EverQuest 2 Spell Information
Obsidian Mind II Geomancer
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
Target
Group
Power
41339
Casting
8.0 seconds
Recast
9 minutes
Duration
7.0 seconds
Range
50 meters
Level
19
Effects
Reduces physical damage done to group members (AE) by X %
Increases Fervor of group members (AE) by Y
Makes group members (AE) immune to Root effects
Makes group members (AE) immune to Fear effects
Makes group members (AE) immune to Stifle effects
Makes group members (AE) immune to Stun effects
Makes group members (AE) immune to Daze effects
Makes group members (AE) immune to Mesmerize effects
Grants immunity to most knockback effects
Allows group members (AE) to hit all abilities for maximum damage.
Allows group members (AE) to hit all melee based attacks for maximum damage.
Obsidian Mind Spell Line
I
II
III
7
19
22
Spell Effects by Spell Rank
Effect
Apprentice
Journeyman
Adept
Expert
Master
Grandmaster
Ancient
Celestial
X
4.5
5.5
6
7.7
8
8.4
10.1
10.35
Y
9
11
12
15.4
16
16.8
20.2
20.7
Gray cells correspond to unavailable ranks of the spell.
EQ2i credits this article at Census for the info in this article. the last update on Census for this item was: Wed, 21 Nov 2018 17:01:40 +0000