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##** {{loc|3644, -1012, 1559}} |
##** {{loc|3644, -1012, 1559}} |
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## Wait one Norrathian day for the traps to work (42 Earth minutes). |
## Wait one Norrathian day for the traps to work (42 Earth minutes). |
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− | ##*'''''WARNING''' |
+ | ##*'''''WARNING''' One must stay online. If one logs off, the timer pauses. |
## ''Visually'' check traps for food, if you see a crab within, click, get update, ready for turn-in. |
## ''Visually'' check traps for food, if you see a crab within, click, get update, ready for turn-in. |
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##* last known loc of crab: {{loc|3885 -1045 1489}} |
##* last known loc of crab: {{loc|3885 -1045 1489}} |
Revision as of 15:24, 17 March 2019
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Journal Category | Tradeskill | ||||
Introduced | LU109 | ||||
Journal Level | 110 (Tier 12) | ||||
Journal Difficulty | Solo | ||||
Starting Zone | Cobalt Scar more | ||||
How to Start | Speak to Whilhelm Nam'terin near the Salt Breeze camp ( 3703, -1017, 1674 ) | ||||
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NOTE: A discussion page exists which may contain more information |
What does this information mean?
Materials Required
- 20 dewpalm lumber
- 1 flitterfin tang
- 20 iridium cluster
- 15 nimbic hide
- 10 panther meat
- 60 reef cluster
- 63 silvered fleck
- 62 strangler root
- 50 swamp ash lumber
- 50 thick bear pelt
- 750 Celestial Coal
Optional Materials
To make two charges of explosives:
- 1 basilisk meat
- 10 nimbic hide
- 10 reef cluster
- 10 silvered fleck
- 5 Celestial Coal
Notes
- Bringing along portable work stations (or having the AA ability to summon them) is helpful.
- Helfa Lightleaf in the Salt Breeze camp ( 3644, -1018, 1669 ) sells fuel if you need some.
- Click the mining cart down the southwest tunnel at ( 252, 0, 33 ) to obtain the recipe for Tinkered Explosives. Explosives clear rock and dirt faster, but are dangerous both to make and use (gnomish things that go BOOM!).
Steps
- Enter and investigate a strange mine Zone in at ( 3834, -1021, 1886 ) .
- Craft some Sturdy Shovels and Sturdy Picks on the anvil at ( 179, 9, -164 ) just inside the mine.
- These tools degrade as you use them, they can't be repaired.
- There is a lot more rock than dirt. Craft four picks for quest; optional one shovel.
- ALL crafted implements will disappear from inventory once the beast is captured and the instance exited.
- Equip a tool and start clearing your way into the mine caves.
- Wearing your harvesting gear speeds up the clearing process.
- Not every rock and dirt pile needs to be removed, just enough to clear your way down the southeast tunnel.
- Locate a monstrous beast at ( 12, -15, -59 )
- Create a Live Capture Net on a Work Bench.
- Target the beast and use the net.
- Put the beast in the cage outside the mine ( 3848, -1019, 1852 ) .
- The mine exit is at ( 167, 8, -159 ) .
- Speak again to Whilhelm Nam'terin, who has moved closer to the mine entrance ( 3822, -1020, 1863 ) .
- Craft some Sturdy Shovels and Sturdy Picks on the anvil at ( 179, 9, -164 ) just inside the mine.
- Feed the beast you have captured.
- Create 10 Live Capture Traps on a Work Bench.
- As usual, mass-production does not give you the updates you need.
- Set the traps at marked locations (blue dots show on the map indicating these places).
- If you are in a group, clicking the traps give a group-wide update.
- Trap locations:
- ( 3746, -1009, 1805 )
- ( 3807, -1012, 1757 )
- ( 3750, -1016, 1665 )
- ( 3820, -1010, 1649 )
- ( 3862, -1020, 1585 )
- ( 3813, -1034, 1507 )
- ( 3887, -1046, 1488 )
- ( 3994, -1051, 1484 )
- ( 3693, -1019, 1448 )
- ( 3644, -1012, 1559 )
- Wait one Norrathian day for the traps to work (42 Earth minutes).
- WARNING One must stay online. If one logs off, the timer pauses.
- Visually check traps for food, if you see a crab within, click, get update, ready for turn-in.
- last known loc of crab: ( 3885, -1045, 1489 )
- Feed the beast in the cage.
- Create 10 Live Capture Traps on a Work Bench.
- Report back to Whilhelm.
Rewards
- Join the Anchorage
- Familiar: Mischievous Beasty
- This familiar has near-identical stats to Gaggelu Pearwood with only the exception of adding "Grants a bonus to public research mission contributions!"
Credits
EQ2i credits EQ2 Traders for some of the information in this article. |
EQ2i credits this page at EQ2 Artisans for some of the information in this article. |