EverQuest 2 Wiki
m (moved Fortify Elements to Fortify Elements V: Game Update 52 Spell Name Changes)
No edit summary
 
Line 1: Line 1:
  +
{{SpellInformation2|
{{SpellInformation|
 
icon = Icon Blue Shield Buff.jpg|
+
icon = Icon Blue Shield Buff.jpg| <!-- default is QuestionMark -->
wheel = Wheel_None.png|
+
wheel = | <!-- default is QuestionMark -->
 
class = Wizard|
 
class = Wizard|
  +
race = | <!-- for racial abilities that don't have a class -->
  +
name = Fortify Elements| <!-- name of the spell, without the II, VI, etc. -->
  +
number = 5| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
  +
maxnum = 7| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
  +
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
  +
L1 =7| L2 =21| L3=35| L4=49| L5=63| L6=74| L7=85| L8=|
  +
<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
 
level = 63|
 
level = 63|
 
category = Buff| <!-- REQUIRED Spell Type -->
 
category = Buff| <!-- REQUIRED Spell Type -->
categories = | <!-- OPTIONAL method for handling multiple Spell Types -->
+
categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
target = Group AE| <!-- default is Self -->
+
target = Group| <!-- default is Self -->
cost = | <!-- power cost -->
+
power = | <!-- power cost -->
  +
health = | <!-- health cost -->
  +
pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
  +
hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
 
conc = 1| <!-- concentration required to maintain -->
 
conc = 1| <!-- concentration required to maintain -->
casting = 3.0| <!-- default is Instant -->
+
cast = 3.0 seconds| <!-- include words -->
recovery = .5| <!-- .5 is almost universal, default is Instant -->
+
recast = 2 seconds| <!-- include words -->
recast = 30.0| <!-- default is Instant -->
+
duration = Until cancelled| <!-- include words -->
duration = Until Canceled| <!-- default is Instant -->
+
range = | <!-- include words -->
range = | <!-- this line is suppressed if blank -->
+
radius = 50 meters| <!-- AE radius, include words -->
aoerange = | <!-- this line is suppressed if blank -->
+
maxae = | <!-- max AE targets, for AEs -->
maxtargets = 6| <!-- suppressed if aoerange is blank, most common value is 8, but default is All in Range -->
+
noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
series =Amplify| <!-- name of the spell line, usually the name of the first spell in the series -->
+
nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
desc =An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.| <!-- description text from the top part of the examine window -->
+
desc = An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.| <!-- description text from the top part of the examine window -->
mastery = |
+
mastery = Ordination| <!-- Mastery skill that controls this spell -->
  +
crit = | <!-- Critical modifier. Most should be 1.30 -->
resistability=
 
  +
effects =*Increases Max Power of group members (AE) by (X)
  +
*Increases Mitigation of group members (AE) vs elemental damage by (Y)
  +
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
}}
 
}}
  +
  +
<!-- Instructions for special fields in SpellEffectsTop/Line2:
  +
nogm=y for No Grandmaster option (default since MOST spells do not have GM)
  +
gu52=y must be present for all new spells, do not delete this parameter
  +
The SpellEffectsLine2 may be repeated as many times as needed, -->
 
{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
  +
{{SpellEffectsLine2|Increases max power (X)|?|359|391.6|?|522.1||gu52=y|nogm=y|}}
{{SpellEffectsLine|Increase Power Pool by||310|326|359|392|457|522|}} <!-- repeat this line as needed -->
 
  +
{{SpellEffectsLine2|Increases elemental mit (Y)|?|554|605|?|806||gu52=y|nogm=y|}}
{{SpellEffectsLine|Increase resist vs heat by||599|630|693|756|882|1008|}} <!-- repeat this line as needed -->
 
  +
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
{{SpellEffectsLine|Increase resist vs cold by||479|504|554|605|706|806|}} <!-- repeat this line as needed -->
 
  +
{{SpellEffectsBottom}}
 
  +
  +
<!-- Uncomment this block if this is a Pet summoning spell
  +
{{PetGrades}}
  +
-->

Latest revision as of 22:38, 8 April 2011

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Fortify Elements V
Wizard
Spell Icon
HO Wheel Icon needed
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.

Target Group
Concentration 1
Casting 3.0 seconds
Recast 2 seconds
Duration Until cancelled
Effect Radius 50 meters
Level 63

Mastery

Ordination

Effects
  • Increases Max Power of group members (AE) by (X)
  • Increases Mitigation of group members (AE) vs elemental damage by (Y)
Fortify Elements Spell Line
I II III IV V VI VII
7 21 35 49 63 74 85


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Increases max power (X) ? 359 391.6 ? 522.1
Increases elemental mit (Y) ? 554 605 ? 806

Gray cells correspond to unavailable ranks of the spell.