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{{NamedInformation |
== '''Unlocking the lair''' ==
 
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iname = Lockjaw_the_Ancient.png|
 
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idesc = |
When you zone to the instance divide raid to three parts to kill three heroic nameds:
 
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type = Reptile|
* Sha'ir of Magic (the easiest one)
 
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race = Crocodile|
* Sha'ir of Stone
 
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level = 62 |
* Sha'ir of Fire (the toughest one it cats fire AOE)
 
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levelmod = ^^^ |
 
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diff = Epic x4 |
Please realize that all have to die in 1 minute interval. If not they repop. In case of succes entrance to Lockjaw's lair will open.
 
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patch = Desert of Flames |
 
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rquests = |
Low T6 raid have to focus on this fight and make proper groups to beat them in time. But raid force around lvl 60 have no issue with them.
 
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zone = Lockjaw's Lair |
 
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drops =
== '''Lockjaw the Ancient''' ==
 
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*[[Ancient Caiman Shoulder Pads]]
'''Health:''' 400k HP
 
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*[[Glowing Wooden Crook]]
 
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*[[Stillwater Orb]]|
'''Resists:''' 100% Poison, decent resists to all melee ~40%
 
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group = |
 
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location = Behind a breakable wall that is breached once all three [[:Category:Lockjaw's Lair Named Monsters|sha'irs]] have been killed.|
'''Best to use:''' Cold, Diseases, from melee perhaps Pierce
 
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mapref = 180,-14,-162|
 
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uid = |
'''Attacks'''
 
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hp = 600,000 |
* crush, (not impressive on main tank, almost never hits him)
 
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aaxp = Yes|
* AOE2 Lockjaw's Bite DOT 4x4 sec, 60HP tick, sometimes one out of 4 hits 600HP (not killing anyone, just interrupts spells)
 
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sp = no|
* AOE1 Bloodthirsty Ramage, timer 30 sec, crush type, short range, 1k-3k hit
 
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primedmg = |
* Growls and resets aggro, timer 60 sec, asynchronous with regards to AOE, different start and timer/rand
 
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primemag = |
 
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specials = |
'''Strategy'''
 
 
resists = 100% Poison, decent resists to all melee ~40% |
* clear area around small isle
 
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ph =
* there is nasty bug. Lockjaw have to be all the time in the water. If you pull him out of water you will not be able to fight with him due to: ''You can't see target'' bug.
 
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}}
* pull Lockjaw to the small isle and let dps attack him from his side edge to avoid his frontal AOE
 
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==Notes==
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*Memwipes once at about 50% health. Has a dragon-style tail lash if you stand behind him, so don't do that.

Latest revision as of 11:50, 30 August 2018

Lockjaw the Ancient

Lockjaw the Ancient

other resources
LootDB · EQ2LL · ZAM
EverQuest II Named Monster Information
Zone (Patch) Lockjaw's Lair (Desert of Flames)
Race Crocodile
Level 62▲▲▲ Tier 7 Epic x4 , (Approx. HP: 600,000)
Location Behind a breakable wall that is breached once all three sha'irs have been killed. ( 180, -14, -162 ) Copy
Reported Drops
Resistances 100% Poison, decent resists to all melee ~40%
AA Exp Yes
Status Points none

What does this information mean?


Notes

  • Memwipes once at about 50% health. Has a dragon-style tail lash if you stand behind him, so don't do that.