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EverQuest 2 Spell Information
Obsidian Mind II
Geomancer
Spell 1072
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.

Target Group
Power 41339
Casting 8.0 seconds
Recast 9 minutes
Duration 7.0 seconds
Range 50 meters
Level 19

Effects
  • Reduces physical damage done to group members (AE) by X%
  • Increases Fervor of group members (AE) by Y
  • Makes group members (AE) immune to Root effects
  • Makes group members (AE) immune to Fear effects
  • Makes group members (AE) immune to Stifle effects
  • Makes group members (AE) immune to Stun effects
  • Makes group members (AE) immune to Daze effects
  • Makes group members (AE) immune to Mesmerize effects
  • Grants immunity to most knockback effects
  • Allows group members (AE) to hit all abilities for maximum damage.
  • Allows group members (AE) to hit all melee based attacks for maximum damage.
Obsidian Mind Spell Line
I II III
7 19 22


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
X 4.5 5.5 6 7.7 8 8.4 10.1 10.35
Y 9 11 12 15.4 16 16.8 20.2 20.7

Gray cells correspond to unavailable ranks of the spell.


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