EverQuest 2 Wiki
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# You are to plant 10 pieces of Armour to confuse the droags in the area.
 
# You are to plant 10 pieces of Armour to confuse the droags in the area.
# Go back across the small bridge to the encampment and a red on-screen message will appear along the way to {{loc|-1573|205|332|uid}} telling you to look for places to plant the armour.
+
# Go back across the small bridge to the encampment and a red on-screen message will appear along the way to {{loc|-1405|211|168|uid=}} or {{loc|-1573|205|332|uid=}} telling you to look for places to plant the armour.
# There are long agro ranges on the mobs in the area so you should kill anything close before you plant the evidence. The skyfire drakes are the wanderers, so best kill those at least.
+
# There are long agro ranges on the mobs in the area of the second loc, so you should kill anything close before you plant the evidence (the first loc seems safe). The skyfire drakes are the wanderers, so best kill those at least.
 
# The locations are a glowing greenish colour (like green shinies but without the question mark). They respawn very quickly.
 
# The locations are a glowing greenish colour (like green shinies but without the question mark). They respawn very quickly.
 
# Return to {{NPC|Scout Nan'Dor|}}
 
# Return to {{NPC|Scout Nan'Dor|}}

Revision as of 18:15, 8 January 2008

other resources
ZAM · EQ2U · Census xml
EverQuest 2 Quest Information
Journal Category Jarsath Wastes
Introduced Rise of Kunark
Journal Level 77 (Tier 8)
Journal Difficulty Solo
Starting Zone Jarsath Wastes more
How to Start Speak to Scout Nan'Dor-1702, -270, -44 ) Copy.
part of: Jarsath Wastes Timeline
Preceded by:
none
Followed by:
Wurms, and Devourers, and Drakes. Oh, My!

What does this information mean?

Steps

  1. You are to plant 10 pieces of Armour to confuse the droags in the area.
  2. Go back across the small bridge to the encampment and a red on-screen message will appear along the way to ( -1405, 211, 168 ) Copy or ( -1573, 205, 332 ) Copy telling you to look for places to plant the armour.
  3. There are long agro ranges on the mobs in the area of the second loc, so you should kill anything close before you plant the evidence (the first loc seems safe). The skyfire drakes are the wanderers, so best kill those at least.
  4. The locations are a glowing greenish colour (like green shinies but without the question mark). They respawn very quickly.
  5. Return to Scout Nan'Dor

Rewards

  • 12g 82s 30c