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(Steps)
(Notes)
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*The spots to place the listening devices are marked with small blue sparkles. Placing the listening devices does NOT drop your disguise.
 
*The spots to place the listening devices are marked with small blue sparkles. Placing the listening devices does NOT drop your disguise.
 
*Picking up purple glowing question marks in the zone WILL drop the disguise you put on when you entered the zone (you can pick up the same shinies in the other 2 versions of the zone too).
 
*Picking up purple glowing question marks in the zone WILL drop the disguise you put on when you entered the zone (you can pick up the same shinies in the other 2 versions of the zone too).
*Movable boards appear in various locations throughout the zone that will allow you to walk or jump shorter distances across wide chasms. If a location seems unreachable, look for a blue, glowing, movable board and place it to make the jump shorter.
+
*Movable boards appear in various locations throughout the zone that will allow you to walk or jump shorter distances across wide chasms. If a location seems unreachable, look for a blue, glowing, movable board and place it to make the jump shorter. Use mouse wheel to spin board and keep fat end on rock side.
   
 
==Steps==
 
==Steps==

Revision as of 02:11, December 25, 2012

other resources
ZAM · EQ2U · Census xml
EverQuest 2 Quest Information
Journal Category World Event
Journal Level Scales with player level
Journal Difficulty Solo
Starting Zone Frostfell Wonderland Village more
How to Start Hail Aildiun Mawdrun behind the wardrobe inside Frostfell Wonderland Village
part of: Frostfell Timeline
Preceded by:
none
Followed by:
It's Time to Sleigh the Dragon!
NOTE: User_comment.png A discussion page exists which may contain more information

What does this information mean?

Notes

  • The spots to place the listening devices are marked with small blue sparkles. Placing the listening devices does NOT drop your disguise.
  • Picking up purple glowing question marks in the zone WILL drop the disguise you put on when you entered the zone (you can pick up the same shinies in the other 2 versions of the zone too).
  • Movable boards appear in various locations throughout the zone that will allow you to walk or jump shorter distances across wide chasms. If a location seems unreachable, look for a blue, glowing, movable board and place it to make the jump shorter. Use mouse wheel to spin board and keep fat end on rock side.

Steps

Frostfell Device

Device location

Plank placed

Plank placed

  1. Zone in through the entrance inside the Frostfell Wonderland at ( 103, -4, -1144 ) /waypoint 103, -4, -1144 Eq2map - the big doors at the entry level of the zone, to the side of the wardrobe, not behind it.
  2. On zone entry, harvest and skin the dead yeti laying in the snow immediately to your right as you enter the zone.
  3. Examine (use) the pelt that appears in your inventory. You will now take on the illusion form of a yeti and the pelt disguise in your inventory will disappear.
  4. Follow path to the right to enter the courtyard through a hole in the east wall
  5. Device Locations in the order you will encounter them:
    • ( -106, 1, -188 ) /waypoint -106, 1, -188 north side of chasm at courtyard entry hole
    • ( -21, 1, -119 ) /waypoint -21, 1, -119 between towers by barricade
    • ( -10, 1, -78 ) /waypoint -10, 1, -78 between towers against south wall
    • ( 90, 0, -80 ) /waypoint 90, 0, -80 inside west tower at bottom
    • ( 82, 15, -71 ) /waypoint 82, 15, -71 inside west tower at top
  6. pick up plank at ( 99, 0, -88 ) /waypoint 99, 0, -88 to cross chasm to east tower - N.B. it only reaches one way round!
    • ( -76, 1, -109 ) /waypoint -76, 1, -109 inside east tower at bottom
    • ( 17, 19, -60 ) /waypoint 17, 19, -60 end of upper walk exiting west from tower
    • ( -81, 27, -104 ) /waypoint -81, 27, -104 roof of east tower in alcove
    • ( -21, 20, -216 ) /waypoint -21, 20, -216 end of west walk along castle wall
    • ( -166, 20, -197 ) /waypoint -166, 20, -197 end of east walk along castle wall
  7. Return to Aildiun for your reward.

Rewards

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