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EverQuest II Instanced Zone Information
Introduced Kunark Ascending
Level Range 100
Zone in from Kunzar Jungle
Entrance is at

at ( -258, 151, -1166 ) /waypoint -258, 151, -1166

Parent Zone None
Difficulty Group
Persistence 6 Hours - 3 Days
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Walkthrough Edit

  1. A Residual Slime (Heroic)
    • Tank and Spank™.
    • Drain his power constantly.
    • Spawns adds occasionally.
  2. A Spectral Beguiler (Heroic)
  3. Tzirathk (Heroic)
    • Spawns reflections frequently. Can be overrun if you don't keep them down.
    • Tank him near one of the the braziers and run to the other one when he emotes (orange text).
  4. Dread Wraith (Heroic)
    • Red Text emote about staring into your soul
      • Wait two seconds and joust out 15 meters. Do not joust back, a death causing sphere of influence remains on the ground.
  5. Neh'Ashiir (Heroic)
    • Keep tank in the same spot (Where Neh is)
    • Do not kill all of the black reavers
    • There we be two curses. One is incurable, and one is.
      • The curable usually only lands on tank
      • If the tank gets the incurable, everyone jousts 20m from tank.
      • If group members get the incurable, they joust 20m from everyone.
      • The curse can hit more than one person at a time
      • The curable curse hides the incurable on group window. Joust it just in case
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