EverQuest 2 Spell /Spells Information
Healing Grove III Warden
Summons a protective grove around the warden. Any allies within the grove gain health replenishment over time. This spell has a small recurrent power cost.
Target
Self
Power
22 to cast
22 every 3.0 seconds
Casting
2.0 seconds
Recast
1 minute 30 seconds
Duration
1 minute
Level
86
Mastery
Ministration
Effects
Summons a limited pet to aid the caster
Healing Grove Spell Line
I
II
III
58
76
86
Spell Effects by Spell Rank
Effect
Apprentice
Journeyman
Adept
Expert
Master
Grandmaster
Ancient
Celestial
AE Heal (approximate values):
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Gray cells correspond to unavailable ranks of the spell.