Qeynos T3 guild hall at night

Qeynos T3 or T4 guild hall at night with the center courtyard amenity statue visible

All of the Qeynos-style Guild Halls require a guild level minimum of 30 to purchase. The larger the hall of this type, the higher the guild level must be to purchase it.


The Qeynos-style Guild Halls were limited to the Qeynos and the Antonica dock when guild halls were first introduced.

The smallest (T1) versions of the halls, with identical visual styles and layouts to those in Qeynos, were later added to both Kelethin and New Halas.

The player decorating community refers to them by this single style name, because a small (T1) hall in Qeynos is identical to the small (T1) hall in Kelethin and New Halas.

Visual StyleEdit

The Qeynos-style Guild Halls have a theme of off-white, pinks, and blues and pastel details to reflect the "good" theme of Qeynos.

Distinguishing Features by Tier:
  • The smallest T1 halls do not have an outdoor courtyard.
  • The medium T2 halls have an indoor area open to the sky, similar to an observatory. It an additional small has a lower level.
  • The largest T3 and T4 halls off the Antonica dock both have an enormous, open-air courtyard with high walls, like a classic castle. Both have an underground dock area.
  • The main difference in the T4 is the addition of rooms accessed by a fixed teleportation pad. In other words, it has what amounts to extra basement rooms.


The T1 and T2 halls within Qeynos have distinguishable exterior buildings. The Kelethin and New Halas halls have no notable exteriors beyond a zone in point (e.g. a normal looking a door in New Halas.)

T3 and T4 examples:


The Tiers (T1, T2, etc.) refer to the size of the halls.

  • Though the city of New Halas tolerates characters aligned with "evil" cities, evil-aligned members will not be able to use the bank or broker within the city; the guild may need to invest in the Guild Hall Banker and Guild Hall World Market Broker soon after buying the hall if many members are aligned with evil-aligned. The tradeskill NPCs in the area will interact with characters of all alignments though.
  • The city guards within the Qeynos and Kelethin will kill any evil-aligned guild members if they the venture outside of the hall unless they are high levels.
Name or address Tier Minimum Guild Level Zone in from /waypoint Description of location
Qeynos Guild Hall, Tier 1 1 30 North Qeynos ( 331, -20, 5 ) /waypoint 331, -20, 5 Building between the Claymore statue and the Castle steps
Qeynos Guild Hall, Tier 2 2 50 South Qeynos ( 483, -11, 111 ) /waypoint 483, -11, 111 Building northwest of the gate to North Qeynos
Qeynos Guild Hall, Tier 3 3 70 Antonica ( 441, -37, 823 ) /waypoint 441, -37, 823 Bell placed on the southwest Antonica dock
Qeynos Guild Hall, Tier 4 4 95 Antonica ( 441, -37, 823 ) /waypoint 441, -37, 823 Bell placed on the southwest Antonica dock
Kelethin Guild Hall 1 30 Greater Faydark, Kelethin ( 357, 131, 411 ) /waypoint 357, 131, 411 Acorn in the blank area on the map southeast of Silver Leaf Inn
New Halas Guild Hall 1 30 New Halas ( -362, 181, -190 ) /waypoint -362, 181, -190 Up the snowy steps in the New Halas housing district and next to the Manors of Mithaniel.


The cost shown in the table below reflects the weekly cost to maintain an "empty" guild hall. The initial purchase amount is taken directly from the guild leader upon sale of the property.

Tier Minimum Guild Level Item Limits and Building Blocks Purchase Cost Weekly Upkeep
1 30 750 (850 w/ Dimensional Pocket Expander*) 25p 25g 50,000 status
2 50 1000 (1,100 w/ Dimensional Pocket Expander*) 100p 1p 100,000 status
3 70 1,500 (1,600 w/ Dimensional Pocket Expander*) 500p 5p 200,000 status
4 95 2,000 (2,100 w/ Dimensional Pocket Expander*) 1,000p 10p 400,000 status

Note: A Dimensional Pocket Expander may only be applied by the guild leader. Just being flagged as a Trustee will not allow the item to be used.

Related TopicsEdit

Additional halls:
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