New Tunaria | |||||||||
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Levels 55-67 | |||||||||
We walk through Greater Faydark and come to the walls of Felwithe. | |||||||||
Introduced | Echoes of Faydwer | ||||||||
Zone Type | Public | ||||||||
Adjacent to | Greater Faydark | ||||||||
Instances | Throne of New Tunaria | ||||||||
Quest Lines | New Tunaria Timeline | ||||||||
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NOTE: A discussion page exists which may contain more information
This city was once known as Felwithe, home of the Koada'Dal, or High Elves. Felwithe was always somewhat isolationist, but after The Shattering, the surviving High Elves blamed the 'lesser races' and barred the city from them. They intentionally decreased their long life spans to encourage faster breeding and population growth. Over the course of generations, they came to call themselves the Renda'Dal, or New Elves, and they renamed their city New Tunaria. Their isolationism has turned to violent xenophobia and racism, and intruders, High Elves included, will be attacked on sight.
Lore[]
Beginning with the fall of Felwithe during the War of Fay and the murder of King Thex, the inhabitants of the city were forced to flee into the mountains to survive. The casualties from the war were great. A plan was to be formed, the home that Tunare gave to her people was to be retaken. In the mountains above the city the remaining paladins, priests and mages gathered. They were to all at once draw upon the divine power of Tunare and expel the forces of Innoruuk that had seized control of the city.
The siege of the city caused great destruction, even the mountain canyon that the city had been built in had taken damage. Besides the remaining Koada'Dal there were no living things left in the canyon. During the final battle the agents of Innoruuk had burned the trees, the grass and all of the other vegetation. Even the Great Tree was on the verge of death.
From the mountains came a wary ally. The Myntr, a tribe of satyr from the Plane of Growth, came to tend to the tree. It was sacred to them, and to their Mother Tunare. They were unwilling at first to assist the Koada'Dal in rebuilding the city, and for a while left to the mountains above, leaving behind only the tenders to look after the Great Tree.
During the excavation and rebuilding of the city, high elf historians found books that read of a time ages past. Where the elves lived in the Eldarr Forest, and closer to Tunare. The whole of what was Antonica and now the shattered lands used to be under the control and influence of the elves. These elves were different than the elves that the Koada'Dal saw in their own race. They then noticed how the wood elf and half elf had become perversions of Tunare's perfect elf. They looked upon their darker kin knowing their creation was a work of Innoruuk, they were no longer able to acknowledge that they had once been elf. These historians convinced the council that there should be a purification, and a recreation of the perfect elf. It was decided that to become a new race of perfect Elf, they must leave behind their old names, and take upon a new name that would represent their devotion to Tunare, during her absence. The name decided upon was the Renda'Dal, or more commonly the New Tunarians. Family trees were created for the elves that could trace back their history, and those with the most pure blood were selected to bring about more pure blood elves. (Credit - mostly from A Recent History of the Tunarians)
Exploration[]
New Tunaria has a fairly large level spread. There are essentially four sections to the zone - the outskirts to the west, the city proper in the center, the Arcanists tower to the north, and Thex Castle to the south. The outskirts contains mostly solo-scaled monsters, with the level increasing the further into the zone the adventurer gets and the strongest being found by Thex Castle.
The zone is patrolled by various kinds of sentries, all of which see invisible and have more health than usual for monsters of their level.
New Tunaria is often considered by players not worth the time to explore. But after some unknown updates, the drop equipment has been greatly improved, monsters often drop some level 57 Tunarian series of equipment (ex:Tunarian Drawstring ), properties are better than the same level of mission items.
Named Monsters in the zone can also be either time consuming or complicated to spawn, although for a patient player there are many of them and a lot of AA to be had. The area in front of Thex Castle in the south can be a good place to experience grind during the mid 60s due to the rapidly spawning heroic monsters.