When talking to Rozokal Niba'mok while not on Crafting Tutorial Timeline (see Timeline quests for dialogue during quests):
Rozokal Niba'mok: "Would you like some more information, or some reminders of what we already talked about?
Player Character: "I have some questions about some of the stuff we already covered."
Rozokal Niba'mok: "What would you like to review?"
Player Character: "Tell me again where I can find harvests to craft with?"
Rozokal Niba'mok: "Harvesting resources tend to be segregated by areas - for example, you'll find harvests for making equipment for level 1-9 adventurers, in the same areas where you'll find level 1-9 adventurers hunting. there are seven types of harvestable item: wood, roots, ore, soft metal, animal dens, shrubs, and fish.
Player Character: "Thanks."
Rozokal Niba'mok: "What would you like to review?"
Player Character: "Tell me again about my tradeskill reaction arts and how to use them?
Rozokal Niba'mok: "You will find your tradeskill arts in your knowledge book (press K, under tradeskills). You may want to sort these by category, using the sort button at the top right. You will have 6 tradeskill arts for each of the 9 tradeskill professions, and also a couple of special arts that are used for recipes not related directly to one tradeskill specialty."
Player Character: "And how do they work?"
Rozokal Niba'mok: "For any recipe, you will have six tradeskill arts that you can use if you want. If you mouse-over or examine the arts in your book, you should see what each of them do. Three will add progress, and three will add durability. There is also a cost associated with each. When you open up the crafting window, the correct skills you need will automatically appear at the bottom. Or, if you prefer, you can drag the ones you want onto a custom hotbar. Either way, when you're crafting you can click on these arts to add progress or durability to the item you are creating."
Player Character: "Thanks."
Rozokal Niba'mok: "What would you like to review?"
Player Character: "Tell me again about the recipe window?"
Rozokal Niba'mok: "The first step in crafting anything is the recipe. The recipe you select determines what you will create. Open your recipe book from the main menu, or press N, to see yours. If you're new to crafting it will be empty, but as you gain more recipes they will be listed here and you can use the Search box at the top of this window to easily find recipe names. If you click on the crafting station directly, your recipe book will automatically filter to show you only the recipes you can make on that station. You can also create custom filters using the Edit button."
Player Character: "Ok, I see the recipe list, what next."
Rozokal Niba'mok: "In the recipe list you would select the name of the recipe you wish to use, and then click Create. You will need to be at a crafting station of the appropriate type. Once you click create, you will move to the Resource window which shows you the list of ingredients that recipe requires. If you have all those, you click Begin and crafting starts."
Player Character: "Thank you."
Rozokal Niba'mok: "What would you like to review?"
Player Character: "Tell me again about the crafting (or process) window, where the crafting itself takes place?"
Rozokal Niba'mok: "While you craft an item, pay attention to the four blue and green horizontal bars in the middle area. this shows you your progress (blue), and the durability (green) of the item you are creating. the reaction arts you'll need are found at the bottom of this window."
Player Character: "And what then?"
Rozokal Niba'mok: "The goal is to increase your progress without losing too much durability. To create the item, you need to fill all four blue progress bars. If you lose too much durability (green), you will not be able to do this. Use your reaction arts to add durability if you lose too much. If you have plenty of durability, you can use your arts to add progress so you get a finished product faster."
Player Character: "Thank you."
Rozokal Niba'mok: "What would you like to review?"
Player Character: "Tell me again what happens during a "round" of crafting, and when?"
Rozokal Niba'mok: "A "crafting round" lasts 4 seconds. At the start of the 4 seconds, there is a chance that a warning icon will appear in your crafting window. If this happens, you have the remainder of the round to counter it: the first reaction art you use must match the icon of the warning."
Player Character: "Okay, let's assume I do that, or there was no warning ... then what?"
Rozokal Niba'mok: "You then have the remainder of the round to use any other reaction arts you wish to... or do nothing if you prefer. At the end of the round, your total progress and durability gain/loss will be adjusted, and you will see the appropriate numbers floating up from the crafting station."
Player Character: "Thank you."
Rozokal Niba'mok: "What would you like to review?"
Player Character: "Thanks for the reminders."
Rozokal Niba'mok: "Would you like some more information, or some reminders of what we already talked about?"
Player Character: "I heard something about commission crafting, what's that?"
Rozokal Niba'mok: "The commission crafting system enables a crafter to make an item for a customer without requiring the customer to hand over any ingredients. It can be used for almost any recipe, but is most often used for crafting rare items when the customer and crafter may not know each other and may not wish to hand over a rare on trust."
Player Character: "How do I do it?"
Rozokal Niba'mok: "To craft something for a customer using the commission system, have the customer meet you by the appropriate crafting station, bringing with him the components needed by the recipe. Open your recipe book and select the appropriate recipe, then target the customer, and then click Create."
Player Character: "So instead of targeting the crafting station I target the customer."
Rozokal Niba'mok: "Correct. when you target the customer and click Create, a new window will open. The customer needs to provide the primary component that the recipe requires (the first one listed) in the first slot in this window. He can provide all the other components also by putting them in this window too, or they can be in your bags, he is only required to provide the primary one. Also in this window he can add coin for payment, or an item to trade in payment."
Player Character: "And when he's provided everything we agree on?"
Rozokal Niba'mok: "When you both click to accept the deal, your crafting process will begin just as it normally does. Complete the item, and the finished product will drop directly into your customer's bags. Any payment placed in the commission window will go into your own bags. Easy as that."
Player Character: "Thank you."
Rozokal Niba'mok: "Would you like more information, or some reminders of what we already talked about?"
Player Character: "Where do I get recipe books for crafting?"
Rozokal Niba'mok: "Recipe books can be purchased from vendors with the "Crafting Trainer" label. Typically these will be found near a crafting area. In Qeynos and Freeport they are normally standing just outside the tradeskill instances. In other cities they should be near the crafting stations."
Player Character: "And they'll sell all my recipes?"
Rozokal Niba'mok: "They will sell your "essentials" books. These contain the basic recipes you need for making handcrafted items. "Advanced" books containing recipes for mastercrafted items (using rare harvests) are found by adventurers after level 9, and you'll need to trade with your fellow adventurers, or check the broker, or go out hunting to find these."
Player Character: "That's it? "Essentials" books from the Crafting Trainer and "Advanced" books found out adventuring?"
Rozokal Niba'mok: "Almost. There are occasionally other recipes that can be obtained in other ways, such as by adventuring, or questing in certain areas. The majority of your recipes are covered by the "essentials" and "advanced" books however."
Player Character: "Thank you."
Rozokal Niba'mok: "Would you like more information, or some reminders of what we already talked about?"
Player Character: "Tell me about the different crafting classes?"
Rozokal Niba'mok: "There are nine primary tradeskill classes, plus two secondary crafts. I'll focus on the primary nine right now. These are divided into three archetypes: craftsman, outfitter, and scholar."
Player Character: "What are craftsmen?"
Rozokal Niba'mok: "The three classes of craftsmen are: carpenter, provisioner, and woodworker. Carpenters make furniture for decorating your home, strong boxes for bank storage, altars, and sales containers for use on the broker. Provisioners make food and drink to keep adventurers fighting in top form. And woodworkers make wooden weapons and shields, bows and arrows, magical totems, and harvesting tools."
Player Character: "I see."
Rozokal Niba'mok: "There are nine primary tradeskill classes, plus two secondary crafts. I'll focus on the primary nine right now. These are divided into three archetypes: craftsman, outfitter, and scholar."
Player Character: "What are outfitters?"
Rozokal Niba'mok: "Outfitters are armorers, tailors, and weaponsmiths. Armorers specialize in plate and chainmail armor, and metal shields. Tailors make cloth and leather armor, fancy dress clothing, hex dolls, backpacks, and containers for thrown ammo. Weaponsmiths specialize in metal weapons of all types."
Player Character: "I see."
Rozokal Niba'mok: "There are nine primary tradeskill classes, plus two secondary crafts. I'll focus on the primary nine right now. These are divided into three archetypes: craftsman, outfitter, and scholar."
Player Character: "What are scholars?"
Rozokal Niba'mok: "Scholars are alchemits, jewelers, and sages. Alchemists specialize in potions and poisons, and also make combat art upgrades for fighter types. Jewelers make items of jewelry, and also combat art upgrades for scout types. And sages make spell upgrades for mages and healers."
Player Character: "I see."
Rozokal Niba'mok: "There are nine primary tradeskill classes, plus two secondary crafts. I'll focus on the primary nine right now. These are divided into three archetypes: craftsman, outfitter, and scholar."
Player Character: "I was wondering about something else."
Rozokal Niba'mok: "Would you like some more information, or some reminders of what we already talked about?"
Player Character: "How do I choose what type of craft I will be?"
Rozokal Niba'mok: "When you reach level 9, you will need to decide which of the three main archetypes you will become: craftsman, outfitter, or scholar. when you have decided, speak to the Crafting Trainer near your local tradeskill area to register for that line of work. Typically these will be found near a crafting area. In Qeynos and Freeport they are normally standing just outside the tradeskill instances. In other cities they should be near the crafting stations."
Player Character: "Then what?"
Rozokal Niba'mok: "That's all you have to do to choose your archetype. Later, at level 19 you will need to choose your final profession. Simply return to the same crafting trainer to select."
Player Character: "What if I change my mind?"
Rozokal Niba'mok: "There are a number of tradeskill career counsellors who can assist you in changing your crafting profession if you wish to do so. This will reset your crafting level to 9 and remove any recipes you can no longer use."
Player Character: "Thank you."
Rozokal Niba'mok: "Would you like some more information, or some reminders of what we already talked about?"
Player Character: "How do I sell my stuff to other people?"
Rozokal Niba'mok: "Many crafters build up personal relationships with customers and deal directly with interested parties. However, you also have the option of listing your goods for sale on the broker. Brokers are located in all major cities, just ask a guard if you need help finding one. You can use any container such as a box or backpack to sell items from, or carpenters can make specialized sales containers from level 20 upward."
Player Character: "What are the specialized containers for?"
Rozokal Niba'mok: "Specialized sales containers can only be used on the broker, nowhere else. They are much larger than normal boxes or bags, and an image of these containers can be placed in your house, so that customers can visit in person to buy from you, rather than purchasing through the broker. The broker charges a markup fee, so allowing your customers to buy directly and bypass this fee is generally good for business, once you start selling the pricier items. These specialized containers require a rare wood to make; your local carpenter can give you more deatils."
Player Character: "How do I get my money?"
Rozokal Niba'mok: "Place the items to sell in a container on the "sell" tab of the broker and set the prices you wish to sell them for. If they sell, you will be able to collect the coin from the same container that the item was in. The broker will continue to sell your goods for you, for the next couple of days even if you are not around at the time."
Player Character: "Thank you."
Rozokal Niba'mok: "Would you like some more information, or some reminders of what we already talked about?"
Player Character: "I heard about secondary crafts, tinkering and transmuting. What are they?"
Rozokal Niba'mok: "In addition to the nine primary tradeskills there are two secondary skills that can be learned. These are tinkering, and adorning. They can be learned by either adventurers or crafters, but your tinkering or adorning can never be higher than your primary tradeskill or your adventure level, whichever is higher."
Player Character: "What's tinkering?"
Rozokal Niba'mok: "Tinkering is the process created by gnomes many centuries ago. It is the art of making mechanical gadgets and gizmos to make life a little easier. You can create devices that will enhance your own abilities in combat; most of these can only be safely operated by yourself and other tinkerers, however, as the mechanisms are far too complex for non-tinkerers to understand. Since many tinkered items are adventuring related, it can be a useful secondary craft to augment an adventurer's abilities."
Player Character: "I see."
Rozokal Niba'mok: "In addition to the nine primary tradeskills there are two secondary skills that can be learned. These are tinkering, and adorning. They can be learned by either adventurers or crafters, but your tinkering or adorning can never be higher than your primary tradeskill or your adventure level, whichever is higher."
Player Character: "What's adorning?"
Rozokal Niba'mok: "Adorning is the art of making adornments: items that can be applied to your equipment to permanently enhance the equipment's stats. To make these, you will need components created by breaking down unused items into raw components using the Transmuting skill. Everybody has the Transmuting skill, but only those who have studied as adorners can make adornments."
Player Character: "I see."
Rozokal Niba'mok: "In addition to the nine primary tradeskills there are two secondary skills that can be learned. These are tinkering, and adorning. They can be learned by either adventurers or crafters, but your tinkering or adorning can never be higher than your primary tradeskill or your adventure level, whichever is higher."
Player Character: "How do I learn to be a tinkerer or adorner?"
Rozokal Niba'mok: "You can only learn tinkering and adorning in Faydwer, where the skills originate. You will find trainers at the docks in Butcherblock Mountains, as well as in Kelethin. You can be both a tinkerer and an adorner if you wish. Everybody already has the transmuting skill which is used to make components that adorners use, and you can learn to use this even if you choose not to be an adorner."