FANDOM


m (moved Complacency to Harmony V: gu52)
 
(One intermediate revision by one user not shown)
Line 1: Line 1:
{{SpellInformation|
+
{{SpellInformation2|
icon =Icon blue red monster.jpg|
+
icon = Icon blue red monster.jpg| <!-- default is QuestionMark -->
wheel =Wheel Gold Hammer.png|
+
wheel = Wheel Gold Hammer.png| <!-- default is QuestionMark -->
class =Templar|
+
class = Templar|
level =69|
+
race = | <!-- for racial abilities that don't have a class -->
categories ={{SpellTypes|Daze}}&nbsp;/&nbsp;{{SpellTypes|Hate Management}}|
+
name = Harmony| <!-- name of the spell, without the II, VI, etc. -->
target =Self|
+
number = 5| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
cost =190|
+
maxnum = 7| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
casting =0.5|
+
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
recast =300|
+
L1 =13| L2 =27| L3=41| L4=55| L5=69| L6=79| L7=89| L8=|
duration =6.0|
+
<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
range = |
+
level = 69|
aoerange =5.0|
+
category = Hate Management| <!-- REQUIRED Spell Type -->
maxtargets =8|
+
categories = | <!-- OPTIONAL method for handling multiple Spell Types -->
series =Templar Dazes|
+
target = Self| <!-- default is Self -->
desc =Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.|
+
power = 190| <!-- power cost -->
mastery =Subjugation|
+
health = | <!-- health cost -->
  +
pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
  +
hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
  +
conc = | <!-- concentration required to maintain -->
  +
cast = 0.5 seconds| <!-- include words -->
  +
recast = 5 minutes| <!-- include words -->
  +
duration = 6.0 seconds| <!-- include words -->
  +
range = | <!-- include words -->
  +
radius = 5.0 meters| <!-- AE radius, include words -->
  +
maxae = 8| <!-- max AE targets, for AEs -->
  +
noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) -->
  +
desc = Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.| <!-- description text from the top part of the examine window -->
  +
mastery = Subjugation| <!-- Mastery skill that controls this spell -->
  +
crit = | <!-- Critical modifier. Most should be 1.30 -->
 
effects =*Dazes targets in Area of Effect
 
effects =*Dazes targets in Area of Effect
 
**If Target is not Epic
 
**If Target is not Epic
Line 21: Line 21:
 
*Dispelled when target receives hostile action
 
*Dispelled when target receives hostile action
 
*Dispelled when target takes damage
 
*Dispelled when target takes damage
  +
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
}}
 
}}
  +
  +
<!-- Instructions for special fields in SpellEffectsTop/Line2:
  +
nogm=y for No Grandmaster option (default since MOST spells do not have GM)
  +
gu52=y must be present for all new spells, do not delete this parameter
  +
The SpellEffectsLine2 may be repeated as many times as needed, -->
 
{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
{{SpellEffectsLine|Threat Reduction |--|2284|2405|2645|2886|3367|3848|nom2=y}}
+
{{SpellEffectsLine2|Threat Reduction|?|2645|2886|3367|3848|?|gu52=y|nogm=y|}}
{{SpellEffectsBottom}}
+
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->

Latest revision as of 21:11, February 22, 2010

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Harmony V
Templar
Icon blue red monster
Wheel Gold Hammer
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.

Target Self
Power 190
Casting 0.5 seconds
Recast 5 minutes
Duration 6.0 seconds
Effect Radius 5.0 meters
Max AOE Targets 8
Level 69

Mastery

Subjugation

Effects
  • Dazes targets in Area of Effect
    • If Target is not Epic
  • Decreases Threat to targets in Area of Effect by (see below)
  • Dispelled when target receives hostile action
  • Dispelled when target takes damage
Harmony Spell Line
IIIIIIIVVVIVII
13274155697989


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Threat Reduction  ? 2645 2886 3367 3848

Gray cells correspond to unavailable ranks of the spell.

Community content is available under CC-BY-SA unless otherwise noted.