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EverQuest II Instanced Zone Information
Introduced The Shadow Odyssey
Level Range 50-80
Zone in from Everfrost
Parent Zone None
Difficulty Group
Persistence 18 hours - 1 day 11 hours
Quests
Collections
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

General

You progress by clearing to the North, then from the entrance back to the South and up. Final mob spawns back at the entrance again. Mobs do have knockback. Collect a torch from near the entry and use it to burn books, that will otherwise aoe you

Bosses

Reverie

Icicle shaped mob

Ankhef and Zaza

We killed Zaza first, not sure if that is required. Once they are dead you head back to the zone in.

Best way is to pull by mezzing Zaza, the tank can rescue it off the mezzer if it doesn't stick. After mezzing immediately target Ankhef and kill him. Then return to Zaza to finish the fight.

Chaotic Manipulation

Cold and crushing damage.

Stuns about every 20-30 % and removes target for 15 secs.

a frozen thought

Key mob located at -223, 14, 31. The shard chest itself is in the room to the south (-211, 14, 124)

Arcanus

Spawned in the plaza upstairs by placing the pages from the rooms either side in the clicky at -194, 14, 79. You may have to click on the void to close it after Arcanus is dead.

Note: Arcanus spawns adds that will heal him. When the adds spawn burn them quickly and return to killing Arcanus.

Shade of Miragul

Spawns back at the zone in. Mental and crushing damage

Has AoE, farther you are, more damaging it is. He also knockbacks people and slows them.

If everyone in the group stands on his toes he burns down pretty fast. If you get knocked back

just return to standing on his toes. Closer the better.

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