EverQuest 2 Wiki
(→‎Rewards: Added note about saving the looted weapons)
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==Notes==
 
==Notes==
*The spots to place the listening devices are marked with small blue sparkles. Placing the listening devices does NOT drop your disguise.
+
*The spots to place the listening devices are marked with small blue sparkles. Placing the listening devices does NOT drop your disguise. If you for some reason lose the disguise and need to use Stealth or Invisibility, placing the listening device WILL drop Stealth or Invisibility.
 
*Picking up purple glowing question marks in the zone WILL drop the disguise you put on when you entered the zone (you can pick up the same shinies in the other 2 versions of the zone too).
 
*Picking up purple glowing question marks in the zone WILL drop the disguise you put on when you entered the zone (you can pick up the same shinies in the other 2 versions of the zone too).
*Movable boards appear in various locations throughout the zone that will allow you to walk or jump shorter distances across wide chasms. If a location seems unreachable, look for a blue, glowing, movable board and place it to make the jump shorter.
+
*Movable boards appear in various locations throughout the zone that will allow you to walk or jump shorter distances across wide chasms. If a location seems unreachable, look for a blue, glowing, movable board and place it to make the jump shorter. Use mouse wheel to spin board and keep fat end on rock side.
  +
*Using {{Item|Spring-Loaded Gnomish Stilts}} will let you jump far enough to ignore the need for the movable board in this particular mission. It may cause some odd pet or merc pathing issues though when you jump the long chasms.
   
 
==Steps==
 
==Steps==
 
[[Image:Frostfell_Device.jpg|thumb|Device location]]
 
[[Image:Frostfell_Device.jpg|thumb|Device location]]
 
[[Image:Plank_placed.jpg|thumb|Plank placed]]
 
[[Image:Plank_placed.jpg|thumb|Plank placed]]
# Zone in through the entrance inside the Frostfell Wonderland at {{Loc|103|-4|-1144|uid=39909}} - the big doors at the entry level of the zone, to the side of the wardrobe, not behind it.
+
# Zone into [[The Icy Keep]] which is the doors directly left of where you enter Frostfell Wonderland Village at Loc {{Loc|103|-4|-1144|uid=39909}}.
 
# On zone entry, harvest and skin the dead yeti laying in the snow immediately to your right as you enter the zone.
 
# On zone entry, harvest and skin the dead yeti laying in the snow immediately to your right as you enter the zone.
  +
#*If you kill any of the creatures in the zone it will activate a 30 minute quest success / fail timer.
  +
#*It is still possible to finish the quest within 30 minutes even with the timer active.
 
# Examine (use) the pelt that appears in your inventory. You will now take on the illusion form of a yeti and the pelt disguise in your inventory will disappear.
 
# Examine (use) the pelt that appears in your inventory. You will now take on the illusion form of a yeti and the pelt disguise in your inventory will disappear.
 
# Follow path to the right to enter the courtyard through a hole in the east wall
 
# Follow path to the right to enter the courtyard through a hole in the east wall
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#* {{Loc|90|0|-80}} inside west tower at bottom
 
#* {{Loc|90|0|-80}} inside west tower at bottom
 
#* {{Loc|82|15|-71}} inside west tower at top
 
#* {{Loc|82|15|-71}} inside west tower at top
# pick up plank at {{Loc|99|0|-88}} to cross chasm to east tower
+
# pick up plank at {{Loc|99|0|-88}} to cross chasm to east tower - N.B. it only reaches one way round!
 
#* {{Loc|-76|1|-109}} inside east tower at bottom
 
#* {{Loc|-76|1|-109}} inside east tower at bottom
 
#* {{Loc|17|19|-60}} end of upper walk exiting west from tower
 
#* {{Loc|17|19|-60}} end of upper walk exiting west from tower
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#* {{Loc|-166|20|-197}} end of east walk along castle wall
 
#* {{Loc|-166|20|-197}} end of east walk along castle wall
 
# Return to Aildiun for your reward.
 
# Return to Aildiun for your reward.
 
   
 
==Rewards==
 
==Rewards==
 
 
* {{Item|Frozen Token of E'ci}}
 
* {{Item|Frozen Token of E'ci}}
  +
*Choose one of the following - SAVE these weapons for future use in the group version of the zone, as they are ''needed'' as part of the strategy to defeat the many of the "bosses" in that version.
*One of the following.
 
  +
**Levels 70 - 90:
**{{Equip|Ice Axe of Vivid Hues}}
 
**{{Equip|Two-Handed Ice Axe of Vivid Hues}}
+
***[[Ice Axe of Vivid Hues]]
 
***[[Two-Handed Ice Axe of Vivid Hues]]
  +
**Levels 60 - 70:
  +
***[[Ice Axe of Vibrant Hues]]
  +
***[[Two-Handed Ice Axe of Vibrant Hues]]
  +
**Levels 50 - 60:
  +
***[[Ice Axe of Brilliant Hues]]
  +
***[[Two-Handed Ice Axe of Brilliant Hues]]
  +
**Levels 40 - 50:
  +
***[[Ice Axe of Glowing Hues]]
  +
***[[Two-Handed Ice Axe of Glowing Hues]]
  +
**Levels 30 - 40:
  +
***[[Ice Axe of Illuminating Hues]]
  +
***[[Two-Handed Ice Axe of Illuminating Hues]]
  +
**Levels 20 - 30:
  +
***[[Ice Axe of Glistening Hues]]
  +
***[[Two-Handed Ice Axe of Glistening Hues]]
  +
**Levels 10 - 20:
  +
***[[Ice Axe of Glimmering Hues]]
  +
***[[Two-Handed Axe of Glimmering Hues]]
  +
**Levels 2 - 10:
  +
***[[Ice Axe of Sparkling Hues]]
  +
***[[Two-Handed Ice Axe of Sparkling Hues]]

Latest revision as of 10:45, 13 December 2015

other resources
ZAM · EQ2U · Census xml
EverQuest 2 Quest Information
Journal Category World Event
Introduced Frostfell 2008
Journal Level Scales with player level
Journal Difficulty Solo
Starting Zone Frostfell Wonderland Village more
How to Start Hail Aildiun Mawdrun behind the wardrobe inside Frostfell Wonderland Village
part of: Frostfell Timeline
Preceded by:
none
Followed by:
It's Time to Sleigh the Dragon!
NOTE: User_comment.png A discussion page exists which may contain more information

What does this information mean?

Notes[]

  • The spots to place the listening devices are marked with small blue sparkles. Placing the listening devices does NOT drop your disguise. If you for some reason lose the disguise and need to use Stealth or Invisibility, placing the listening device WILL drop Stealth or Invisibility.
  • Picking up purple glowing question marks in the zone WILL drop the disguise you put on when you entered the zone (you can pick up the same shinies in the other 2 versions of the zone too).
  • Movable boards appear in various locations throughout the zone that will allow you to walk or jump shorter distances across wide chasms. If a location seems unreachable, look for a blue, glowing, movable board and place it to make the jump shorter. Use mouse wheel to spin board and keep fat end on rock side.
  • Using Spring-Loaded Gnomish Stilts will let you jump far enough to ignore the need for the movable board in this particular mission. It may cause some odd pet or merc pathing issues though when you jump the long chasms.

Steps[]

Frostfell Device

Device location

Plank placed

Plank placed

  1. Zone into The Icy Keep which is the doors directly left of where you enter Frostfell Wonderland Village at Loc ( 103, -4, -1144 ) Copy EQ2MAP POI.
  2. On zone entry, harvest and skin the dead yeti laying in the snow immediately to your right as you enter the zone.
    • If you kill any of the creatures in the zone it will activate a 30 minute quest success / fail timer.
    • It is still possible to finish the quest within 30 minutes even with the timer active.
  3. Examine (use) the pelt that appears in your inventory. You will now take on the illusion form of a yeti and the pelt disguise in your inventory will disappear.
  4. Follow path to the right to enter the courtyard through a hole in the east wall
  5. Device Locations in the order you will encounter them:
    • -106, 1, -188 ) Copy north side of chasm at courtyard entry hole
    • -21, 1, -119 ) Copy between towers by barricade
    • -10, 1, -78 ) Copy between towers against south wall
    • 90, 0, -80 ) Copy inside west tower at bottom
    • 82, 15, -71 ) Copy inside west tower at top
  6. pick up plank at ( 99, 0, -88 ) Copy to cross chasm to east tower - N.B. it only reaches one way round!
    • -76, 1, -109 ) Copy inside east tower at bottom
    • 17, 19, -60 ) Copy end of upper walk exiting west from tower
    • -81, 27, -104 ) Copy roof of east tower in alcove
    • -21, 20, -216 ) Copy end of west walk along castle wall
    • -166, 20, -197 ) Copy end of east walk along castle wall
  7. Return to Aildiun for your reward.

Rewards[]