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===Orator of Misgivings===
===Orator of Misgivings===
Coercer script.
===Tailor of Sabotage===
===Tailor of Sabotage===

Revision as of 02:37, 8 April 2009

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EverQuest II Instanced Zone Information
Introduced The Shadow Odyssey
Level Range 70-80
Zone in from Loping Plains
Parent Zone None
Difficulty Group
Persistence 18 hours - 3 days
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?


Zone in from down stairs in the crypt accessed from the cemetary adjacent to Sonnborn Village. This is the hardest of the 3 group zones in this area.


Hulking Drachnid Prototype

Large spider. No adds or tricks, minor poison AoE.

Head Archivist R'Jhere

Coercer mob

Noyle the Essence-Weaver

Spawns adds: a Libant lexiconian, a Libant shrewdian, a repository guardian, Prototype Drelok, Prototype Dracnid. Not sure if its the correct tactic, but we killed each add as it popped then went back to the named. (If you got an enchanter get the enchanter to mez the adds then make sure there all mezzed keep on at the name once the name dies the adds will die with her. They get harder to mez the bigger they get.)

The adds don't hit very hard, but the noxious effect, "Structual Breakdown" is a VERY high damage attack and must be cured off the tank IMMEDIATELY.

Ravenscale Protectorate

Large armoured character. AoE's at about 20% HP, so AoE avoid and burn is handy

Pillar of the Implacable and friends

A group of 6 mobs (or 5 is one is a pet class) You can tell their type by their appearance and name. Composition varies. An enchanter certainly helps, or a class with group root. Depending on the group you can expect fun things like Sanctuary, Fake Death. Memwipe looks to occur frequently

Censor of Reconstruction


Conduit of Elemental Fury

Sorcerer (wizard?)

Orator of Misgivings

Coercer script.

Tailor of Sabotage


Pillar of the Implacable

Warrior script.

Meditation of a Hundred Strikes

Brawler script, feigns death A LOT. Reccomended to kill last.

T'Lon the Powermonger

Boss mob. He's on his own island, surrounded by a fatal moat. A clickable platform takes you out to him.

He has a knockup AoE Blastwave, which does heat damage every 12sec. In order to not be thrown off the island players need to steer their char in mid-air. This AoE can be avoided with the various AoE avoid spells/signet, but the fight can be pretty long, so you won't be able to do this completely.

Disease AoE "Corrupting Seed" is a DoT, that needs to be cured. A mythicalled inquisitor can do this in mid-air!

Infrequent power drain - might be frontal only.

Another less damage/less common AoE is "Fel-charged Wave" - heat damage. Frontal?

At about 20% he stops AoEing, and you have a limited time to burn him (15sec?), or he does a complete heal -Fel-charged Overload (1.2Million hp)

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