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Purpose | Elite Mercenary |
Race | Moppet |
Zone | Nektulos Forest (Age of Discovery) |
Location | Roams Nektulos Forest |
Description
"Mischievous voodoo doll escaped from the laboratory of Nektropos castle, Kenny now roams through the darkest parts of Nektulos forest..."
Notes
- Mercenary discovery:
- non-Scout(scroll) Tracking DOES work, set track to [All].
- Scout tracking DOES work, set to track [All].
- Using /target Kenny does not work.
- Asking a guard to "find" does not work.
- Using Mercenary-track (ala Claz'zakla) DOES work.
Some Possible Locations
- D'Morte Burial Chamber ( 598, 0, -626 )
- Citadel of Gul'Thex, on top of southwest tower ( 700, 23, -706 )
- Shortcut Tunnel, south entrance ( 376, 5, -830 )
- South of the Behemoth Pond island on the west shore ( -120, 0, -39 )
- North of the Commonlands Griffon Tower Station ( -336, -2, 37 )
- South of Mound Lake ( -566, 0, -339 )
- North of Black Water Lake ( -580, 0, -1000 )
- Forgotten Woods on mountain to the south ( -613, 61, -1259 )
- Sitting in front of a megalith/tombstone at the beginning of Gargoyle Gorge ( -859, 78, -1600 )
- Valley of the Dead ( -532, 75, -1697 )
- Near Kryssa Valixx, west of the Bone Lake Griffon Tower Station, ( -514, 88, -1977 )
- Druid Ring ( -30, 90, -2000 )
Physical Attributes
Critical Chance - 300%
Critical Bonus - 250%
Potency - 250%
Ability Mod - 1000
Abilities/spells
Kenny uses a broad range of spells from the mystic class :
- Mercenary's Resolve (Increases resolve granted by worn equipment by 400%)
- Power of Laughter
- On a hostile spell cast this spell will cast Reaver's Mania on caster.
- Heals caster for % of max health
- Increases damage of spells by %.
- On a hostile spell cast this spell will cast Reaver's Mania on caster.
- Dancing Spirits VI (Master)
- Increases Max Health of group members (AE) by #
- Increases Mitigation of group members (AE) vs elemental damage by #
- Burlap Armor VII (Master)
- Increases Mitigation of group members (AE) vs physical damage by #
- Wards group members (AE) against # points of physical damage
- Voodoo Hoodoo VI (Master)
- Increases STA and STR of group members by #
- Lethargy III (Master)
- Inflicts # disease damage on target encounter
- Decreases Attack Speed of target encounter by #
- Lifting Spirits VII (Master)
- Heals group members (AE) for #-#
- Increases Max Health of group members (AE) by #
- Bolstering Laughter (Master)
- Increases All Attributes of group members (AE) by %
- Enlarges group members (AE) by %
- Stitching Wounds VIII (Master)
- Heals target for #-#
- Increases Max Health of target by #
- Warding Touch VIII (Master)
- Wards target against # points of all damage
- Circle of Laughter VII (Master)
- Wards group members (AE) collectively against # total points of all damage
- Circle of Circling Circles V (Master)
- Wards group members (AE) collectively against # points of all damage
- Increases Mitigation of group members (AE) vs elemental damage by #
- Mercenary Battalion: Shattered Lands (Healer)
- Open free spell slot on the Hire tab
- Open free spell slot on the Hire tab
- Open free spell slot on the Hire tab
(to be confirmed after Merc Revamp) :
- Path of the Grey
- Applies Revived Sickness on termination. Lasts for 2 minutes.
- Applies Heal on termination.
- Heals target for % of max health
- Resurrects target with % health and power
- Cure ?
EQ2i credits posts in this thread written by Johnnyteatime at the SOE/DBG Forums for some of the information in this article. |