EverQuest 2 Wiki
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crit = | <!-- Critical modifier. Most should be 1.30 -->
 
crit = | <!-- Critical modifier. Most should be 1.30 -->
 
effects =*Increases Max Health of group members (AE) by ''(see below)''
 
effects =*Increases Max Health of group members (AE) by ''(see below)''
  +
*Increases Mitigation of group members (AE) vs elemental, noxious and arcane by ''(see below)''
 
*Increases Mitigation of group members (AE) vs all physical damage by ''(see below)''
 
*Increases Mitigation of group members (AE) vs all physical damage by ''(see below)''
  +
 
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
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{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
 
{{SpellEffectsLine2|Max Health|21.6|26|29|34|38|?|gu52=y|nogm=y|}}
 
{{SpellEffectsLine2|Max Health|21.6|26|29|34|38|?|gu52=y|nogm=y|}}
{{SpellEffectsLine2|Mitigation|61|74|81|95|108|?|gu52=y|nogm=y|}}
+
{{SpellEffectsLine2|Mitigation vs. Elemental, Noxious and Arcane |88|?|?|?|?|?|gu52=y|nogm=y|}}
  +
{{SpellEffectsLine2|Mitigation vs. Physical|61|74|81|95|108|?|gu52=y|nogm=y|}}
 
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
 
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->

Revision as of 19:11, 29 November 2011

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Holy Armor
Templar
Spell Icon
A group augmentation which increases maximum health and physical resistance of the templar's group.

Target Group
Concentration 1
Casting 3.0 seconds
Recast 2.0 seconds
Duration Until Cancelled
Effect Radius 50.0 meters
Level 5

Mastery

Ordination

Effects
  • Increases Max Health of group members (AE) by (see below)
  • Increases Mitigation of group members (AE) vs elemental, noxious and arcane by (see below)
  • Increases Mitigation of group members (AE) vs all physical damage by (see below)
Holy Armor Spell Line
I II III IV V VI VII
5 19 33 47 61 74 84


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Max Health 21.6 26 29 34 38
Mitigation vs. Elemental, Noxious and Arcane 88 ? ? ? ?
Mitigation vs. Physical 61 74 81 95 108

Gray cells correspond to unavailable ranks of the spell.