Kenny

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ZAM · EQ2U
EverQuest II NPC Information
Purpose Elite Mercenary
Race Moppet
Zone Nektulos Forest (Age of Discovery‎)
Location Random in Nektulos Forest

Description[edit | edit source]

"Mischievous voodoo doll escaped from the laboratory of Nektropos castle, Kenny now roams through the darkest parts of Nektulos forest..."

Notes[edit | edit source]

  • Mercenary discovery:
    • non-Scout(scroll) Tracking DOES work, set track to [All].
    • Scout tracking DOES work, set to track [All].
    • Using /target Kenny does not work.
    • Asking a guard to "find" does not work.
    • Using Mercenary-track (ala Claz'zakla) DOES work.

Some Possible Locations[edit | edit source]

  • D'Morte Burial Chamber598, 0, -626 ) Copy
  • Citadel of Gul'Thex, on top of southwest tower ( 700, 23, -706 ) Copy EQ2MAP POI
  • Shortcut Tunnel, south entrance ( 376, 5, -830 ) Copy EQ2MAP POI
  • South of the Behemoth Pond island on the west shore ( -120, 0, -39 ) Copy
  • North of the Commonlands Griffon Tower Station ( -336, -2, 37 ) Copy
  • South of Mound Lake-566, 0, -339 ) Copy
  • North of Black Water Lake-580, 0, -1000 ) Copy
  • Forgotten Woods on mountain to the south ( -613, 61, -1259 ) Copy
  • Sitting in front of a megalith/tombstone at the beginning of Gargoyle Gorge-859, 78, -1600 ) Copy
  • Valley of the Dead-532, 75, -1697 ) Copy
  • Near Kryssa Valixx, west of the Bone Lake Griffon Tower Station, ( -514, 88, -1977 ) Copy
  • Druid Ring ( -30, 90, -2000 ) Copy EQ2MAP POI

Kenny Locations.png

Physical Attributes[edit | edit source]

Critical Chance - 300%
Critical Bonus - 250%
Potency - 250%
Ability Mod - 1000

Abilities/spells[edit | edit source]

Kenny uses a broad range of spells from the mystic class :

  • Mercenary's Resolve (Increases resolve granted by worn equipment by 400%)
  • Power of Laughter
    • On a hostile spell cast this spell will cast Reaver's Mania on caster.
      • Heals caster for % of max health
    • Increases damage of spells by %.
  • Dancing Spirits VI (Master)
    • Increases Max Health of group members (AE) by #
    • Increases Mitigation of group members (AE) vs elemental damage by #
  • Burlap Armor VII (Master)
    • Increases Mitigation of group members (AE) vs physical damage by #
    • Wards group members (AE) against # points of physical damage
  • Voodoo Hoodoo VI (Master)
    • Increases STA and STR of group members by #
  • Lethargy III (Master)
    • Inflicts # disease damage on target encounter
    • Decreases Attack Speed of target encounter by #
  • Lifting Spirits VII (Master)
    • Heals group members (AE) for #-#
    • Increases Max Health of group members (AE) by #
  • Bolstering Laughter (Master)
    • Increases All Attributes of group members (AE) by %
    • Enlarges group members (AE) by %
  • Stitching Wounds VIII (Master)
    • Heals target for #-#
    • Increases Max Health of target by #
  • Warding Touch VIII (Master)
    • Wards target against # points of all damage
  • Circle of Laughter VII (Master)
    • Wards group members (AE) collectively against # total points of all damage
  • Circle of Circling Circles V (Master)
    • Wards group members (AE) collectively against # points of all damage
    • Increases Mitigation of group members (AE) vs elemental damage by #
  • Mercenary Battalion: Shattered Lands (Healer)
  • Open free spell slot on the Hire tab
  • Open free spell slot on the Hire tab
  • Open free spell slot on the Hire tab

(to be confirmed after Merc Revamp) :

  • Path of the Grey
    • Applies Revived Sickness on termination. Lasts for 2 minutes.
    • Applies Heal on termination.
      • Heals target for % of max health
    • Resurrects target with % health and power
  • Cure ?



Soe logo white.jpg EQ2i credits posts in this thread written by Johnnyteatime at the SOE/DBG Forums for some of the information in this article.


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