EverQuest 2 Wiki
(moved Healing Fate to Healing Fate V: gu52)
 
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{{SpellInformation2|
#REDIRECT [[Healing Fate V]]
 
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icon = Icon red flame jet.jpg| <!-- default is QuestionMark -->
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wheel = Wheel Gold Eye.png| <!-- default is QuestionMark -->
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class = Templar|
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race = | <!-- for racial abilities that don't have a class -->
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name = Healing Fate| <!-- name of the spell, without the II, VI, etc. -->
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number = 1| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
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maxnum = 5| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
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<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
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L1 =20| L2 =34| L3=48| L4=62| L5=76| L6=| L7=| L8=|
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<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
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level = 20|
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category = Reactive Heal| <!-- REQUIRED Spell Type -->
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categories = | <!-- OPTIONAL method for handling multiple Spell Types -->
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target = Enemy| <!-- default is Self -->
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power = 30| <!-- power cost -->
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health = | <!-- health cost -->
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pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
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hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
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conc = | <!-- concentration required to maintain -->
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cast = 2.0 seconds| <!-- include words -->
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recast = 9.0 seconds| <!-- include words -->
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duration = 1 minute 12 seconds| <!-- include words -->
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range = Up to 25.0 meters| <!-- include words -->
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radius = | <!-- AE radius, include words -->
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maxae = | <!-- max AE targets, for AEs -->
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noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) -->
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desc = An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent is slain.| <!-- description text from the top part of the examine window -->
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mastery = Ordination| <!-- Mastery skill that controls this spell -->
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crit = | <!-- Critical modifier. Most should be 1.30 -->
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effects =*When target dies this spell will cast Group Heal on target's attacker.
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**Heals group members (AE) for ''(see below)''
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**Grants a total of 1 trigger of this spell.
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| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
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}}
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<!-- Instructions for special fields in SpellEffectsTop/Line2:
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nogm=y for No Grandmaster option (default since MOST spells do not have GM)
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gu52=y must be present for all new spells, do not delete this parameter
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The SpellEffectsLine2 may be repeated as many times as needed, -->
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{{SpellEffectsTop}}
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{{SpellEffectsLine2|Heal|?|187|204|238|272|?|gu52=y|nogm=y|}}
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{{SpellEffectsLine2|Resistability|?|12%|12%|16%|21%|?|gu52=y|nogm=y|}}
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{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->

Revision as of 11:39, 27 June 2009

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Healing Fate
Templar
Spell Icon
Heroic Opportunity Icon
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent is slain.

Target Enemy
Power 30
Casting 2.0 seconds
Recast 9.0 seconds
Duration 1 minute 12 seconds
Range Up to 25.0 meters
Level 20

Mastery

Ordination

Effects
  • When target dies this spell will cast Group Heal on target's attacker.
    • Heals group members (AE) for (see below)
    • Grants a total of 1 trigger of this spell.
Healing Fate Spell Line
I II III IV V
20 34 48 62 76


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Heal ? 187 204 238 272
Resistability ? 12% 12% 16% 21%

Gray cells correspond to unavailable ranks of the spell.