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[[image:new_halas.jpg|right|thumb|400px|''A warm hearth can always be found in New Halas.'']]
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You can travel to New Halas via the griffin station on the Butcherblock Docks. New Halas is a city located on the frozen landmass known as [[Erollis]] in the [[Frostfang Sea]]. It is a city of Good and welcomes any noble-hearted citizen of [[Norrath]] that values peace and prosperity attained through hard-work.
   
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==History==
[[image:new_halas.jpg|right|thumb|400px|New Halas]]
 
 
Inspired by the death of his sister, [[Mithaniel Marr]] created New Halas because the original [[Halas]] was destroyed during [[The Rending]]. When Marr searched Norrath for a location for New Halas he found a small piece of land that was "made of ice and velium".<ref>http://eq2players.station.sony.com/news/read/current/3508</ref> However, the icy island was already inhabited by a group of [[:Category:Coldain|Coldain Dwarves]]. Mithaniel spoke with the dwarves, eventually convincing them to erect a city as a refuge for the downtrodden and displaced as a result of The Rending. Using their unique architectural blend of rock and ice the coldain built New Halas as we see it today. In an act of gratitude, Mithaniel placed a [[Cairn of the Huntress|shrine]] to his sister [[Erollisi Marr]], the Goddess of Love, in the center of town.
   
 
New Halas has become a beacon for followers of Marr, specifically [[Barbarians]] and [[Froglok (Character Race)|Frogloks]]. It was added to [[Everquest II]] in [[:Update:56|LU56]].
New Halas is a city located in the [[Frostfang Sea]] on the island known as Erollis. Inspired by the death of his sister, [[Mithaniel Marr]] created the city because the original [[Halas]] was destroyed in [[The Rending]].
 
   
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==Layout==
When Mithaniel Marr searched Norrath for a location for New Halas, he found a small piece of land that was "made of ice and velium".<ref>http://eq2players.station.sony.com/news/read/current/3508</ref> However, the icy island was already inhabited by a group of blue Coldain dwarfs. Mithaniel convinced the dwarfs to make the island a suitable city and they created the buildings and structures on the island. Mithaniel placed a statue of his sister [[Erollisi Marr]] in the center of town.
 
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[[File:Cairn_of_the_Huntress.png|thumb|220px|''[[Cairn of the Huntress]], where the beautiful visage of [[Erollisi Marr]] can be seen.'']]
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[[File:The_Arcanitorium.png|thumb|220px|''[[The Arcanitorium]]; note the stone and ice architecture of this coldain-designed building. It's almost like the stone has veins of ice.'']]
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As compared to the likes of [[Qeynos]] or [[The City of Freeport|Freeport]], New Halas is quite small. All of it's commercial and civic institutions can be found amidst a spattering of small structures in the [[New Halas (POI)|main basin]]. Nestled in [[Ravens' Roost]] is player housing and the tradeskill area. Down a large passageway is [[Erollis Dock]], the only port in the Frostfang Sea and thus functions as the trading hub for the entire zone.
   
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New Halas is nigh impregnable, as it is completely surrounding by massive ice walls. There are only three roads that lead up to the main part of the city and all are either choke-points or heavily guarded. It is for this reason that the [[:Category:Ry'Gorr Orcs (Group)|Ry'Gorr Orcs ]] sought a way to tunnel underneath New Halas in order to collapse it during the events of the [[Frostfang Sea Timeline]].
The city has become a beacon for followers of Marr, including [[Barbarians]] and [[Froglok (Character Race)|Frogloks]].
 
   
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When compared to other [[cities]] on Norrath, New Halas is unique as it can be entered without a loading screen. It is merely a part of the larger [[Frostfang Sea]] zone.
==Starting Races==
 
New Halas is a neutral/good city, meaning that all races except for [[Arasai (Character Race)|Arasai]], [[Dark Elf (Character Race)|Dark Elf]], [[Iksar (Character Race)|Iksar]], [[Ogre (Character Race)|Ogre]], [[Ratonga (Character Race)|Ratgona]], [[Sarnak (Character Race)|Sarnak]], and [[Troll (Character Race)|Troll]] can start there.
 
   
==Factions==
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==Politics==
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Since New Halas is a city of Good, citizens of [[Qeynos]] and [[Kelethin]] are welcome here with open arms and can conduct business with any vendor. Representative of New Halas' theme of a refuge city, citizens of any Evil city can enter here and explore freely as the guards will not attack on sight. Yet, New Halasians will for the most part not want to interact with those of Evil-alignment on financial matters.
[[Ravens of the North]] crafting faction
 
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===Factions===
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*[[:Category:The City of New Halas (Faction)|The City of New Halas]]
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*[[:Category:Ravens of the North (Faction)|Ravens of the North]], the tradeskill faction of New Halas
   
==Housing==
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==Notes==
 
*New Halas is a neutral/good city, meaning that all races except for [[Arasai (Character Race)|Arasai]], [[Dark Elf (Character Race)|Dark Elf]], [[Iksar (Character Race)|Iksar]], [[Ogre (Character Race)|Ogre]], [[Sarnak (Character Race)|Sarnak]], and [[Troll (Character Race)|Troll]] can start there.
See [[:Category:New Halas Housing]]
 
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*New Halas has no actual questing timeline; all lore-related quests are entwined with the [[Frostfang Sea Timeline]].
 
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*If interested in becoming a citizen, see: [[New Halas: Citizenship]]
==Quests==
 
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*If interested in buying a home, see: [[:Category:New Halas Housing|New Halas Housing]]
[[Frostfang Sea Timeline]]
 
   
 
==References==
 
==References==

Latest revision as of 10:21, 11 February 2021

New halas

A warm hearth can always be found in New Halas.

You can travel to New Halas via the griffin station on the Butcherblock Docks. New Halas is a city located on the frozen landmass known as Erollis in the Frostfang Sea. It is a city of Good and welcomes any noble-hearted citizen of Norrath that values peace and prosperity attained through hard-work.

History[]

Inspired by the death of his sister, Mithaniel Marr created New Halas because the original Halas was destroyed during The Rending. When Marr searched Norrath for a location for New Halas he found a small piece of land that was "made of ice and velium".[1] However, the icy island was already inhabited by a group of Coldain Dwarves. Mithaniel spoke with the dwarves, eventually convincing them to erect a city as a refuge for the downtrodden and displaced as a result of The Rending. Using their unique architectural blend of rock and ice the coldain built New Halas as we see it today. In an act of gratitude, Mithaniel placed a shrine to his sister Erollisi Marr, the Goddess of Love, in the center of town.

New Halas has become a beacon for followers of Marr, specifically Barbarians and Frogloks. It was added to Everquest II in LU56.

Layout[]

Cairn of the Huntress

Cairn of the Huntress, where the beautiful visage of Erollisi Marr can be seen.

The Arcanitorium

The Arcanitorium; note the stone and ice architecture of this coldain-designed building. It's almost like the stone has veins of ice.

As compared to the likes of Qeynos or Freeport, New Halas is quite small. All of it's commercial and civic institutions can be found amidst a spattering of small structures in the main basin. Nestled in Ravens' Roost is player housing and the tradeskill area. Down a large passageway is Erollis Dock, the only port in the Frostfang Sea and thus functions as the trading hub for the entire zone.

New Halas is nigh impregnable, as it is completely surrounding by massive ice walls. There are only three roads that lead up to the main part of the city and all are either choke-points or heavily guarded. It is for this reason that the Ry'Gorr Orcs sought a way to tunnel underneath New Halas in order to collapse it during the events of the Frostfang Sea Timeline.

When compared to other cities on Norrath, New Halas is unique as it can be entered without a loading screen. It is merely a part of the larger Frostfang Sea zone.

Politics[]

Since New Halas is a city of Good, citizens of Qeynos and Kelethin are welcome here with open arms and can conduct business with any vendor. Representative of New Halas' theme of a refuge city, citizens of any Evil city can enter here and explore freely as the guards will not attack on sight. Yet, New Halasians will for the most part not want to interact with those of Evil-alignment on financial matters.

Factions[]

Notes[]

References[]