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EverQuest 2 Spell Information
Natural Infusion
Warden
Item 11


Target Group
Power 5385
Casting 0.7 seconds
Recast 1 minute 14.0 seconds
Duration "See Below"
Range 25 meters
Level 125

Effects

App/JMan/Ad/Exp

  • Increases healing received by (X)%.
  • Reduces elemental damage done to group members (AE) by (Y)%.
  • When any damage is received this spell will cast Natural Infusion on target's attacker.
    • Inflicts (Z) magic damage on target encounter.
    • This effect can only trigger once every 2.0 - 3.0 seconds.
  • On a hostile ability cast this spell will cast Natural Infusion on target of spell.
    • Inflicts (Z) magic damage on target encounter.
    • Will trigger off of cold, heat, slash, pierce or crush abilities.

Mstr/GM All of the above plus:

  • Prevents group members (AE) from being Interrupted
  • Increases the base duration and update count of Healstorm by 100%
  • Increases the base duration and update count of Photosynthesis by 100%

Ancient/Celestial All of the above plus:

Natural Infusion Spell Line
I II
125 130
Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Duration 18.0 18.0 19.8 23.4 27.9 28.8 30.2 36.4
(X) 0.36 0.44 0.48 0.62 0.64 0.67 0.81 0.83
(Y) 0.37 0.45 0.49 0.63 0.66 0.69 0.83 0.85
(Z) 5,479-6,056 6,697-7,402 7,306-8,075 9,376-10,363 9,741-10,766 10,228-11,305 12,298-13,593 12,603-13,929

Gray cells correspond to unavailable ranks of the spell.


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