The Loop (Games)
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| The Item, Location, Quest, Mob or NPC referred to by this page has been removed from EverQuest II.|
This article is being retained for historical reasons
|This quest appears to have been removed. If you go back to the glademaster after finishing Operation Green Hood you get the following dialog: "Defender! You departed on your quest some time ago. We no longer need the key we sent you to procure. You may keep it for your own infiltrations into that hive of villainy. Our scouts now require the key to Deathfist Citadel." You do not get any quest or experience.|
|Journal Category||Zek, the Orcish Wastes|
|Journal Level||31 (Tier 4)|
|Starting Zone||Zek, the Orcish Wastes more|
|How to Start||Receive this quest automatically when next you speak to the Glademaster after completing Operation Green Hood|
|NOTE: A discussion page exists which may contain more information|
This quest starts the moment you speak to the Glademaster after completing Operation Green Hood and auto-completes the moment you move the dialog forward. The quest is not available if you have completed the quest Give the key to Captain Vulis.
- Press "Accept" on the New Quest window
- Progress the dialog to complete this quest and receive your reward.
- BTW, the Glademaster tells you they have received other keys from other agents since you went out, and tells you to keep the key.
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