. | ||
|
Zone (Patch) | Buried Takish'Hiz: Emergence from Stone (Raid) (Renewal of Ro) |
Race | Ratonga |
Level | 133▲▲▲ Tier 14 Epic x4 |
Location | Antechamber of Antiquity ( -22, 29, 74 ) |
Reported Drops | none reported, try LootDB. |
AA Exp | Yes |
Status Points | unknown |
What does this information mean?
Rugrat the Thief is a Tier 4 raid boss.
Stats[]
- 123 Flurry Avoidance
- 426 Ability Doublecast Avoidance
- 9299 Resolve
Strategy[]
- This fight has a 45 minute time limit.
- Rugrat occasionally hops off his flying carpet, Rugburn, which joins the fight as a separate enemy.
- Rugrat casts Stopped in Your Tracks, a curable noxious that deals growing noxious damage and roots the target.
- Rugrat casts Mana Bleed III, which drains power from the entire raid. This effect can be blocked with Raid Rune: Power Flex III or higher.
- At 90%, Rugrat begins rotating through several "rules" that instantly kill any player who breaks the rules. Each player killed in this manner gives Rugrat a permanent increment of Gotcha!, which decreases all incoming damage and increases all outgoing damage.
- When Rugrat calls "Goes to your class rooms", each of the four rooms gains a symbol in the corners. Each symbol corresponds to a player archetype, and the symbols appear in different rooms each time this rule is called. Players in the correct room are safe. Players in the wrong room are instantly killed.
- Hammer = Priests
- Lightning = Mages
- Shield = Fighters
- Swords = Scouts
- When Rugrat calls "Yous MUST be in the same room as me!", he teleports to a randomly selected room, Players who follow him into the correct quadrant are safe. Players in any other quadrant are instantly killed.
- When Rugrat calls "Yous NOT be in the same room as me!", he teleports to a randomly selected room (including the room he was already in). Players who follow him into his quadrant are instantly killed. Players in any other quadrant are instantly killed.
- When Rugrat calls "Goes to your class rooms", each of the four rooms gains a symbol in the corners. Each symbol corresponds to a player archetype, and the symbols appear in different rooms each time this rule is called. Players in the correct room are safe. Players in the wrong room are instantly killed.
- At 50%, the rules change. Instead of rotating through three room-selection games, Rugrat targets one of the four rooms with dark lightning, which instantly kills any players within that room. As before, each player killed in this manner gives Rugrat a permanent increment of Gotcha!. The lightning then proceeds clockwise to the next room and repeats. The lightning continues striking and rotating until Rugrat reaches 25%.
- At 25%, the rules change back to the initial set used at 90%.
- Rugrat casts Squirrely Shenanigans, a curable elemental that deals fast growing elemental damage.
- Rugrat does not cast any form of Barrage; Bulwark of Order can be used as a simple debuff.