![]() Race: Crocodile - to upload a more specific image, click JPG or PNG | ||
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Zone (Patch) | Sandstone Delta: The Standing Storm (Raid) (Renewal of Ro) |
Race | Crocodile |
Level | 133▲▲▲ Tier 14 Epic x4 |
Location | The Salt Mire ( 143, 3, -310 ) ![]() |
Reported Drops | none reported, try LootDB. |
AA Exp | Yes |
Status Points | unknown |
What does this information mean?
Lockmaw is a Tier 2 raid boss.
Stats[]
- 113 Flurry Avoidance
- 330 Ability Doublecast Avoidance
- 9434 Resolve
Strategy[]
- This fight has a hard time limit of 60 minutes.
- Shortly after pull, Lockmaw summons all remaining crocodiles from the Salt Mire.
- Blob-like monsters named a smelly chum puddle spawn throughout the Salt Mire, one at a time. Each chum puddle targets a random player and slowly moves towards that player. If the chum puddle reaches its target, it grants one increment of Feeding Frenzied to Lockmaw, which reduces Lockmaw's incoming damage by 15% per increment. The name of the chum puddle's target is listed in the tag below its name.
- Lockmaw casts an incurable curse named Lockmawed on a random player, which causes Lockmaw to target that player, regardless of threat levels. If the targeted player dies before the curse expires, Lockmaw gains an offensive and defensive buff.
- Lockmaw casts a curable trauma named Snapping Maw which deals growing piercing damage to all targets in front of or flanking Lockmaw.
- Lockmaw casts a curable trauma named Tail Whack which deals growing crushing damage to all targets behind Lockmaw.
- Lockmaw casts a Barrage which can only be blocked with Bulwark of Order.