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Get in there and save Cap'n Cog and Admiral Grimgadget!

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LootDB · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced Desert of Flames
Level Range 20-25
Access Quest Getting the Smarmy Sprocket Underway!
Zone in from Smarmy Sprocket
Entrance is at

Pull the 'Anchoring Lever' at ( -3, 1, 13 ) Copy

Parent Zone None
Difficulty Solo
Failure Lockout none
Success Lockout none
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Background[]

Captive Dervish and Rujarkian Orcs have revolted against their gnome-pirate captors. Guided by your wits and your newfound gnome allies, break into here and liberate the captive gnome-pirate leaders.

Notes[]

  • See discussion page for help soloing.
  • There is a quest inside called Save the Pirates!, which must be completed to finish the zone the first time around.
  • Click the ladder leaning on the boat at the zone-in to leave the instance. Note that the zone will reset itself if all group members leave.
  • The instance is repeatable. Speak with Sparrow Cogcarrier or Heron Cogcarrier to re-activate the boat to the Smarmy Sprocket and on to this instance.

Walkthrough[]

See: Save the Pirates!
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