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Joining the Forward Ranks (Queen's Colony) Video Walkthrough

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EverQuest 2 Quest Information
Journal Category Queen's Colony
Introduced LU19
Journal Level 4 (Tier 1)
Journal Difficulty Solo
Starting Zone Queen's Colony more
How to Start Speak to Murrar Shar-15, -5, 182 ) Copy in front of Myrrin's Tower.
part of: Isle of Refuge Timeline
Preceded by:
Into the Tainted Forest
Followed by:
The Source of Evil (Quest)

What does this information mean?

This quest is part 5 of a 6-quest series in the Isle of Refuge Timeline.

Description[]

"Murrar Shar has sent me to seek out Cleric Mara'Vaen at the head of Dead Canyon. The Qeynosian scouts are trying to push their way forward into the Abandoned Village to seek out the source of evil, but they have been unsuccessful so far. Mara'Vaen should be just inside Dead Canyon to the west past Sunset Meadow." -- Everquest II Journal

Steps[]

  1. Report to Cleric Mara'Vaen231, -3, 153 ) Copy in Dead Canyon, under the tree that's just through the archway at the end of Sunset Meadow.
  2. Pull 3 lost scouts back to the cleric. To pull them, attack them so they follow you, but don't kill them. You can also charm them, but to get credit for Cleric Mara'Vaen resurrecting them, you must cancel the charm before her spell cast completes and the scout is resurrected. She will start casting as soon as the lost scout is nearby, even if it is charmed.
  3. Kill 4 Morak devourers.
  4. Return to Cleric Mara'Vaen to report your success and receive your reward.

Rewards[]

Journal Steps and Dialogue[]

  • Murrar Shar: "The samples have been examined and my worst fear has been realized. A poisonous mist clings to the tissue, eating and controlling it. I suspect necromancy, but from whom?"
  • Player Character: "I'm guessing you'd like me to find out."
  • Murrar Shar: "That I do. My best guess is that the goblin leader, High Chieftain Grexx, is involved. He is the most powerful and influential figure to the goblins. If he were somehow corrupted, the goblins would follow any orders he demanded."
  • Player Character: "You want me to confront the Chieftain now?"
  • Murrar Shar: "First things first, [Player Name]. We need to break through to the goblin village. I have assigned this duty to Cleric Mara'Vaen. Seek her out and see how you can help."
  • Player Character: "Will do."
  • Murrar Shar: "She can be found at the head of Dead Canyon to the west."
  • Player Character: "I'll head there now."

Find Cleric Mara'Vaen in theDead Canyon to the west of the colony past Sunset Meadow. Find Cleric Mara'Vaen at the head of Dead Canyon to the west past Sunset Meadow.

  • Cleric Mara'Vaen: "Do not fret, [Player Character]. The hand of Qeynos reaches far and wide to help those in need."
  • Player Character: "I guess you know me?"
  • Cleric Mara'Vaen: "Murrar sent word that you were coming. He said to be nice, hehe! No worries, I mean only the best. In any case, I'll be doing most of the work for the first task, when you're ready."
  • Player Character: "I'm ready."
  • Cleric Mara'Vaen: "You see those ghostly figures down in the canyon? Those are the souls of our scouts who were lost and consumed by evil. I believe that they may be trapped between our world and the next. I think I can resurrect them, if you can just lure them close to me."
  • Player Character: "I'll do my best."

I talked with Cleric Mara'Vaen. She already knew of my coming. Cleric Mara'Vaen thinks she can resurrect some of the scouts that were consumed by evil. I need to somehow get them back to Mara'Vaen and she will attempt the resurrection. Pull lost scouts back to Cleric Mara'Vaen from Dead Canyon.

I pulled the lost scouts back to Cleric Mara'Vaen and she was able to resurrect them. I need to talk to Mara'Vaen now that the scouts have been resurrected. Talk to Cleric Mara'Vaen.

  • Cleric Mara'Vaen: "That was a great game of cat and mouse you pulled there! Nice job, but now for the hard part."
  • Player Character: "Bring it on!"
  • Cleric Mara'Vaen: "Long ago there lived a ferocious breed on this island, a species of dire wolf that the Sapswill call "the Morak." The Morak were cleansed from the island so that it could be a safer place."
  • Player Character: "I have a feeling I know where this is going."
  • Cleric Mara'Vaen: "The evil that builds on the island here has drawn them from their graves and they hunt again. They are thick through Dead Canyon and we need to clear a path for our scouts to move forward."
  • Player Character: "Consider it done."

I talked to Mara'Vaen and she informed me of the Morak that have risen from the dead. Cleric Mara'Vaen informed me of a breed of wolves that was once cleansed from the island. The evil that now resides has risen them from the dead and they now feed again. They are blocking the Path of the scouts to get the Abandoned Village, so I need to clear the way. Kill Morak devourers to the north in Dead Canyon.

I cleared the way for the scouts to get to the Abandoned Village. I've killed the Morak Devourers and I should return to Cleric Mara'Vaen. Return to Cleric Mara'Vaen.

  • Cleric Mara'Vaen: "You did it, I knew you could! Our scouts were able to clear through to the far side of the village. I'll send word back to Murrar. Thank you, [Player Character].

I talked to Cleric Mara'Vaen. I returned to Cleric Mara'Vaen with news of my victories.

I was able to help Cleric Mara'Vaen to resurrect some of the fallen scouts. I then cleared the way through the Morak so that the scouts could push through to the Abandoned Village. Cleric Mara'Vaen rewarded me for my assistance.

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