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(Steps: Vallon loader -> a Vallon loader)
(Steps: Vallon builder -> a Vallon builder)
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# Return to {{NPC|Shadow}} and inform him of the foundry map.
 
# Return to {{NPC|Shadow}} and inform him of the foundry map.
 
# Deliver the foundry map to {{NPC|the Glademaster}} at {{loc|330|-19|-463}}.
 
# Deliver the foundry map to {{NPC|the Glademaster}} at {{loc|330|-19|-463}}.
# Kill 6 {{Monster|a Vallon grunt|Vallon grunts}}, 2 {{Monster|a Vallon loader|Vallon loaders}}, 4 {{Monster|Vallon builder|Vallon builders}}, and {{Named|Gurk Strongarm}}.
+
# Kill 6 {{Monster|a Vallon grunt|Vallon grunts}}, 2 {{Monster|a Vallon loader|Vallon loaders}}, 4 {{Monster|a Vallon builder|Vallon builders}}, and {{Named|Gurk Strongarm}}.
 
# Speak to {{NPC|the Glademaster}}.
 
# Speak to {{NPC|the Glademaster}}.
 
# Complete the sub-quest {{Quest|Into the Vallon Foundry}}.
 
# Complete the sub-quest {{Quest|Into the Vallon Foundry}}.

Revision as of 09:44, July 8, 2008

other resources
ZAM · EQ2U · Census xml
EverQuest 2 Quest Information
Journal Category Hallmark
Journal Level 39 (Tier 4)
Journal Difficulty Solo
Starting Zone Zek, the Orcish Wastes more
How to Start Speak to Shadow on the Warship Dock.
part of: Green Hoods Timeline
Preceded by:
none
Followed by:
The Rescue of the Green Hoods
NOTE: User_comment.png A discussion page exists which may contain more information

What does this information mean?

Steps

  1. Speak with A Green Hood Trap Master.
    • You will find Tusk, an orc, in a tent at the orc outpost at ( -208, -27, -79 ) /waypoint -208, -27, -79.
  2. Obtain all parts of the orc foundry map by killing Orcs.
  3. Return to Shadow and inform him of the foundry map.
  4. Deliver the foundry map to the Glademaster at ( 330, -19, -463 ) /waypoint 330, -19, -463.
  5. Kill 6 Vallon grunts, 2 Vallon loaders, 4 Vallon builders, and Gurk Strongarm.
  6. Speak to the Glademaster.
  7. Complete the sub-quest Into the Vallon Foundry.
    • Taint the Smelting Pot of Ikuris in the northwestern tunnel ( 396, -119, -159 ) /waypoint 396, -119, -159.
    • Taint the Smelting Pot of Gurkis in the southern tunnel ( 361, -125, -43 ) /waypoint 361, -125, -43.
    • Taint the Smelting Pot of Horkul in the eastern tunnel ( 245, -122, -120 ) /waypoint 245, -122, -120.
    • Acquire 4 mining axes from Vallon miners.
    • Slay named gnome Nixam Dugdiggle ( 355, -24, -177 ) /waypoint 355, -24, -177 in mines on the third level of the foundry, in the north-western tunnel.
  8. Speak to the Glademaster.
  9. Speak to Tusk ( -210, -27, -78 ) /waypoint -210, -27, -78
  10. Inspect the small chest at Deathfist Lookout on top of Titan's Tower at ( -24, 75, -366 ) /waypoint -24, 75, -366.
  11. Find the Deathfist Citadel sewer drains in the moat behind the Citadel.
    • The first is at ( 44, -43, -786 ) /waypoint 44, -43, -786.
    • The second is at ( 86, -44, -753 ) /waypoint 86, -44, -753.

Rewards

Where the story goes from here

According to Allakhazam's, after you finish Operation Green Hood you have a choice of giving the key to the Glademaster or an Iksar by the name of Captain Vulis. It would seem that there must be different paths the story could take at this point.

If you give it to the Glademaster, go to Give the key to the Glademaster.

If you give it to Captain Vulis, go to Give the Key to the Captain Vulis.

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