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EverQuest 2 Quest Information
Journal Category Hallmark
Journal Level 39 (Tier 4)
Journal Difficulty Solo
Starting Zone Zek, the Orcish Wastes more
How to Start Speak to Shadow on the Warship Dock.
part of: Green Hoods Timeline
Preceded by:
none
Followed by:
The Rescue of the Green Hoods
NOTE: User_comment.png A discussion page exists which may contain more information

What does this information mean?

Steps

  1. Speak with A Green Hood Trap Master.
    • You will find Digger, the trap master, behind the barn at ( 210, -38, 205 ) /waypoint 210, -38, 205.
  2. Obtain all parts of the orc foundry map by killing Orcs.
  3. Return to Shadow and inform him of the foundry map.
  4. Deliver the foundry map to the Glademaster at ( 316, -19, -444 ) /waypoint 316, -19, -444.
  5. Kill 6 Vallon grunts, 2 Vallon loaders, 4 Vallon builders, and Gurk Strongarm.
  6. Speak to the Glademaster.
  7. Complete quest Into the Vallon Foundry.
    • Taint the Smelting Pot of Ikuris in the northwestern tunnel ( 396, -119, -159 ) /waypoint +396, -119, -159.
    • Taint the Smelting Pot of Gurkis in the southern tunnel ( 361, -125, -43 ) /waypoint +361, -125, -43.
    • Taint the Smelting Pot of Horkul in the eastern tunnel ( 245, -122, -120 ) /waypoint +245, -122, -120.
    • Acquire 4 mining axes from Vallon miners.
    • Slay named gnome Nixam Dugdiggle (+355.91, -24.19, -177.66 in mines) on the third level of the foundry, in the north-western tunnel.
  8. Speak to the Glademaster.
  9. Speak to Tusk ( -210, -27, -78 ) /waypoint -210, -27, -78
  10. Inspect the small chest at Deathfist Lookout on top of Titan's Tower at loc ( -24, 75, -366 ) /waypoint -24.22, 75.31, -366.25.
  11. Find the Deathfist Citadel sewer drains in the moat behind the Citadel.
    • The first is at ( 44, -43, -786 ) /waypoint 44, -43, -786.
    • The second is at ( 86, -44, -753 ) /waypoint 86, -44, -753.

Rewards

Where the story goes from here

According to Allakhazam's, after you finish Operation Green Hood you have a choice of giving the key to the Glademaster or an Iksar by the name of Captain Vulis. It would seem that there must be different paths the story could take at this point.

If you give it to the Glademaster, go to Give the key to the Glademaster.

If you give it to Captain Vulis, go to Give the Key to the Captain Vulis.

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