EverQuest 2 Wiki

Get in there and save Cap'n Cog and Admiral Grimgadget!

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LootDB · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced Desert of Flames
Level Range 20-25
Access Quest Getting the Smarmy Sprocket Underway!
Zone in from Smarmy Sprocket
Entrance is at

Pull the 'Anchoring Lever' at ( -3, 1, 13 ) Copy

Parent Zone None
Difficulty Solo
Failure Lockout none
Success Lockout none
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?


Captive Dervish and Rujarkian Orcs have revolted against their gnome-pirate captors. Guided by your wits and your newfound gnome allies, break into here and liberate the captive gnome-pirate leaders.


  • See discussion page for help soloing.
  • There is a quest inside called Save the Pirates!, which must be completed to finish the zone the first time around.
  • Click the ladder leaning on the boat at the zone-in to leave the instance. Note that the zone will reset itself if all group members leave.
  • The instance is repeatable. Speak with Sparrow Cogcarrier or Heron Cogcarrier to re-activate the boat to the Smarmy Sprocket and on to this instance.


See: Save the Pirates!