Spawn[edit | edit source]

A hastily-written note has the ingredients to spawn Rinis

A blood-stained shackle

  • Rinis is on the first floor in the alchemist chamber, Lich's Brew, SE tower ( -11, 8, 27 ) Copy
  • To spawn Rinis, you will need to collect several ingredients.
    • A blood-stained shackle (by the cauldron) ( -11, 8, 27 ) Copy.
    • Maiden's Scream (across from cauldron) ( -16, 9, 41 ) Copy
    • Vile Essence (SW tower, top floor) in Old Deathfist Stockpile19, 17, 28 ) Copy
    • Blood Sap (the arrow piercing the orc on tree outside the Keep) ( 139, -12, 138 ) Copy
    • Deathrot Oil (The Depleted Armory) ( -8, 1, 22 ) Copy is not needed for the recipe, but may be used during the fight.
  • Once you have all the materials, put Deathrot Oil on a hotbar for use during the fight, then click the cauldron.

Strategy[edit | edit source]

Rinis has two tricks on Advanced Solo difficulty.

  1. The first is an AOE stun that lasts for about 3 seconds real time.
  2. The second is a buff called Banshee Skin. She starts with 30 increments of it; the increments tick down by about 1 per second. While Banshee Skin is up, she absorbs all damage, and you take damage from attacking her.

If you grabbed the Deathrot Oil, you can use it to give yourself a temporary buff that dispells Banshee Skin when you attack her. Otherwise, you'll have to wait for the buff to expire on its own.

Sanctifier Kilug[edit | edit source]

A Scourge sword, hanging on the wall of the Prince's bedroom

  • To spawn Sanctifier Kilug, go to the Shrine to Tallon Zek14, 1, -21 ) Copy. Make you have accepted the quest Knock Knock, Maknok first.
  • Kilug spawns using items that mostly drop from Scourge orcs in the keep, spears, swords, hammers, and shields.
    • In some cases, you will find that one weapon type hasn't dropped from the orcs, even after you have killed all of the orcs in the zone. In that case, the missing weapon(s) is on the wall in the Old Deathfist Stockpile over the Prince's bedroom ( 10, 16, 35 ) Copy or in the Scourge Barracks near ( 9, 1, 8 ) Copy.
    • Click the Shrine to offer the four weapons.
    • Read the tooltips on the four banners around the Shrine to Tallon Zek to see which items in what order are needed. This is not always the same. If you get it wrong you'll be killed. If this happens you'll lose your offerings, but they are now scattered around the Keep as clickable objects in random places.
  • The door to the Ritual of Blood is now open ( 3, 1, 23 ) Copy and Kilug awaits.
  • You can only dispel Sanctifier Kilug's offerings while targeting him with hostile spells from within the blood bath!

The Sanctifiers (final boss)[edit | edit source]

The Sanctifiers only spawn after you have killed five other named creatures. When this is complete go down to the vault near the arena, the door will now unlock ( 4, -24, 17 ) Copy. Click the top box to spawn Maknok, or click the bottom box to spawn Yegigoth. Take the item back upstairs and sacrifice it at the shrine of Tallon.

Only one or the other Sanctifier is spawnable depending on the names you spawned earlier; you don't get to choose from both boxes. This is dictated by whether or not you chose to do Sanctifier Kilug as one of your 5 bosses; Kilug leads to Maknok while either of the Cauldron bosses will lead to Yegigoth.

Sanctifier Maknok and Captain Vulis[edit | edit source]

  • Kill Captain Vulis first: Sanctifier Maknok can't be killed until Vulis is dead. (Suggest you don't one-shot him else Maknok becomes unkillable. System doesn't seem to recognise that Vulis may be killed in this way!)
  • Vulis doesn't take much damage unless he is near one of the detrimental-causing totems that spawn. (not true - a merc will easily take him out) Both spawn on The Sanctifier's Terrace, topside.

Sanctifier Yegigoth and the Spirit Princes[edit | edit source]

  • Yegigoth spawns in front of Former Emperor Fyst's throne. He is rooted until both Spirit Princes die.
  • The "Spirit Princes" are the ghosts of the Deathfist princes Gluntok and Valtoris. Each spawns to the side of the throne pavilion, inside a glowing circle (one green, one yellow). Each Prince can only be damaged while inside his circle. He also casts a detrimental that can only be cured inside the other prince's circle. On Advanced Solo difficulty, it's more a DPS check to get either prince down before their detrimental kills you.
  • After both princes are down, Yegigoth un-roots and becomes damageable. He will summon a thunderstorm - get back under the throne pavilion before it kills you.

Rewards of Note[edit | edit source]

Killing each of the names at least once - a feat which will require at least 3 runs through the keep - will reward a Triumph achievement. In addition, each named will drop a shiny somewhere nearby when killed; completing this collection Keepsakes of Scourge Keep will reward a new shiny towards the Scourge metacollection as well as a choice of several infusers or Resolve 3 jewelry items.

Credits[edit | edit source]

Soe logo white.jpg EQ2i credits posts in this thread written by Lea Plath, Tsurupettan, Robb, Eliziana, Chrol, Dindemad, Xianthia, Grumpy_Warrior at the SOE/DBG Forums for some of the information in this article.

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