Zone in from Karak Peak. ( -317, 166, -581 ) Copy/waypoint -317, 166, -581
It's recommended that you have 500 crit chance for this zone.
Strategy
Bloogly
Pick up the pie at ( -109, -132, -34 ) Copy/waypoint -108.62, -132.22, -34.49.
Click on Bloogly to throw the pie at him and agro him ( -129, -126, -163 ) Copy/waypoint -128.66, -125.93, -162.68.
Defeat the offbat drummer and string-snapping guitarist first.
When Bloogly is almost dead, he will force you to fall to the ground. Hit the "X" key to stand up and finish the fight.
Nurgal
Open the four wall safes ( -69, -128, -123 ) Copy/waypoint -68.93, -127.87, -123.28 and pick up the "blue bar" in the last one to agro Nurgal.
When he summons zombie adds, if more than one get close together they will have a chain reaction and blow up for a nice bit of damage.
Imprisoned
Click the boards at the back of the cell to escape.
easy way
just run to the end of the tunnel (pass the hole in the floor) and hop off to the left and run back through the passage to find the weapon chest.
hard way
Follow the hallway and drop down the hole in the floor.
Fight you way though (even though your DPS will be low due to your weapons being "confiscated" you should still be fine) to the chest containing your weapons ( -126, -145, -209 ) Copy/waypoint -126.02, -145.31, -208.50.
Pick up the book a set of memoirs right next to the chest which is a house item and also contains lore about High Keep.
===Zorin=== ( -186.71, -145.78, -208.60 )
Grab the keys on the wall right at the entrance to the room ( -157.21, -147.09, -212.32 ). During the fight, you can open the cell doors to free the prisoners, some of them will help fight Zorin for a little while.
Zorin appears to have nothing special besides a speed boost when he says "I'll cut through you quicker now!" and when down to about 20% health will free all the jailed adds you didn't free. These adds leave once you have killed Zorin.
Bigz the Big
Start the encounter by pulling the chain at ( -36, -154, -247 ) Copy/waypoint -36.39, -153.50, -247.16 to burn and shrink Bigz which changes him from a very hard 96^^^ to a more managable 96^^.
When your screen goes green, you need to quickly clear the Trauma debuff on you. Bring potions if nothing else.
===Stompus=== ( -12.68, -179.68, -225.96 )
If possible, stay on Stompus and kill his cohorts with AE.
When Stompus looks up, rocks will fall from the ceiling. Either use an AE blocker or move back to a safe spot for a little bit.
When Stompus summons more adds, try to keep on him while relying on AE for the adds, the are not very tough.
After killing Stompus, collect his essence if needed and run through the Pulverizer right after it smashes then moves up.
Bolgin Serilis
Bolgin ( -61.18, -164.69, -170.01 ) Stands behind his Goblins.
Burn the first round of summoned goblins.
When Bolgin "pops a cork!" he will get a stoneskin that can be removed by moving him a short distance. This will also remove all debuffs on him.
When a message says that "Bolgin drank too much of his potion!" stop attacking immediately (targeting your self is the easiest way) or you will see a message "Hitting their god while he's down has it's repercussions!" and adds will arrive. Continuing to do this will summon stronger and stronger adds.