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For other articles with related titles, see High Keep.
High Keep

High Keep (Heroic)

other resources
LootDB · EQ2Map · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced Tears of Veeshan
Level Range 102-103
Zone in from Vesspyr Isles
Parent Zone None
Difficulty Group
Persistence 1h30min - 3Days
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?


Notes[]

Zone in is from Karak Peak. ( -317, 166, -581 ) Copy

  • It's recommended that you have 500 crit chance for this zone.
  • The walk-through is much the same as the High Keep (Advanced Solo) version, with the exception that the bosses are 3-^, and something is different about Hammy.
Hammy - Great Hall[]
  • In this version of the quest, Hammy (Heroic) is three-^, spawns an Escaped Swine add, and he poisons you with Swine Influenza.
  • I died three times before I noticed, but there are (initially inert) Storage Crates literring the Great Hall where Hammy pops. After the encounter with Hammy starts. they become targetable and sparkle green. I can't be sure, but I think they were instrumental in solo'ing the encounter as a Level-100 Guardian : I lured Hammy over to one box, then attacked the box and smashed it. Inside were sacks of something that Hammy seemed to stop to inspect, while I kited-away hitting him with arrows. When he came-free, I lured him to another and did the same. By then the Escaped Swine had added, and I killed him. Suddenly, I was hitting Hammy for X.Y million damage hits at-a-time, and he went-down fast after that.
Sub-quests[]

I found the following sub-quests accidentally, and didn't get their locations:

  • "Priorities" - there is no guide yet, and I was too busy solo'ing in the Heroic to take locations. You find a Guard with a sparkling note beside him. If you click on it, you will be offered this quest. If you accept, you have a list of people to locate/help. You will incidentally find these people as you fight through the dungeon killing-off the mobs to make the bosses spawn, but the mobs with the captives all have feather-quest icons on them. Some of them are in side-rooms that aren't on your path to the bosses, so you have to check every room. The quest will auto-update as you 'free' or find them (dead):
    • Find Samuel
    • Find Gelun
    • Find Denia
    • Find Halbert
    • Find S'dera
    • Find Linya
  • Required Reading - updates unavailable until zone is reset and reentered
    • Note that there is one clickable book at ( -109, -78, 44 ) Copy, on the end of the domino-placed book line, but this is not one of them : Clicking that book knocks-over the domino-line of books and spawns a bunch of flying Unbound Tomes you'll then have to kill. Clearing these does not in any way have any relation to the quest either.

Map[]

High Keep Map 1

High Keep Map 1

High Keep Map 2

High Keep Map 2

High Keep Map 3

High Keep Map 3

High Keep Map 4

High Keep Map 4

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