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== '''Unlocking the lair''' ==
 
== '''Unlocking the lair''' ==
 
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When you zone to the instance divide raid to three parts to kill three heroic nameds:
 
When you zone to the instance divide raid to three parts to kill three heroic nameds:

Revision as of 21:52, 9 July 2006

Unlocking the lair

When you zone to the instance divide raid to three parts to kill three heroic nameds:

  • Sha'ir of Magic (the easiest one)
  • Sha'ir of Stone
  • Sha'ir of Fire (the toughest one it cats fire AOE)

Please realize that all have to die in 1 minute interval. If not they repop. In case of succes entrance to Lockjaw's lair will open.

Low T6 raid have to focus on this fight and make proper groups to beat them in time. But raid force around lvl 60 have no issue with them.

Lockjaw the Ancient

Health: 400k HP

Resists: 100% Poison, decent resists to all melee ~40%

Best to use: Cold, Diseases, from melee perhaps Pierce

Attacks

  • crush, (not impressive on main tank, almost never hits him)
  • AOE2 Lockjaw's Bite DOT 4x4 sec, 60HP tick, sometimes one out of 4 hits 600HP (not killing anyone, just interrupts spells)
  • AOE1 Bloodthirsty Ramage, timer 30 sec, crush type, short range, 1k-3k hit
  • Growls and resets aggro, timer 60 sec, asynchronous with regards to AOE, different start and timer/rand

Strategy

  • clear area around small isle
  • there is nasty bug. Lockjaw have to be all the time in the water. If you pull him out of water you will not be able to fight with him due to: You can't see target bug.
  • pull Lockjaw to the small isle and let dps attack him from his side edge to avoid his frontal AOE