EverQuest 2 Wiki
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EverQuest II has an in game Macro system which allows you combine several commands.

possible with macro[]

  • Use Commands from Slash Commands
  • Equip Gear
  • cast spells and define 1 spell that shall be cast first
  • Display the reuse of 1 spell, by dragging the spell into the icon slot
  • say something in a channel (say, gsay, guild, tellchannel)
    • When you macro something to a channel, it's better to use the "tellchannel mychannel" than just the channelnumber.
    • You may or may have not seen misstells of raid parses in normal channels ;), most likly they used a channelnumber and not the channelname

Not possible with macro[]

  • it is NOT possible to run another macro from within a macro.
  • it is NOT possible to add a pause into a macro
  • it is NOT possible to make a macro repeat itself automatically

Usefull macro's[]

Alcohol Tolerance[]

Chain cast 2 Spells/Abilties[]

  • make 2 lines with use "Spell/Ability"
    • Place a Spell or Combat Art into each line and flag one as "Primary"
    • The "Primary" Spell/Ability" will start casting and the other one will be "queued"

Advanced Combat Tracker[]

  • The Advanced Combat Tracker (shot ACT) ist basically setup to parse fights and export the results to "act-export.txt"
  • The advantage of the macro is that you can show the whole parse and not only the first 255chars when you paste it.
  • make a macro with the command "/do_file_commands act-export.txt"
  • You change the name of the file "act-export.txt" in ACT, for example to "actdps.txt".
  • You can export various kinds of export at once, for example
    • a heal parse as "act-hps.txt"
    • a dps parse as "act-dps.txt"
    • a power feed parse as "act-powerfeed.txt"
      • Sugguestion make 1 marco for each parse

assist[]

  • make a macro with the command "/assist <name of toon>"

Balanced Synergy[]

  • make a macro with


external Macro guides[]

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