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{{SpellInformation2|
 
{{SpellInformation2|
icon = Faithful swing.jpg|
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icon = Faithful swing.jpg| <!-- default is QuestionMark -->
wheel = Wheel Blue Sword.png|
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wheel = Wheel Blue Sword.png| <!-- default is QuestionMark, use '-' to suppress the wheel icon -->
class = Berserker|
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class = Berserker|
  +
race = | <!-- for racial abilities that don't have a class -->
name = Rupture|
 
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name = Rupture| <!-- name of the spell, without the II, VI, etc. -->
number = 6|
 
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number = 6| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
maxnum = 7|
 
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maxnum = 7| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
L1 =1| L2 =15| L3=29| L4=43| L5=57| L6=71| L7=81| L8=| L9=| L10=|
 
  +
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
level = 71|
 
 
L1 = 1| L2 = 15| L3 = 29| L4 = 43| L5 = 57| L6 = 71| L7 = 81| L8 = | L9 = |
category = DD|
 
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<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
target = Enemy|
 
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<!-- alt is used for when a spell doesn't land properly (e.g. the spell Bodyguard is at Bodyguard (CA)). -->
power = 57|
 
  +
alt1 = | alt2 = | alt3 = | alt4 = | alt5 = | alt6 = | alt7 = | alt8 = | alt9 = |
cast = .5 seconds|
 
recast = 10 seconds|
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level = 71|
range = Up to 5 meters|
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category = DD| <!-- REQUIRED Spell Type -->
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categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
desc = A melee attack that does some extra damage.|
 
 
target = Enemy| <!-- default is Self -->
hitbonus = 25% Easier|
 
 
power = 57| <!-- power cost -->
effects = *Inflicts X-Y melee damage on target| }}
 
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health = | <!-- health cost -->
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pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
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hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
  +
conc = | <!-- concentration required to maintain -->
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passive = | <!-- if not blank, this spell is passive and doesn't have a casting and what-not -->
 
cast = 0.5 seconds| <!-- include words -->
  +
recast = 10.0 seconds| <!-- include words -->
  +
duration = | <!-- include words -->
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range = Up to 5.0 meters| <!-- include words -->
  +
radius = | <!-- AE radius, include words -->
  +
maxae = | <!-- max AE targets, for AEs -->
  +
noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
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nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
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noeffectsword = | <!-- if not blank this spell has an 'effects' section that does NOT have the yellow "Effects" word -->
 
desc = A melee attack that does some extra damage.| <!-- description text from the top part of the examine window -->
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mastery = | <!-- Mastery skill that controls this spell -->
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hitbonus = 25% Easier| <!-- for some combat arts, include words -->
  +
crit = | <!-- Critical modifier. Most should be 1.30 -->
 
effects =
 
*Inflicts (X) melee damage on target
  +
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
  +
}}
   
  +
<!-- Instructions for special fields in SpellEffectsTop/Line2:
 
{{SpellEffectsTop}}{{SpellEffectsLine2|Damage|114-313|?|147-412|169-478|191-545|?|gu52=y|nogm=y|}}
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Normal Calling: {{SpellEffectsLine2|description|ap|jman|ad|exp|m|gm|gu52=y|}}
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To use when graying out a box, add "|no__" right before the }}, where __ is the abbreviation used above for that quality.
{{SpellEffectsBottom2|stat=Strength|}}
 
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Example (No GM): {{SpellEffectsLine2|description|?|?|?|?|?||gu52=y|nogm=y|}}
  +
Remove the ? for the quality if the spell does not have that quality, so it doesn't get added to the Missing Spell Information Category
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gu52=y must be present for all new spells, do not delete this parameter
  +
The SpellEffectsLine2 may be repeated as many times as needed, -->
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{{SpellEffectsTop}}
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{{SpellEffectsLine2|Inflicts (X) melee damage|93-281|114-343|124-374|145-437|166-499||gu52=y|nogm=y|}}
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{{SpellEffectsBottom2|stat=Strength|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
  +
==Notes==
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*The above melee damage amounts (93-281, 114-343, 124-374, 145-437, 166-499) are with STR 56 (no worn armor or items, no buffs and no AAs)

Revision as of 05:06, 3 April 2011

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Rupture VI
Berserker
Spell Icon
Heroic Opportunity Icon
A melee attack that does some extra damage.

Target Enemy
Power 57
Casting 0.5 seconds
Recast 10.0 seconds
Range Up to 5.0 meters
Hit Bonus 25% Easier
Level 71

Effects
  • Inflicts (X) melee damage on target
Rupture Spell Line
I II III IV V VI VII
1 15 29 43 57 71 81


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Inflicts (X) melee damage 93-281 114-343 124-374 145-437 166-499

Gray cells correspond to unavailable ranks of the spell. Effect values for this spell are modified by the player's Strength.

Notes

  • The above melee damage amounts (93-281, 114-343, 124-374, 145-437, 166-499) are with STR 56 (no worn armor or items, no buffs and no AAs)