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EverQuest II Instanced Zone Information
Introduced The Shadow Odyssey Scion
Level Range 50-90
Zone in from Everfrost
Parent Zone None
Difficulty Group
Persistence 18 hours - 3 days
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Quests[edit | edit source]

See Miragul's Phylactery Timeline.

General[edit | edit source]

You progress by clearing to the North, then from the entrance back to the South and up. Final mob spawns back at the entrance again. Mobs do have knockback. Collect a torch from near the entry and use it to burn books and scroll traps with a fairly annoying AOE and knockback. Also scouts should disarm the egg shaped traps. If you approach slowly you can disarm the trap without triggering it. Once it is triggered it will take a few seconds to become targetable.

Bosses[edit | edit source]

Reverie[edit | edit source]

Icicle shaped mob

Ankhef and Zaza[edit | edit source]

We killed Zaza first, not sure if that is required. Once they are dead you head back to the zone in.

Best way is to pull by mezzing Zaza, the tank can rescue it off the mezzer if it doesn't stick. After mezzing immediately target Ankhef and kill him. Then return to Zaza to finish the fight.

Chaotic Manipulation[edit | edit source]

Kill 3 of the 4 surrounding elements for it to absorb the last one and become attackable. Cold and crushing damage. Stuns about every 20-30 % and removes target for 15 secs.

a frozen thought[edit | edit source]

Key mob located at ( -223, 14, 31 ) Copy. The shard chest itself is in the room to the south ( -211, 14, 124 ) Copy

Arcanus[edit | edit source]

Spawned in the plaza upstairs by placing the pages from the rooms either side in the clicky at ( -194, 14, 79 ) Copy. You may have to click on the void to close it after Arcanus is dead.

Note: Arcanus spawns adds that will heal him. When the adds spawn burn them quickly and return to killing Arcanus.

Shade of Miragul[edit | edit source]

Spawns back at the zone in. Mental and crushing damage

Has AoE, farther you are, more damaging it is. He also knocksback people and slows them.

If everyone in the group stands on his toes he burns down pretty fast. If you get knocked back

just return to standing on his toes. Closer the better.

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