EverQuest 2 Wiki
(Corrected presentation to how it should be)
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{{IZoneInformation|
 
{{IZoneInformation|
iname = |
+
iname = Ravenscale Repository.jpg|
idesc = |
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idesc = Ravenscale Repository Final Boss|
iname2 = |
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iname2 = Ravenscale Repository map.jpg|
idesc2 = |
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idesc2 = Ravenscale Repository map|
abbrev = RR|
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abbrev = |
 
introduced = The Shadow Odyssey|
 
introduced = The Shadow Odyssey|
 
pzone = |
 
pzone = |
 
azone = Loping Plains|
 
azone = Loping Plains|
levelrange = 70-80|
+
levelrange = 82-85(Scales from level 70 to 90)|
 
instance = Group| <!-- Solo, Solo-Group, Group, Group-Raid or Raid -->
 
instance = Group| <!-- Solo, Solo-Group, Group, Group-Raid or Raid -->
 
zdiff = | <!-- blank, x2, x3 or x4 -->
 
zdiff = | <!-- blank, x2, x3 or x4 -->
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pmin = 18 hours| <!-- min time until you can release the persistence -->
 
pmin = 18 hours| <!-- min time until you can release the persistence -->
 
pmax = 3 days| <!-- max time until the active persistence expires -->
 
pmax = 3 days| <!-- max time until the active persistence expires -->
  +
uid =692|
 
}}
 
}}
=General=
 
Zone in from down stairs in the crypt accessed from the cemetary adjacent to Sonnborn Village. This is the hardest of the 3 group zones in this area.
 
   
  +
=Quests=
=Walkthrough=
 
  +
Void Shard Quests
  +
=====Daily Double=====
  +
(obtained from [[Ragheejb Yasir]] in [[Moors of Ykesha]])
  +
*[[Pillaging the Repository]]
  +
=====Rotating Daily=====
  +
(obtained from [[Tanya Alvernon]] in [[Loping Plains]])
  +
*[[Reconnoitering the Repository]]
   
  +
==Progression==
The {{Named|Head Archivist R'Jhere|}} drops the key to the shard chest. He also drops an illusion of himself and his hand for the quest {{Quest|Grand Theft Artifact|}}.
 
   
 
=General=
On the room to the right of {{Named|T'Lon the Powermonger|}} is the shard chest {{loc|-96|16|-365}}. The House items can also be picked up there (it's a painting in a chest at -90, 18, -394). When walking into that room you'll also get an autoupdate for the quest {{Quest|Relic Recovery|}}.
 
 
Zone in from down stairs in the crypt accessed from the cemetary adjacent to Somborn Village. This is the hardest of the 3 group zones in this area.
  +
 
=Walkthrough=
  +
Proceed north from the zone in entry room to the first intersection room, [[Vestibule of Admittance]]. Fight your way either east or west until you get to the long room with staircases on the far eastern and western walls.
   
  +
[[The Grand Mezzanine]]
=Bosses=
 
   
  +
Clear out the trash mobs prior to engaging the first named of the zone [[Hulking Drachnid Prototype]], who is guarding the central stairs leading north. Relatively easy tank and spank encounter, kill him and proceed up the stairway he was guarding.
=={{Named|Hulking Drachnid Prototype|}}==
 
Large spider. No adds or tricks, minor poison AoE.
 
   
  +
[[Theatre of the Diabolist]]
=={{Named|Head Archivist R'Jhere|}}==
 
  +
*The key mob [[Head Archivist R'Jhere]] is on the western half of the lower level.
Coercer mob
 
   
  +
Large open room with a balcony on the south where you currently are, stairs leading down to a workshop with a bunch of "L" shaped tables and random trash mobs. Clear the trash and make your way down the west staircase to the lower level. [[Head Archivist R'Jhere]] is originally unattackable but as you get within proximity he will walk to the center of the room to speak to a projection of Mayong. Afterwards he will be attackable - kill him and loot the key for the void shard chest.
=={{Named|Noyle the Essence-Weaver|}}==
 
Spawns adds: a Libant lexiconian, a Libant shrewdian, a repository guardian, Prototype Drelok, Prototype Dracnid. Not sure if its the correct tactic, but we killed each add as it popped then went back to the named.
 
(If you got an enchanter get the enchanter to mez the adds then make sure they're all mezzed, keep on the name - once the name dies the adds will die with her. They get harder to mez the bigger they get.) Note: adds spawn as every 10% of the named's hp drops. You can stop dps on the named when an add is up, kill the add then go back to the named for an easy kill.
 
   
  +
From here it is sort of a 'choose your own adventure' in terms of which path to choose next. Personally I typically lead the group east and go clockwise through the different rooms and encounters.
The adds don't hit very hard, but the noxious effect, "Structual Breakdown" is a VERY high damage attack and must be cured off the tank IMMEDIATELY.
 
   
  +
[[Reliquary of the Hunter]]
==Ravenscale Protectorate==
 
Large armoured character. AoE's at about 20% HP, so AoE avoid and burn is handy. His AoE looks like fireworks, and doesn't do too much damage to a group with good arcane (magic, mental, and divine) resistance. The AoE can be healed with relative ease in an optimal group setup.
 
   
  +
There is a platform as soon as you enter the room on the left with the [[Pillar of the Implacable]] encounter. Potentially one of the more annoying fights depending on what random group of classes you get, recommend having an enchanter AOE mez or a class with an AOE root to hit them and try to focus them down one at a time unless you have decent gear and healing. After defeating the encounter, head down the south hallway.
==Pillar of the Implacable and friends==
 
A random group of up to 6 mobs (one may be a pet class). You can tell their type by their appearance and name, but their composition varies. An enchanter certainly helps, or a class with group root. Depending on the group you can expect fun things like Sanctuary, Fake Death. Memwipe looks to occur frequently...If you happen to run upon the Monk AND the Warrior in the same group, chances are you are going to wipe unless you can get them mezzed. Otherwise it will be a struggle while trying to kill off the monk inbetween Feign Death's and the Warrior CONSTANTLY taunting you.
 
   
  +
[[Reliquary of the Drachnid]]
===Censor of Reconstruction===
 
Inquisitor?
 
   
  +
One of the potential spawn points for [[Noyle the Essence-Weaver]]. Every 15-20% in health drop an add will spawn. Kill the adds as they spawn and then return to Noyle. If your group has decent DPS, you can likely just stay on the named and just have the tank pick up the adds as they spawn or have an enchanter mez them as they spawn as they will despawn once Noyle is killed. Proceed south once more.
===Conduit of Elemental Fury===
 
Sorcerer (wizard?)
 
   
  +
[[Laborum of the Coalescent]]
===Orator of Misgivings===
 
Coercer script.
 
   
  +
Large "H" shaped series of rooms with stairwells on the outermost east and west walls that lead back down towards [[The Grand Mezzanine]] where the first named was killed earlier. Head due west across the room and then further west back down the hallway.
===Overseer of Devastation===
 
Mage, Possibly necromancer?
 
   
  +
[[Reliquary of the Lifeguide]]
===Warding of Terror===
 
Defiler
 
   
  +
Another potential spawn point for [[Noyle the Essence-Weaver]]. See above for tips. Proceed down the east hallway.
===Tailor of Sabotage===
 
Dirge
 
   
===Pillar of the Implacable===
+
[[Reliquary of the Libant]]
Warrior script.
 
   
  +
Few groups of trash mobs, clear them and proceed east again, where you will be back at the lower level of [[Theatre of the Diabolist]].
===Meditation of a Hundred Strikes===
 
Brawler script, feigns death A LOT. Reccomended to kill last.
 
   
  +
This time, proceed up the staircase on the northeast wall. The goal is to clear the way west and go down the hall to the last minor named.
=={{Named|T'Lon the Powermonger|}}==
 
Boss mob. He's on his own island, surrounded by a fatal moat. A clickable platform takes you out to him.
 
   
  +
[[Reliquary of the Sovereign]]
He has a knockup AoE Blastwave, which does heat damage every 12sec. In order to not be thrown off the island players need to steer their char in mid-air. This AoE can be avoided with the various AoE avoid spells/signet, but the fight can be pretty long, so you won't be able to do this completely.
 
  +
*Potential void shard chest room
   
  +
The [[Ravenscale Protectorate]] is up on the platform in this room. Relatively easy named up until the 20% mark where he will cast an AOE called Divine Repulsion. Depending on resists this can hit upwards of 18k+, so groups that have decent gear and hps can likely power through and burn him down. If you have a class with an AOE blocker recommend using it around the 25% marker. Proceed east into final named area.
Disease AoE "Corrupting Seed" is a DoT, that needs to be cured. A mythicalled inquisitor can do this in mid-air!
 
  +
*Note: If this room did not have the void shard chest, proceed further east past [[T'Lon the Powermonger]] room to the actual final room which should have the chest.
   
  +
[[The Sanguine Churn]]
Infrequent power drain - might be frontal only.
 
   
  +
The final boss [[T'Lon the Powermonger]] is rooted on a platform on the north side of this room. Once ready, have the group step onto the smaller wooden platform and click it to travel towards the northern platform. Typically we will have the bard or druid pop their AOE blocker long enough for everyone to get into position right next to the named and for the tank to build some threat. T'Lon will continuously use an AOE that knocks the ground up into the air, as well as some AOE's that do direct heat damage and one that has a DOT that needs to be cured. The group needs to be ready to redirect their position while in the air back to the center of the platform. Falling off the platform or trying to attack from range across the chasm will usually trigger a massive AOE/powerdrain/death.
Another less damage/less common AoE is "Fel-charged Wave" - heat damage. Frontal?
 
   
  +
At 20% T'Lon will start to cast an ability that upon completion will completely heal him. The group will have about 15 seconds to burn him down once he starts casting or else you will have to start the fight over at 100% health. Most groups will save their hard hitting abilities until about the 21-22% marker and then burn them to help kill him during this stage of the fight.
At about 20% he stops AoEing, and you have a limited time to burn him (15sec?), or he does a complete heal -Fel-charged Overload (1.2Million hp)
 

Latest revision as of 23:16, 10 February 2024

Ravenscale Repository

Ravenscale Repository Final Boss

Ravenscale Repository map

Ravenscale Repository map

other resources
LootDB · EQ2Map · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced The Shadow Odyssey
Level Range 82-85(Scales from level 70 to 90)
Zone in from Loping Plains
Parent Zone None
Difficulty Group
Persistence 18 hours - 3 days
Quests
Collections
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?


Quests[]

Void Shard Quests

Daily Double[]

(obtained from Ragheejb Yasir in Moors of Ykesha)

Rotating Daily[]

(obtained from Tanya Alvernon in Loping Plains)

Progression[]

General[]

Zone in from down stairs in the crypt accessed from the cemetary adjacent to Somborn Village. This is the hardest of the 3 group zones in this area.

Walkthrough[]

Proceed north from the zone in entry room to the first intersection room, Vestibule of Admittance. Fight your way either east or west until you get to the long room with staircases on the far eastern and western walls.

The Grand Mezzanine

Clear out the trash mobs prior to engaging the first named of the zone Hulking Drachnid Prototype, who is guarding the central stairs leading north. Relatively easy tank and spank encounter, kill him and proceed up the stairway he was guarding.

Theatre of the Diabolist

Large open room with a balcony on the south where you currently are, stairs leading down to a workshop with a bunch of "L" shaped tables and random trash mobs. Clear the trash and make your way down the west staircase to the lower level. Head Archivist R'Jhere is originally unattackable but as you get within proximity he will walk to the center of the room to speak to a projection of Mayong. Afterwards he will be attackable - kill him and loot the key for the void shard chest.

From here it is sort of a 'choose your own adventure' in terms of which path to choose next. Personally I typically lead the group east and go clockwise through the different rooms and encounters.

Reliquary of the Hunter

There is a platform as soon as you enter the room on the left with the Pillar of the Implacable encounter. Potentially one of the more annoying fights depending on what random group of classes you get, recommend having an enchanter AOE mez or a class with an AOE root to hit them and try to focus them down one at a time unless you have decent gear and healing. After defeating the encounter, head down the south hallway.

Reliquary of the Drachnid

One of the potential spawn points for Noyle the Essence-Weaver. Every 15-20% in health drop an add will spawn. Kill the adds as they spawn and then return to Noyle. If your group has decent DPS, you can likely just stay on the named and just have the tank pick up the adds as they spawn or have an enchanter mez them as they spawn as they will despawn once Noyle is killed. Proceed south once more.

Laborum of the Coalescent

Large "H" shaped series of rooms with stairwells on the outermost east and west walls that lead back down towards The Grand Mezzanine where the first named was killed earlier. Head due west across the room and then further west back down the hallway.

Reliquary of the Lifeguide

Another potential spawn point for Noyle the Essence-Weaver. See above for tips. Proceed down the east hallway.

Reliquary of the Libant

Few groups of trash mobs, clear them and proceed east again, where you will be back at the lower level of Theatre of the Diabolist.

This time, proceed up the staircase on the northeast wall. The goal is to clear the way west and go down the hall to the last minor named.

Reliquary of the Sovereign

  • Potential void shard chest room

The Ravenscale Protectorate is up on the platform in this room. Relatively easy named up until the 20% mark where he will cast an AOE called Divine Repulsion. Depending on resists this can hit upwards of 18k+, so groups that have decent gear and hps can likely power through and burn him down. If you have a class with an AOE blocker recommend using it around the 25% marker. Proceed east into final named area.

  • Note: If this room did not have the void shard chest, proceed further east past T'Lon the Powermonger room to the actual final room which should have the chest.

The Sanguine Churn

The final boss T'Lon the Powermonger is rooted on a platform on the north side of this room. Once ready, have the group step onto the smaller wooden platform and click it to travel towards the northern platform. Typically we will have the bard or druid pop their AOE blocker long enough for everyone to get into position right next to the named and for the tank to build some threat. T'Lon will continuously use an AOE that knocks the ground up into the air, as well as some AOE's that do direct heat damage and one that has a DOT that needs to be cured. The group needs to be ready to redirect their position while in the air back to the center of the platform. Falling off the platform or trying to attack from range across the chasm will usually trigger a massive AOE/powerdrain/death.

At 20% T'Lon will start to cast an ability that upon completion will completely heal him. The group will have about 15 seconds to burn him down once he starts casting or else you will have to start the fight over at 100% health. Most groups will save their hard hitting abilities until about the 21-22% marker and then burn them to help kill him during this stage of the fight.