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For other articles with related titles, see Harrow's End.
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EverQuest II Instanced Zone Information
Introduced Chains of Eternity
Level Range 95
Access Quest Shades of Drinal: Fate's Crusade
Zone in from Obol Plains
Parent Zone None
Difficulty Raid x4
Persistence 2 Days 20 Hours - 7 Days
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?


Access Quest[]

  • One Char in the raid need to have finished Shades of Drinal: Fate's Crusade to access the zone.
  • In the basement, follow Melanie Everling. Kill everything in each room she enters. After the last room, follow her to the end. Kill her, then speak to her spirit. She give you the quest 'A Lost Sister'

Boss Tactics[]

This strategy requires a Pet-Class (we had a necro). You will have to fight this named in different rooms, the first ones were easy, only the last one was difficult and required the following strategy for us:

When you enter the room, Fitzpitzle is standing at the back, move the whole group behind that place and the tank approximately where Fitzpitzle is standing. The whole group should stay like this throughout the fight!

Fitzpitzle will teleport a lot. We just put the Necro-Pet (caster) on him and let it slowly burn him down - It died a couple of times, so the necro might have to recast it. Throughout the fight there will be clockwork adds. The tank has to grab aggro from those adds as soon as they pop, otherwise they one-shot group members. With the tank standing in front of the group, this should work and the whole group should focus on killing those adds. If you are on top of killing adds (killing fast enough) and Fitzpitzle is currently at a spot where the group can reach him, you can burn him down a bit until he teleports away again.

Notes from another user: - Bring him down to 75% in the first room, he will run away. Kill any remaining adds in that room. He resets in the other room and will wait for you - don't rush to follow him. - Bring him down to 50% in the second room. Same process. - Bring him down to 25% in the third room. Adds become more meaningful in each room. - In the final room, you basically need to follow him around the room. Add control is a must as they hit hard. If an add pops, blow it up and as fast as you can. Key is to manage the adds. With the right dps and healer you can just burn him directy and not worry about adds. If low dps/softer gear you might have to go named, add, named, add, etc.

ACT trigger for the memwipe:


<Trigger R=""You stay put, I have more pressing invaders to deal with!"" SD="MEM WIPE" ST="3" CR="F" C=" General" T="F" TN="" Ta="F" />


ACT trigger for the memwipe (shorter version):

<Trigger R="You stay put" SD="MEM WIPE" ST="3" CR="F" C="Harrow's End (RAID)" T="F" TN="" Ta="F" />


His 1st memwipe can come at any time (usually 15-30 secs after start), after that he memwipes every 60 seconds. STOP DPS before and during memwipe, CURE the curse on the tank(s) immidiately, otherwise they can't grab him! Tanks make sure to have a big threat taunt ready AFTER you're cured. Nobody must use any de-threat skills during this phase until the tanks have secured aggro again, because it may just have the opposite effect and get you 100% hate, and Bastion will rush to your group and destroy you!
Useful: Coercive Shout, Sleight of Hand,...

The rest is the same back and forth between the colored platforms as in heroic version.

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