EverQuest 2 Wiki
Advertisement

Spells by Level[]

1: Binding of Stone

  • Applies Binding of Stone to qualifying pets
    • Converts all abilities to crushing damage
  • Increases Fervor of caster
  • Converts all abilities that do not depend on weapon damage type to crushing damage

2: Stone Hammer

  • Inflicts crushing damage on target
  • Daze target

3: Terrene Destruction duration: 40 seconds

  • Increases melee multiplier of caster
  • Stifles caster

4: Terrestrial Coffin

  • AE root
  • AE crushing damage

5: Accord of Stone

  • Applies Accord of Stone to qualifying pets
    • Converts all abilities to crushing damage
  • Increases Fervor of caster
  • Converts all abilities that do not depend on weapon damage type to crushing damage

6: Mudslide

  • 2sec stun of target
  • Inflicts crushing damage on target

7: Obsidian Mind

  • Reduces physical damage done to caster
  • makes group members (AE) immune to Root, Fear, Stifle, Stun, Daze, Mesmerize effect
  • Grants immunity to most knockback effects

8: Telluric Rending Duration: 30 seconds

  • Increases Physical damage done to target
  • Inflicts slashing damage on target

9: Erosion

  • Piercing Damage
  • Piercing Dot
  • Decreases Combat Mitigation of target

10: Union of Stone

  • Applies Union of Stone to qualifying pets
    • Converts all abilities to crushing damage
  • Increases Fervor of caster
  • Converts all abilities that do not depend on weapon damage type to crushing damage

10: Granite Protector

  • Summons a limited pet to aid the caster, lasts 10 sec

11: Stone Soul

  • Increases the damage and healing of profession Combat Arts

12: Bastion of Iron

  • Group AE - Duration 10.6sec+
  • Increases the damage and healing of profession abilities that naturally deal crushing, piercing, or slashing damage

13: Earthen Phalanx

  • Group AE - Duration 15.8sec+
  • Increases the damage and healing of profession Combat Arts

14: One with Stone

  • Self - Duration 5.3sec+
  • Increases the caster's Crit Bonus Overcap by 1.8 for every 1 point of the casters Fervor Overcap.

15: Domain of Earth

  • Inflicts crushing damage on targets in the Area of Effect

Chaos Descending[]

16: Geotic Rampage

  • on hostile cast does x damage in aoe (must be hated) (lasts 22secs). This effect normalizes based off of a 3 sec triggering event
  • only triggers off ascension spells
  • triggers every 5-7 secs

17: Stone Hammer II

  • Inflicts crushing damage on target
  • Dazes target

18: Accretion

  • boosts fervor and ability doublecast lasts 15secs
  • stacks up to 6 times
  • reapplies 6 times over duration

19: Obsidian Mind II

  • Reduces physical damage done to caster
  • Increases Fervor of group members (AE)
  • Makes group members (AE) immune to Root, Fear, Stifle, Stun, Daze, Mesmerize effects
  • Grants immunity to most knockback effects
  • Allows group members (AE) to hit all abilities and melee based attacks for max damage

20: Erosion II

  • Piercing Damage
  • Piercing DOT
  • Decreases Combat Mitigation of target

20: Xenolith

  • wards group against ‘’X’’ points of all damage
  • Not affected by bleedthrough

Renewal of Ro[]

21: Xenolith II

  • wards group against ‘’X’’ points of all damage
  • Not affected by bleedthrough

22: Obsidian Mind III

  • Reduces physical damage done to group members (AE)
  • Increases Fervor & Crit Bonus Overcap of group members (AE)
  • Makes group members (AE) immune to Root, Fear, Stifle, Stun, Daze, Mesmerize effects
  • Makes group members (AE) immune to strikethrough attacks
  • Grants immunity to most knockback effects
  • Allows group members (AE) to hit all abilities and melee based attacks for max damage

23: Telluric Rending II

  • Increases physical damage done to target
  • Inflicts slashing damage on target

24: Domain of Earth II

  • Inflicts crushing damage on targets in the Area of Effect

25: Accretion II

  • Boosts Fervor, Fervor Overcap and Ability Doublecast lasts 15secs
  • Stacks up to 6 times
  • reapplies 6 times over duration
Advertisement