other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Maelstrom III
Icon Maelstrom
Wheel Gold Cup
Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell and the defiler cannot move or cast spells, but the spell can be toggled off early if desired.

Target Enemy
Power 146 to cast
146 every 5.0 seconds
Casting 3.0 seconds
Recast 2 minutes 30 seconds
Duration 40.0 seconds
Effect Radius 15.0 meters
Range Up to 20.0 meters
Level 80



  • Inflicts (X) disease damage on target encounter instantly and every 5 seconds
  • Decreases power of target encounter by (Y) instantly and every 5 seconds
  • Heals group members (AE) for (H) instantly and every 5 seconds
  • Increases power of group members (AE) by (Z) instantly and every 5 seconds
  • Resistability increases against targets higher than level 100.
Maelstrom Spell Line

Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Resistibility 12% Harder 12% Harder 12% Harder 16% Harder 21% Harder
Inflicts (X) disease damage 264-323 323-395 352-431 411-503 470-574
Decreases target power by (Y) 44-54 54-66 59-72 69-84 78-96
Heals group for (H) 262-321 321-392 350-428 408-499 467-570
Increases group power by (Z) 44-53 53-65 58-71 68-83 78-95

Gray cells correspond to unavailable ranks of the spell.


  • The amount of disease damage and the amount of encounter power decrease is dependent on the Intelligence of the Defiler.
Community content is available under CC-BY-SA unless otherwise noted.