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EverQuest II Instanced Zone Information
Introduced Altar of Malice
Level Range 98-100
Zone in from Phantom Sea
Parent Zone None
Difficulty Group
Persistence 1h30min - 3days
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Notes[edit | edit source]

Suggested resistances: 140k+


Praetor Pheris[edit | edit source]

Ensure you have cleared the surrounding area first. Tank him in the ‘middle of the balcony’. Upon pull the group will get the un-curable detriment “Deafening Silence”.Also immediately on pull a random group member will get a curable trauma, “Cursed Resonation”, this must be cured within 8 seconds or death prevented/stone skinned. If it’s allowed to naturally expire the player will be hit with “Entombed Silence” which can do anywhere from 2x to 10x their max HP in damage. This can be pot cured if needed. Every 25% (75%, 50%, 25%) he will port and root himself in one of the alcoves on the side and begin casting “Bonewall” the group must run into the alcove (tank first, as the named is rooted his hate list goes out of whack.. now is a good time for Bards to use the new AoM prestige “Quick Tempo” for an in-combat runspeed bonus) once the “Bonewall” he erects has exploded, the tank should pull him back into the middle (so you’re always ready to run back to either alcove).

If the Bonewall explodes before you reach the name after a port, you’ll likely die to massive trauma damage. Any deaths during this encounter cause the “Bonewall” to be erected faster and faster. Rinse, repeat!

Elder Senistus Verish[edit | edit source]

For the most part this is tank and spank but you must watch for him casting “Persecute”, when he begins casting this he will port all of the group to one spot, everyone (that can, one person with “Persecute” on them will be rooted) needs to move away from this spot immediately. At the end of the cast, a “Black pillar” will appear there. The rooted person is mostly immune to the Persecute damage but it will kill anyone else VERY quickly if you stand in it 

Achiun K'dal, Peris K'dal, Ursher K'dal[edit | edit source]

The kill order is normally Achiun, Peris, Ursher.

The incoming damage at the start of the fight can spike a lot, as soon as Achiun dies this becomes a lot easier.

Periodically Achiun and Peris will port to different part of the room, keep an eye on both of them. If Achiun starts casting Bonespear (doesn’t cast it on every port) you must run to him and interrupt it.. it isn’t a fail condition but does a lot of damage.

Priestess Kelania D'zil[edit | edit source]

Turn and burn. She also casts “Banshee Scream” which is a fairly hard hitting directional mental AoE, if your graphics settings are high enough you’ll see that as she starts casting it she’ll turn into a Banshee and face a specific direction.

Valdimus V'Derun[edit | edit source]

You want to burn his adds by every 20% threshold (80/60/40/20), otherwise he hits hard.

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