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Lockjaw's Lair

The lair of an ancient beast.

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LootDB · EQ2Map · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced Desert of Flames
Level Range 55-62
Zone in from The Sinking Sands
Entrance is at

( -1107, -220, -679 ) /waypoint -1107, -220, -679

Parent Zone None
Difficulty Raid x4
Persistence 2 days 20 hours - 7 days
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

WalkthroughEdit

  1. Kill all three of the Sha'ir to breach the destructible wall at ( 83, -9, -96 ) /waypoint 83, -9, -96. Upon the death of the third one, a red-text emote will display on your screen confirming that the wall has been destroyed.
  2. Proceed through and slay Lockjaw the Ancient.

NotesEdit

  • See the talk page for a more in-depth walkthrough.
  • Once upon a time, the three Sha'ir in the zone had to die within about 10 sec of each other, or else they would respawn and the wall blocking off Lockjaw wouldn't break. This is no longer the case as of 2009 (confirmed to still be true as of 9/4/2010), though the Sha'ir will still respawn and red text will still pop up informing you of their reappearance. Just ignore the text and kill them at your own pace. Once all three have died once, the wall blocking the northernmost hallway will break and you can move on to Lockjaw himself.
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